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Fixed #addcard not giving out numbered cards and instead giving out random ones
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2 changed files with 19 additions and 0 deletions
18
Input.js
18
Input.js
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@ -1914,6 +1914,24 @@ function doAddCard(command) {
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case "b":
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case "brigand":
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return doTake("take Stragedy Brigand Card")
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case "2":
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return doTake("take Stragedy 2 Card")
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case "3":
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return doTake("take Stragedy 3 Card")
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case "4":
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return doTake("take Stragedy 4 Card")
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case "5":
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return doTake("take Stragedy 5 Card")
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case "6":
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return doTake("take Stragedy 6 Card")
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case "7":
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return doTake("take Stragedy 7 Card")
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case "8":
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return doTake("take Stragedy 8 Card")
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case "9":
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return doTake("take Stragedy 9 Card")
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case "10":
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return doTake("take Stragedy 10 Card")
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case "common":
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return doTake(`take Stragedy ${getRandomFromList("2", "3", "4", "5", "6", "7", "8", "9")} Card`)
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case "rare":
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@ -22,6 +22,7 @@ v. 0.6.0
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* Added commands #takeweapon, #takearmor, and #equip to allow automatic stat changes when using gear
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* Added descriptions for all DnD Player's Handbook and Dungeon Master's Guide items to story cards
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* Fixed #spellshop not giving properly randomized spells
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* Fixed #addcard not giving out numbered cards and instead giving out random ones
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v. 0.5.0
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* Added Mastermind/Lockpicking Game
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