Added player turn to Stragedy.

This commit is contained in:
raeleus 2024-11-05 07:37:00 -08:00
parent 02b75bcbd6
commit d2de7c9d74
3 changed files with 471 additions and 1 deletions

View file

@ -110,6 +110,12 @@ const modifier = (text) => {
else text = rawText
}
if (state.stragedyTurn != null) {
text = handleStragedyTurn(text)
if (state.stragedyTurn != null) return { text }
else text = rawText
}
if (state.initialized == null || !text.includes("#")) {
state.initialized = true;
return { text }
@ -1364,11 +1370,102 @@ function handleStragedyShopStep(text) {
}
function doStragedy(command) {
var character = getCharacter()
state.stragedyTurn = "intro"
state.show = "stragedy"
state.stragedyPlayerScore = 0
state.stragedyPlayerHand = []
state.stragedyPlayerBattlefield = []
state.stragedyPlayerDeck = []
for (item of character.inventory) {
if (/stragedy ace card/gi.test(item.name)) state.stragedyPlayerDeck.push("a")
else if (/stragedy jack card/gi.test(item.name)) state.stragedyPlayerDeck.push("j")
else if (/stragedy queen card/gi.test(item.name)) state.stragedyPlayerDeck.push("q")
else if (/stragedy king card/gi.test(item.name)) state.stragedyPlayerDeck.push("k")
else if (/stragedy joker card/gi.test(item.name)) state.stragedyPlayerDeck.push("?")
else if (/stragedy witch card/gi.test(item.name)) state.stragedyPlayerDeck.push("w")
else if (/stragedy priest card/gi.test(item.name)) state.stragedyPlayerDeck.push("p")
else if (/stragedy brigand card/gi.test(item.name)) state.stragedyPlayerDeck.push("b")
else if (/stragedy \d+ card/gi.test(item.name)) {
for (var i = 0; i < item.quantity; i++) {
state.stragedyPlayerDeck.push(item.name.match(/(?<=stragedy )\d+(?= card)/gi)[0])
}
}
}
shuffle(state.stragedyPlayerDeck)
state.stragedyPlayerDeck.splice(20)
state.stragedyPlayerDiscard = []
state.stragedyPlayerCursed = false
state.stragedyEnemyScore = 0
state.stragedyEnemyHand = []
state.stragedyEnemyBattlefield = []
state.stragedyEnemyDeck = ["5", "6", "7", "8", "a", "a", "9", "9", "10", "5", "5", "5", "2", "3", "4", "6", "7", "8", "9", "10"]
shuffle(state.stragedyEnemyDeck)
state.stragedyEnemyDiscard = []
state.stragedyEnemyCursed = false
state.stragedyEnemySkipTurn = getRandomBoolean(.5)
return " "
}
function handleStragedyTurn(text) {
state.show = "stragedy"
if (/^\s*>.*says? ".*/.test(text)) {
text = text.replace(/^\s*>.*says? "/, "")
text = text.replace(/"\s*$/, "")
} else if (/^\s*>\s.*/.test(text)) {
text = text.replace(/\s*> /, "")
for (var i = 0; i < info.characters.length; i++) {
var matchString = info.characters[i] == "" ? "You " : `${info.characters[i]} `
if (text.startsWith(matchString)) {
text = text.replace(matchString, "")
break
}
}
text = text.replace(/\.?\s*$/, "")
} else {
text = text.replace(/^\s+/, "")
}
text = text.toLowerCase()
if (text == "f") {
state.stragedyTurn = "gameOver"
state.stragedyWinner = "forfeit"
return "You forfeit the game."
}
switch (state.stragedyTurn) {
case "intro":
if (text == "d") {
if (state.stragedyPlayerDeck.length < 20) return "\nYou cannot play if you don't have at least 20 Stragedy cards.\n"
state.stragedyTurn = "game"
var drawCards = state.stragedyPlayerDeck.splice(state.stragedyPlayerDeck.length - 4)
state.stragedyPlayerHand.push(...drawCards)
drawCards = state.stragedyEnemyDeck.splice(state.stragedyEnemyDeck.length - 4)
state.stragedyEnemyHand.push(...drawCards)
stragedyCalculateScores()
if (!state.stragedyEnemySkipTurn) stragedyEnemyTurn()
}
return "You deal the cards."
case "game":
return stragedyPlayerTurn(text)
case "gameOver":
state.show = null
state.stragedyTurn = null
return text
}
return `\nUnexpected stragedy state. Input text: ${text}`
}
function doAddCard(command) {
var arg0 = getArgument(command, 0)
if (arg0 == null) {

