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https://github.com/raeleus/Hashtag-DnD.git
synced 2025-07-15 09:46:35 -04:00
Added player turn to Stragedy.
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02b75bcbd6
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3 changed files with 471 additions and 1 deletions
295
Library.js
295
Library.js
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@ -21,6 +21,7 @@ function getRandomFromList(...choices) {
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}
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function shuffle(array, seed) {
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if (seed == null) seed = getRandomInteger(Number.MIN_SAFE_INTEGER, Number.MAX_SAFE_INTEGER)
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let currentIndex = array.length
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while (currentIndex != 0) {
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let randomIndex = Math.floor(getRandom(seed + currentIndex) * currentIndex)
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@ -2846,6 +2847,300 @@ function findSpellCardIndex(name) {
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return storyCards.findIndex((element) => element.type == "spell" && element.keys == name)
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}
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function stragedyCalculateScores() {
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state.stragedyEnemyScore = 0
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state.stragedyPlayerScore = 0
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var playerHasJoker = false
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var enemyHasJoker = false
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var playerBlessedPoints = 0
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var enemyBlessedPoints = 0
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var doubledPoints = []
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//check for kings
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for(card of state.stragedyPlayerBattlefield) {
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var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
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if (card.includes("k")) {
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doubledPoints.push(points)
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}
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}
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for(card of state.stragedyEnemyBattlefield) {
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var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
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if (card.includes("k")) {
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doubledPoints.push(points)
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}
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}
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//enemy
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for(card of state.stragedyEnemyBattlefield) {
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var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
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if (doubledPoints.includes(points)) {
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points *= 2
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}
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if (card.includes("q")) {
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state.stragedyPlayerScore += points
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points = 0
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}
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if (card.includes("?")) {
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enemyHasJoker = true
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}
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if (card.includes("p")) {
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enemyBlessedPoints += points
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}
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state.stragedyEnemyScore += points
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}
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if (enemyHasJoker && state.stragedyEnemyScore < 30) {
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state.stragedyEnemyScore = 30
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} else if (state.stragedyEnemyScore > 30) {
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state.stragedyEnemyScore = Math.max(30, state.stragedyEnemyScore - enemyBlessedPoints)
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}
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//player
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for(card of state.stragedyPlayerBattlefield) {
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var points = parseInt(card.match(/(?<=.*)\d+/gi)[0])
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if (doubledPoints.includes(points)) {
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points *= 2
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}
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if (card.includes("q")) {
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state.stragedyEnemyScore += points
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points = 0
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}
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if (card.includes("?")) {
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playerHasJoker = true
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}
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if (card.includes("p")) {
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playerBlessedPoints += points
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}
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state.stragedyPlayerScore += points
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}
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if (playerHasJoker && state.stragedyPlayerScore < 30) {
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state.stragedyPlayerScore = 30
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} else if (state.stragedyPlayerScore > 30) {
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state.stragedyPlayerScore = Math.max(30, state.stragedyPlayerScore - playerBlessedPoints)
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}
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}
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function stragedyEnemyTurn() {
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state.stragedyEnemySkipTurn = false
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state.stragedyEnemyTurnText = ""
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if (state.stragedyPlayerScore > 30) {
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state.stragedyEnemyTurnText = null
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stragedyCheckForWin()
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state.stragedyTurn = "gameOver"
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return
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}
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//enemy turn here
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if (state.stragedyEnemyScore > 30) {
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stragedyCheckForWin()
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state.stragedyTurn = "gameOver"
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return
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}
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}
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function stragedyPlayerTurn(text) {
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var character = getCharacter()
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var playedWord = character.name == "You" ? "played" : "play"
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if (text.startsWith("d") && state.stragedyPlayerHand.length > 0) {
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if (state.stragedyPlayerDeck.length == 0) return "\nYou cannot discard if you have 0 cards in your deck.\n"
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var targetCard = text.substring(1).toLowerCase()
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if (targetCard.length == 0) return "\nYou must specify the card you wish to discard\n"
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var handIndex = state.stragedyPlayerHand.findIndex(x => x.toLowerCase() == targetCard)
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if (handIndex == -1) return "\nYou cannot discard a card that is not in your hand.\n"
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state.stragedyPlayerHand.splice(handIndex, 1);
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state.stragedyPlayerDiscard.push(targetCard)
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var newCards = state.stragedyPlayerDeck.splice(state.stragedyPlayerDeck.length - 2)
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state.stragedyPlayerHand.push(...newCards)
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text = `You discard the "${targetCard}" card. You draw `
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if (newCards.length == 1) text += `a "${newCards[0]}" card.`
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else text += `the "${newCards[0]}" and "${newCards[1]}" cards.`
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return text
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} else if (text.startsWith("d") && state.stragedyPlayerHand.length == 0) {
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if (state.stragedyPlayerDeck.length == 0) return "\nYou cannot draw if you have 0 cards in your deck.\n"
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var drawCard = state.stragedyPlayerDeck.pop()
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state.stragedyPlayerHand.push(drawCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `You draw a ${drawCard}`
