Added #healparty. Resolves #85

This commit is contained in:
raeleus 2024-10-26 23:24:15 -07:00
parent ce2eaa5932
commit 70f90ca14f
3 changed files with 37 additions and 1 deletions

View file

@ -79,6 +79,7 @@ const versionSynonyms = ["version", "ver", "showversion"]
const setupEnemySynonyms = ["setupenemy", "createenemy"]
const setDamageSynonyms = ["setdamage"]
const setProficiencySynonyms = ["setproficiency", "setweaponproficiency"]
const healPartySynonyms = ["healparty", "healcharacters"]
const helpSynonyms = ["help"]
const modifier = (text) => {
@ -127,7 +128,7 @@ const modifier = (text) => {
return { text }
}
if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, encounterSynonyms, showEnemiesSynonyms, addEnemySynonyms, removeEnemySynonyms, clearEnemiesSynonyms, initiativeSynonyms, turnSynonyms, fleeSynonyms, versionSynonyms, setupEnemySynonyms, healSynonyms, damageSynonyms, restSynonyms, addExperienceSynonyms, resetSynonyms), function () {return true})
if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, encounterSynonyms, showEnemiesSynonyms, addEnemySynonyms, removeEnemySynonyms, clearEnemiesSynonyms, initiativeSynonyms, turnSynonyms, fleeSynonyms, versionSynonyms, setupEnemySynonyms, healSynonyms, damageSynonyms, restSynonyms, addExperienceSynonyms, healPartySynonyms, resetSynonyms), function () {return true})
if (found == null) {
if (state.characterName == null) {
@ -221,6 +222,7 @@ const modifier = (text) => {
if (text == null) text = processCommandSynonyms(command, commandName, setupEnemySynonyms, doSetupEnemy)
if (text == null) text = processCommandSynonyms(command, commandName, setDamageSynonyms, doSetDamage)
if (text == null) text = processCommandSynonyms(command, commandName, setProficiencySynonyms, doSetProficiency)
if (text == null) text = processCommandSynonyms(command, commandName, healPartySynonyms, doHealParty)
if (text == null) text = processCommandSynonyms(command, commandName, helpSynonyms, doHelp)
if (text == null) {
var character = getCharacter()
@ -1696,6 +1698,37 @@ function doRest(command) {
return text
}
function doHealParty(command) {
var arg0 = getArgument(command, 0)
if (arg0 == null) {
state.show = "none"
return "\n[Error: Not enough parameters. See #help]\n"
}
var healing
var healingMatches = arg0.match(/\d*d\d+((\+|-)d+)?/gi)
if (healingMatches != null) healing = calculateRoll(healingMatches[0])
else {
healingMatches = arg0.match(/\d+/g)
if (healingMatches != null) healing = parseInt(healingMatches[healingMatches.length - 1])
}
if (healing == null) {
state.show = "none"
return "\n[Error: Expected a number. See #help]\n"
}
var text = `\n[All characters have been healed by ${healing}.]\n`
state.characters.forEach(function(character) {
var max = getHealthMax(character)
character.health += healing
if (character.health > max) character.health = max
text += `[${toTitleCase(character.name)}: ${character.health} / ${max} health]\n`
})
state.show = "none"
return text
}
function doFlipCommandAbility(command) {
var ability = getCommandName(command)
var arg0 = getArgument(command, 0)