View file

@ -21,6 +21,7 @@ function getRandomFromList(...choices) {
}
function shuffle(array, seed) {
if (seed == null) seed = getRandomInteger(Number.MIN_SAFE_INTEGER, Number.MAX_SAFE_INTEGER)
let currentIndex = array.length
while (currentIndex != 0) {
let randomIndex = Math.floor(getRandom(seed + currentIndex) * currentIndex)
@ -2846,6 +2847,300 @@ function findSpellCardIndex(name) {
return storyCards.findIndex((element) => element.type == "spell" && element.keys == name)
}
function stragedyCalculateScores() {
state.stragedyEnemyScore = 0
state.stragedyPlayerScore = 0
var playerHasJoker = false
var enemyHasJoker = false
var playerBlessedPoints = 0
var enemyBlessedPoints = 0
var doubledPoints = []
//check for kings
for(card of state.stragedyPlayerBattlefield) {
var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
if (card.includes("k")) {
doubledPoints.push(points)
}
}
for(card of state.stragedyEnemyBattlefield) {
var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
if (card.includes("k")) {
doubledPoints.push(points)
}
}
//enemy
for(card of state.stragedyEnemyBattlefield) {
var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
if (doubledPoints.includes(points)) {
points *= 2
}
if (card.includes("q")) {
state.stragedyPlayerScore += points
points = 0
}
if (card.includes("?")) {
enemyHasJoker = true
}
if (card.includes("p")) {
enemyBlessedPoints += points
}
state.stragedyEnemyScore += points
}
if (enemyHasJoker && state.stragedyEnemyScore < 30) {
state.stragedyEnemyScore = 30
} else if (state.stragedyEnemyScore > 30) {
state.stragedyEnemyScore = Math.max(30, state.stragedyEnemyScore - enemyBlessedPoints)
}
//player
for(card of state.stragedyPlayerBattlefield) {
var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
if (doubledPoints.includes(points)) {
points *= 2
}
if (card.includes("q")) {
state.stragedyEnemyScore += points
points = 0
}
if (card.includes("?")) {
playerHasJoker = true
}
if (card.includes("p")) {
playerBlessedPoints += points
}
state.stragedyPlayerScore += points
}
if (playerHasJoker && state.stragedyPlayerScore < 30) {
state.stragedyPlayerScore = 30
} else if (state.stragedyPlayerScore > 30) {
state.stragedyPlayerScore = Math.max(30, state.stragedyPlayerScore - playerBlessedPoints)
}
}
function stragedyEnemyTurn() {
state.stragedyEnemySkipTurn = false
state.stragedyEnemyTurnText = ""
if (state.stragedyPlayerScore > 30) {
state.stragedyEnemyTurnText = null
stragedyCheckForWin()
state.stragedyTurn = "gameOver"
return
}
//enemy turn here
if (state.stragedyEnemyScore > 30) {
stragedyCheckForWin()
state.stragedyTurn = "gameOver"
return
}
}
function stragedyPlayerTurn(text) {
var character = getCharacter()
var playedWord = character.name == "You" ? "played" : "play"
if (text.startsWith("d") && state.stragedyPlayerHand.length > 0) {
if (state.stragedyPlayerDeck.length == 0) return "\nYou cannot discard if you have 0 cards in your deck.\n"
var targetCard = text.substring(1).toLowerCase()
if (targetCard.length == 0) return "\nYou must specify the card you wish to discard\n"
var handIndex = state.stragedyPlayerHand.findIndex(x => x.toLowerCase() == targetCard)
if (handIndex == -1) return "\nYou cannot discard a card that is not in your hand.\n"
state.stragedyPlayerHand.splice(handIndex, 1);
state.stragedyPlayerDiscard.push(targetCard)
var newCards = state.stragedyPlayerDeck.splice(state.stragedyPlayerDeck.length - 2)
state.stragedyPlayerHand.push(...newCards)
text = `You discard the "${targetCard}" card. You draw `
if (newCards.length == 1) text += `a "${newCards[0]}" card.`
else text += `the "${newCards[0]}" and "${newCards[1]}" cards.`
stragedyCalculateScores()
stragedyEnemyTurn()
return text
} else if (text.startsWith("d") && state.stragedyPlayerHand.length == 0) {
if (state.stragedyPlayerDeck.length == 0) return "\nYou cannot draw if you have 0 cards in your deck.\n"
var drawCard = state.stragedyPlayerDeck.pop()
state.stragedyPlayerHand.push(drawCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `You draw a ${drawCard}`
} else {
var isNumberedCard = /^\d+$/.test(text)
var handCard = isNumberedCard ? text : text.substring(0, 1).toLowerCase()
var targetCard = text.substring(1).toLowerCase()
var handIndex = state.stragedyPlayerHand.findIndex(x => x.toLowerCase() == handCard)
if (handIndex == -1) return "\nYou can only play cards that are in your hand\n"
var targetIndex = targetCard == "" ? -1 : state.stragedyPlayerBattlefield.findIndex(x => x.toLowerCase() == targetCard)
if (targetCard != "" && targetIndex == -1) return "\nYou must specify a target that is placed on your side of the battlefield.\n"
state.stragedyEnemySkipTurn = true
switch (handCard) {
case "a":