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} else {
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var isNumberedCard = /^\d+$/.test(text)
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var handCard = isNumberedCard ? text : text.substring(0, 1).toLowerCase()
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var targetCard = text.substring(1).toLowerCase()
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var handIndex = state.stragedyPlayerHand.findIndex(x => x.toLowerCase() == handCard)
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if (handIndex == -1) return "\nYou can only play cards that are in your hand\n"
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var targetIndex = targetCard == "" ? -1 : state.stragedyPlayerBattlefield.findIndex(x => x.toLowerCase() == targetCard)
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if (targetCard != "" && targetIndex == -1) return "\nYou must specify a target that is placed on your side of the battlefield.\n"
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state.stragedyEnemySkipTurn = true
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switch (handCard) {
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case "a":
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if (targetCard == "") return "\nYou must specify a target to use the Ace (ie. a2)\n"
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state.stragedyPlayerHand.splice(handIndex, 1)
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while (targetIndex != -1) {
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var discardGroups = state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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var discardCards = []
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for (var group of discardGroups) {
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discardCards.push(...group)
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}
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state.stragedyPlayerDiscard.push(...discardCards)
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targetIndex = state.stragedyPlayerBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
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}
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targetIndex = state.stragedyEnemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
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while (targetIndex != -1) {
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var discardGroups = state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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var discardCards = []
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for (var group of discardGroups) {
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discardCards.push(...group)
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}
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state.stragedyPlayerDiscard.push(...discardCards)
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targetIndex = state.stragedyEnemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
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}
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a ${handCard}. All ${targetCard}s are removed.\n`
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case "j":
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if (targetCard == "") return "\nYou must specify a target to use the Jack (ie. j2)\n"
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state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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var discardCards = [...targetCard]
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state.stragedyPlayerHand.splice(handIndex, 1)
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discardCards.push(handCard)
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state.stragedyPlayerDiscard.push(...discardCards)
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shuffle(state.stragedyPlayerDiscard)
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var addCard = state.stragedyPlayerDiscard.pop()
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state.stragedyPlayerHand.push(addCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a jack on the ${targetCard}. The ${targetCard} is removed. You drew a ${addCard} from the discard pile\n`
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case "q":
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if (targetCard == "") return "\nYou must specify a target to use the Queen (ie. q2)\n"
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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state.stragedyPlayerBattlefield.push(handCard + targetCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a queen on the ${targetCard}. The value is added to the opponent.\n`
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case "k":
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if (targetCard == "") return "\nYou must specify a target to use the King (ie. k2)\n"
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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state.stragedyPlayerBattlefield.push(handCard + targetCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a king on the ${targetCard}. All ${targetCard.match(/\d+/g)} values are doubled.\n`
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case "?":
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if (targetCard == "") return "\nYou must specify a target to use the Joker (ie. ?2)\n"
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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state.stragedyPlayerBattlefield.push(handCard + targetCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a joker on the ${targetCard}. The card's value is increased to make the total score 30.\n`
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case "w":
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerDiscard.push(handCard)
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state.stragedyEnemyCursed = true
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a witch on the opponent.\n`
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case "p":
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if (targetCard == "") return "\nYou must specify a target to use the Priest (ie. p2)\n"
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerBattlefield.splice(targetIndex, 1)
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state.stragedyPlayerBattlefield.push(handCard + targetCard)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a priest on the ${targetCard}. This card is prevented from causing you to bust.\n`
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case "b":
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state.stragedyPlayerHand.splice(handIndex, 1)
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state.stragedyPlayerDiscard.push(handCard)
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var i
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for (i = 0; i < 5 && state.stragedyEnemyDeck.length > 0; i++) {
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var card = state.stragedyEnemyDeck.pop()
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state.stragedyEnemyDiscard.push(...card)
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}
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a brigand on the opponent. They are forced to discard ${i} cards from their deck\n`
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case "2":
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case "3":
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case "4":
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case "5":
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case "6":
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case "7":
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case "8":
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case "9":
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case "10":
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state.stragedyPlayerBattlefield.push(handCard)
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state.stragedyPlayerHand.splice(handIndex, 1)
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stragedyCalculateScores()
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stragedyEnemyTurn()
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return `\n${toTitleCase(character.name)} ${playedWord} a ${handCard}.\n`
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default:
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return "\nUnrecognized card specified. Stop playing with counterfit cards!\n"
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}
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}
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}
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function stragedyCheckForWin() {
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if (state.stragedyEnemyScore > 30 && state.stragedyPlayerScore > 30) state.stragedyWinner = "tie"
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else if (state.stragedyEnemyScore > 30) state.stragedyWinner = "player"
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else if (state.stragedyPlayerScore > 30) state.stragedyWinner = "enemy"
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else if (state.stragedyPlayerScore > state.stragedyEnemyScore) state.stragedyWinner = "player"
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else if (state.stragedyEnemyScore > state.stragedyPlayerScore) state.stragedyWinner = "enemy"
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else state.stragedyWinner = "tie"
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}
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String.prototype.replaceAt = function(index, replacement) {
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return this.substring(0, index) + replacement + this.substring(index + replacement.length);
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}
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