Added player turn to Stragedy.

This commit is contained in:
raeleus 2024-11-05 07:37:00 -08:00
parent 02b75bcbd6
commit d2de7c9d74
3 changed files with 471 additions and 1 deletions

View file

@ -110,6 +110,12 @@ const modifier = (text) => {
else text = rawText
}
if (state.stragedyTurn != null) {
text = handleStragedyTurn(text)
if (state.stragedyTurn != null) return { text }
else text = rawText
}
if (state.initialized == null || !text.includes("#")) {
state.initialized = true;
return { text }
@ -1364,11 +1370,102 @@ function handleStragedyShopStep(text) {
}
function doStragedy(command) {
var character = getCharacter()
state.stragedyTurn = "intro"
state.show = "stragedy"
state.stragedyPlayerScore = 0
state.stragedyPlayerHand = []
state.stragedyPlayerBattlefield = []
state.stragedyPlayerDeck = []
for (item of character.inventory) {
if (/stragedy ace card/gi.test(item.name)) state.stragedyPlayerDeck.push("a")
else if (/stragedy jack card/gi.test(item.name)) state.stragedyPlayerDeck.push("j")
else if (/stragedy queen card/gi.test(item.name)) state.stragedyPlayerDeck.push("q")
else if (/stragedy king card/gi.test(item.name)) state.stragedyPlayerDeck.push("k")
else if (/stragedy joker card/gi.test(item.name)) state.stragedyPlayerDeck.push("?")
else if (/stragedy witch card/gi.test(item.name)) state.stragedyPlayerDeck.push("w")
else if (/stragedy priest card/gi.test(item.name)) state.stragedyPlayerDeck.push("p")
else if (/stragedy brigand card/gi.test(item.name)) state.stragedyPlayerDeck.push("b")
else if (/stragedy \d+ card/gi.test(item.name)) {
for (var i = 0; i < item.quantity; i++) {
state.stragedyPlayerDeck.push(item.name.match(/(?<=stragedy )\d+(?= card)/gi)[0])
}
}
}
shuffle(state.stragedyPlayerDeck)
state.stragedyPlayerDeck.splice(20)
state.stragedyPlayerDiscard = []
state.stragedyPlayerCursed = false
state.stragedyEnemyScore = 0
state.stragedyEnemyHand = []
state.stragedyEnemyBattlefield = []
state.stragedyEnemyDeck = ["5", "6", "7", "8", "a", "a", "9", "9", "10", "5", "5", "5", "2", "3", "4", "6", "7", "8", "9", "10"]
shuffle(state.stragedyEnemyDeck)
state.stragedyEnemyDiscard = []
state.stragedyEnemyCursed = false
state.stragedyEnemySkipTurn = getRandomBoolean(.5)
return " "
}
function handleStragedyTurn(text) {
state.show = "stragedy"
if (/^\s*>.*says? ".*/.test(text)) {
text = text.replace(/^\s*>.*says? "/, "")
text = text.replace(/"\s*$/, "")
} else if (/^\s*>\s.*/.test(text)) {
text = text.replace(/\s*> /, "")
for (var i = 0; i < info.characters.length; i++) {
var matchString = info.characters[i] == "" ? "You " : `${info.characters[i]} `
if (text.startsWith(matchString)) {
text = text.replace(matchString, "")
break
}
}
text = text.replace(/\.?\s*$/, "")
} else {
text = text.replace(/^\s+/, "")
}
text = text.toLowerCase()
if (text == "f") {
state.stragedyTurn = "gameOver"
state.stragedyWinner = "forfeit"
return "You forfeit the game."
}
switch (state.stragedyTurn) {
case "intro":
if (text == "d") {
if (state.stragedyPlayerDeck.length < 20) return "\nYou cannot play if you don't have at least 20 Stragedy cards.\n"
state.stragedyTurn = "game"
var drawCards = state.stragedyPlayerDeck.splice(state.stragedyPlayerDeck.length - 4)
state.stragedyPlayerHand.push(...drawCards)
drawCards = state.stragedyEnemyDeck.splice(state.stragedyEnemyDeck.length - 4)
state.stragedyEnemyHand.push(...drawCards)
stragedyCalculateScores()
if (!state.stragedyEnemySkipTurn) stragedyEnemyTurn()
}
return "You deal the cards."
case "game":
return stragedyPlayerTurn(text)
case "gameOver":
state.show = null
state.stragedyTurn = null
return text
}
return `\nUnexpected stragedy state. Input text: ${text}`
}
function doAddCard(command) {
var arg0 = getArgument(command, 0)
if (arg0 == null) {