if (targetCard == "") return "\nYou must specify a target to use the Ace (ie. a2)\n"
state.stragedyPlayerHand.splice(handIndex, 1)
while (targetIndex != -1) {
var discardGroups = state.stragedyPlayerBattlefield.splice(targetIndex, 1)
var discardCards = []
for (var group of discardGroups) {
discardCards.push(...group)
}
state.stragedyPlayerDiscard.push(...discardCards)
targetIndex = state.stragedyPlayerBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
}
targetIndex = state.stragedyEnemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
while (targetIndex != -1) {
var discardGroups = state.stragedyPlayerBattlefield.splice(targetIndex, 1)
var discardCards = []
for (var group of discardGroups) {
discardCards.push(...group)
}
state.stragedyPlayerDiscard.push(...discardCards)
targetIndex = state.stragedyEnemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
}
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a ${handCard}. All ${targetCard}s are removed.\n`
case "j":
if (targetCard == "") return "\nYou must specify a target to use the Jack (ie. j2)\n"
state.stragedyPlayerBattlefield.splice(targetIndex, 1)
var discardCards = [...targetCard]
state.stragedyPlayerHand.splice(handIndex, 1)
discardCards.push(handCard)
state.stragedyPlayerDiscard.push(...discardCards)
shuffle(state.stragedyPlayerDiscard)
var addCard = state.stragedyPlayerDiscard.pop()
state.stragedyPlayerHand.push(addCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a jack on the ${targetCard}. The ${targetCard} is removed. You drew a ${addCard} from the discard pile\n`
case "q":
if (targetCard == "") return "\nYou must specify a target to use the Queen (ie. q2)\n"
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerBattlefield.splice(targetIndex, 1)
state.stragedyPlayerBattlefield.push(handCard + targetCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a queen on the ${targetCard}. The value is added to the opponent.\n`
case "k":
if (targetCard == "") return "\nYou must specify a target to use the King (ie. k2)\n"
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerBattlefield.splice(targetIndex, 1)
state.stragedyPlayerBattlefield.push(handCard + targetCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a king on the ${targetCard}. All ${targetCard.match(/\d+/g)} values are doubled.\n`
case "?":
if (targetCard == "") return "\nYou must specify a target to use the Joker (ie. ?2)\n"
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerBattlefield.splice(targetIndex, 1)
state.stragedyPlayerBattlefield.push(handCard + targetCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a joker on the ${targetCard}. The card's value is increased to make the total score 30.\n`
case "w":
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerDiscard.push(handCard)
state.stragedyEnemyCursed = true
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a witch on the opponent.\n`
case "p":
if (targetCard == "") return "\nYou must specify a target to use the Priest (ie. p2)\n"
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerBattlefield.splice(targetIndex, 1)
state.stragedyPlayerBattlefield.push(handCard + targetCard)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a priest on the ${targetCard}. This card is prevented from causing you to bust.\n`
case "b":
state.stragedyPlayerHand.splice(handIndex, 1)
state.stragedyPlayerDiscard.push(handCard)
var i
for (i = 0; i < 5 && state.stragedyEnemyDeck.length > 0; i++) {
var card = state.stragedyEnemyDeck.pop()
state.stragedyEnemyDiscard.push(...card)
}
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a brigand on the opponent. They are forced to discard ${i} cards from their deck\n`
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
case "10":
state.stragedyPlayerBattlefield.push(handCard)
state.stragedyPlayerHand.splice(handIndex, 1)
stragedyCalculateScores()
stragedyEnemyTurn()
return `\n${toTitleCase(character.name)} ${playedWord} a ${handCard}.\n`
default:
return "\nUnrecognized card specified. Stop playing with counterfit cards!\n"
}
}
}
function stragedyCheckForWin() {
if (state.stragedyEnemyScore > 30 && state.stragedyPlayerScore > 30) state.stragedyWinner = "tie"
else if (state.stragedyEnemyScore > 30) state.stragedyWinner = "player"
else if (state.stragedyPlayerScore > 30) state.stragedyWinner = "enemy"
else if (state.stragedyPlayerScore > state.stragedyEnemyScore) state.stragedyWinner = "player"
else if (state.stragedyEnemyScore > state.stragedyPlayerScore) state.stragedyWinner = "enemy"
else state.stragedyWinner = "tie"
}
String.prototype.replaceAt = function(index, replacement) {
return this.substring(0, index) + replacement + this.substring(index + replacement.length);
}

