Hashtag-DnD/README.md
2024-10-03 08:02:50 -07:00

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# Hashtag-DnD
A Scenario script for AI Dungeon
Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure!
Features:
Fully working inventory system<br>
Health points and a focus on strategic combat.<br>
Skill/Ability based gameplay guarantees a challenge at every turn<br>
Advanced dice rolling syntax allows you to set the precise odds<br>
Unlimited party size with each character having their own inventory, stats, and biographies<br>
Multiplayer compatible<br>
Personalized note system that does not take up context space<br>
Create locations to travel to and view them in a map
See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki).
Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ).
v. 0.1.1
* #note without parameters will store the last action text into the notes
* #goto specified with a distance and location name will take you partially toward the target
* You may use commas in coordinates now
* The scenario keeps track of how many days have passed since the adventure has started. See #rest, #showday, #setday.
* Minor bug fixes and improvements
v. 0.1.0
* Added `#createlocation`, `#goto`, `#gonorth`, `#gosouth`, `#goeast`, `#gowest`, `#removelocation`, `#clearlocations`, `#getlocation` and `#showlocations` to enable travelling.
* Added `#map` to generate an ASCII map based on the locations and player location.
* Added `#renameitem` to rename an existing item
* Added `#renamecharacter` to rename an existing character
* Added `#clonecharacter` to copy an existing character
* `#removenote` can remove more than one note at a time
* Minor bug fixes and improvements
v. 0.0.6
* #cast no longer requires quotes
* Minor bug fixes and improvements
v. 0.0.5
* Fixed using the "all" keyword in the #drop fails
* Minor bug fixes and improvements
v. 0.0.4
* Added `#generatename (male|female) (fantasy|modern|scifi|nordic)` to retrieve a random name from the specified gender and genre
v. 0.0.3
* Added `#setdefaultdifficulty (difficulty_class or effortless|easy|medium|hard|impossible)` to set the default difficulty of `#check`, `#try`, `#attack`, `#cast`
v. 0.0.2
* Fixed incorrect synonyms
* You may use #pay as a synonym for `#drop`
* You may inverse skill/ability with the hashtag. ie. `#intelligence check` instead of `#check intelligence`
* Adjusted `#showskills` to display both the proficiency and ability modifier
* Minor improvements and bug fixes
v. 0.0.1
* Initial release