Added #healparty. Resolves #85

This commit is contained in:
raeleus 2024-10-26 23:24:15 -07:00
parent ce2eaa5932
commit 70f90ca14f
3 changed files with 37 additions and 1 deletions

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@ -354,6 +354,8 @@ const modifier = (text) => {
text += "\n Sets the character's health to specified value. It's capped at the character's max health."
text += "\n#heal value or dice_roll (target)"
text += "\n Increases the target enemy's or character's health by the specified value or dice_roll. If a target isn't specified, the character calling the command is healed."
text += "\n#healparty value or dice_roll"
text += "\n Increases the health of all party characters' by the specified value or dice_roll."
text += "\n#damage value or dice_roll (target) "
text += "\n Decreases the target enemy's or character's health by the specified value or dice_roll. If a target isn't specified, the character calling the command is damaged. Reaching 0 causes the target to become \"unconscious\"."
text += "\n#setac value"