View file

@ -554,14 +554,92 @@ function mapReplace(map, x, y, character) {
}
function handleStragedy() {
var character = getCharacter()
var haveWord = character.name == "You" ? "have" : "has"
var possessiveName = getPossessiveName(character.name)
var text = " "
switch (state.stragedyTurn) {
case "intro":
text = `**Stragedy**
Welcome to Stragedy! A trading card game of wits, strategy, and tragic outcomes!
Please see the game manual on github for rules, tactics, and a complete tutorial: github.com/raeleus/Hashtag-DnD/
Please see the game manual on github for rules, tactics, and a complete tutorial:
github.com/raeleus/Hashtag-DnD/
Type d to deal the cards or press f to forfeit.
`
break
case "game":
var enemyBattlefield = state.stragedyEnemyBattlefield.length > 0 ? "" : "No cards!"
for (card of state.stragedyEnemyBattlefield) {
enemyBattlefield += `${card}, `
}
if (state.stragedyEnemyBattlefield.length > 0) enemyBattlefield = enemyBattlefield.substring(0, enemyBattlefield.length - 2)
var enemyDeckCount = state.stragedyEnemyDeck.length
var enemyDiscardCount = state.stragedyEnemyDiscard.length
var enemyHandCount = state.stragedyEnemyHand.length
var playerBattlefield = state.stragedyPlayerBattlefield.length > 0 ? "" : "No cards!"
for (card of state.stragedyPlayerBattlefield) {
playerBattlefield += `${card}, `
}
if (state.stragedyPlayerBattlefield.length > 0) playerBattlefield = playerBattlefield.substring(0, playerBattlefield.length - 2)
var playerHand = state.stragedyPlayerHand.length > 0 ? "" : "No cards!"
for (card of state.stragedyPlayerHand) {
playerHand += `${card}, `
}
if (state.stragedyPlayerHand.length > 0) playerHand = playerHand.substring(0, playerHand.length - 2)
var playerDeckCount = state.stragedyPlayerDeck.length
var playerDiscardCount = state.stragedyPlayerDiscard.length
if (state.stragedyEnemySkipTurn) text = `-----The Opponent's Turn-----
The cpu does something.
`
else text = ""
text += `-----The Opponent's Cards-----
The opponent has ${enemyDeckCount} cards in the deck, ${enemyDiscardCount} in the discard pile, and ${enemyHandCount} in their hand.
-----The Battlefield-----
Opponent's cards on the battlefield: ${enemyBattlefield} = ${state.stragedyEnemyScore} points
${possessiveName} cards on the battlefield: ${playerBattlefield} = ${state.stragedyPlayerScore} points
-----${possessiveName} cards-----
${possessiveName} hand: ${playerHand}
${toTitleCase(character.name)} ${haveWord} ${playerDeckCount} cards in the deck and ${playerDiscardCount} in the discard pile.
-----${possessiveName} Turn-----`
if (state.stragedyPlayerHand.length > 0) text += `
Play a number card to the battlefield by typing its number.
Play a letter card onto a card in the battlefield by typing the letter followed by the card you want to play it on.
Witches and Brigands are played directly to the discard pile. Simply type w or b.
Type d and the number or letter of a card in your hand to discard it. You will then draw 2 cards.
Type r to retire. This forces the opponent to make their last move.
Type f to forfeit. This quits the game immediately.
`
else text += `
Type d to draw a card.
Type r to retire. This forces the opponent to make their last move.
Type f to forfeit. This quits the game immediately.
`
if (state.stragedyPlayerScore > 30) text += `WARNING: You must lower your score below 30 or you will bust!\n`
break
case "gameOver":
text = ""
if (state.stragedyEnemyTurnText != null) text += "\n" + state.stragedyEnemyTurnText
text += `
The battle has concluded.${state.stragedyWinner != "forfeit" ? `\nFinal scores:\n${character.name}: ${state.stragedyPlayerScore}\nOpponent: ${state.stragedyEnemyScore}`: ""}
`
if (state.stragedyWinner == "player" || state.stragedyWinner == "forfeit") text += `${toTitleCase(character.name)} ${haveWord} won! Congratulations.`
else if (state.stragedyWinner == "enemy") text += `${toTitleCase(character.name)} ${haveWord} lost! Better luck next time.`
else text += `${toTitleCase(character.name)} and the opponent have tied! Try again.`
break
}
return text