Update docs

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raeleus 2024-10-13 13:50:38 -07:00
parent 45f251da33
commit 62c933ac46

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@ -434,6 +434,8 @@ const modifier = (text) => {
text += "\n Shows the list of spells that the character has learned."
text += "\n\n--Combat--"
text += "\n#setupenemy"
text += "\nFollow prompts to create an enemy from a template or completely from scratch. It will be added to the existing encounter if there is one already specified."
// text += "\n#encounter (funny|easy|medium|hard|boss|god or cr)"
text += "\n#encounter (funny|easy|medium|hard or cr)"
text += "\n Generate an encounter from the specified list. If a list is not specified, it will default to \"easy\" You can instead provide a number as a challenge rating which will scale encounters from the appropriate list and scale their difficulty."
@ -444,7 +446,7 @@ const modifier = (text) => {
text += "\n#removeenemy name or index"
text += "\n Removes the enemy as specified by the name or index. To delete multiple enemies, type the numbers with spaces or commas between them. This is safer than calling #removenote multiple times because the numbers shift as enemies are deleted. Quotes are not necessary."
text += "\n#initiative"
text += "\n Assigns initiative to all characters. This begins combat."
text += "\n Assigns initiative to all characters and enemies. This begins combat."
text += "\n#turn"
text += "\n Updates the turn to the next character in combat. If it is an enemy, the enemy will attack. If it's a player character, the system will allow the player to take their turn. If there are no enemies left or all the player characters are dead, combat ends."
text += "\n#flee (difficulty_class or automatic|effortless|easy|medium|hard|impossible)"