steamos-manager/src/daemon/user.rs

138 lines
3.5 KiB
Rust

/*
* Copyright © 2023 Collabora Ltd.
* Copyright © 2024 Valve Software
*
* SPDX-License-Identifier: MIT
*/
use anyhow::{bail, Result};
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use tracing::error;
use tracing_subscriber::prelude::*;
use tracing_subscriber::{fmt, Registry};
#[cfg(not(test))]
use xdg::BaseDirectories;
use zbus::connection::Connection;
use zbus::ConnectionBuilder;
use crate::daemon::{channel, Daemon, DaemonContext};
use crate::manager::user::SteamOSManager;
use crate::path;
use crate::udev::UdevMonitor;
#[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)]
#[serde(default)]
struct UserConfig {
pub services: UserServicesConfig,
}
#[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)]
pub(crate) struct UserServicesConfig {}
#[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)]
#[serde(default)]
struct UserState {
pub services: UserServicesState,
}
#[derive(Copy, Clone, Default, Deserialize, Serialize, Debug)]
pub(crate) struct UserServicesState {}
struct UserContext {
session: Connection,
}
impl DaemonContext for UserContext {
type State = UserState;
type Config = UserConfig;
type Command = ();
#[cfg(not(test))]
fn user_config_path(&self) -> Result<PathBuf> {
let xdg_base = BaseDirectories::new()?;
Ok(xdg_base.get_config_file("steamos-manager"))
}
#[cfg(test)]
fn user_config_path(&self) -> Result<PathBuf> {
Ok(path("steamos-manager"))
}
fn system_config_path(&self) -> Result<PathBuf> {
Ok(path("/usr/share/steamos-manager/user.d"))
}
fn state(&self) -> UserState {
UserState::default()
}
async fn start(
&mut self,
_state: UserState,
_config: UserConfig,
daemon: &mut Daemon<UserContext>,
) -> Result<()> {
let udev = UdevMonitor::init(&self.session).await?;
daemon.add_service(udev);
Ok(())
}
async fn reload(
&mut self,
_config: UserConfig,
_daemon: &mut Daemon<UserContext>,
) -> Result<()> {
// Nothing to do yet
Ok(())
}
async fn handle_command(
&mut self,
_cmd: Self::Command,
_daemon: &mut Daemon<UserContext>,
) -> Result<()> {
// Nothing to do yet
Ok(())
}
}
async fn create_connections() -> Result<(Connection, Connection)> {
let system = Connection::system().await?;
let connection = ConnectionBuilder::session()?
.name("com.steampowered.SteamOSManager1")?
.build()
.await?;
let manager = SteamOSManager::new(connection.clone(), &system).await?;
connection
.object_server()
.at("/com/steampowered/SteamOSManager1", manager)
.await?;
Ok((connection, system))
}
pub async fn daemon() -> Result<()> {
// This daemon is responsible for creating a dbus api that steam client can use to do various OS
// level things. It implements com.steampowered.SteamOSManager1.Manager interface
let stdout_log = fmt::layer();
let subscriber = Registry::default().with(stdout_log);
let (_tx, rx) = channel::<UserContext>();
let (session, system) = match create_connections().await {
Ok(c) => c,
Err(e) => {
let _guard = tracing::subscriber::set_default(subscriber);
error!("Error connecting to DBus: {}", e);
bail!(e);
}
};
let context = UserContext { session };
let mut daemon = Daemon::new(subscriber, system, rx).await?;
daemon.run(context).await
}