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87 lines
3.8 KiB
Markdown
87 lines
3.8 KiB
Markdown
# Hashtag-DnD
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A Scenario script for AI Dungeon
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Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure!
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Features:
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Fully working inventory system<br>
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Health points and a focus on strategic combat.<br>
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Skill/Ability based gameplay guarantees a challenge at every turn<br>
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Advanced dice rolling syntax allows you to set the precise odds<br>
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Unlimited party size with each character having their own inventory, stats, and biographies<br>
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Multiplayer compatible<br>
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Personalized note system that does not take up context space<br>
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Create locations to travel to and view them in a map
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See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki).
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Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ).
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v. 0.5.0
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* Added descriptions for all DnD Player's Handbook spells to story cards.
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v. 0.4.0
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* Added Stragedy Trading Card Game
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v. 0.3.0
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* Added Boss and God difficulty encounters
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* Added Humanoid Enemy Presets
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* Added optional enemy parameter to #heal
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* Added #healparty
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* Added #block which reverses damage inflicted in the last turn in combat
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* Added #repeatturn to allow an enemy to do another attack
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* Tweaked #heal and #damage to allow targeting characters specified as a parameter
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* Fixed defeated enemies not being removed from combat
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* Minor bug fixes and improvements
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v. 0.2.1 Hotfix 1
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* Call `#xp` with the parameter `party` to add xp to the entire group
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* List places of interest at your current coordinates to `#location`
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* Hotfix: Fixed being unable to use #damage to target enemies in combat. Thanks coryking!
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* Minor bug fixes and improvements
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v. 0.2.0
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* Added combat hashtags: #setupenemy, #encounter, #showenemies, #addenemy, #removeenemy, #initiative, #turn, #flee
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* `#note` without parameters will store the last action's text into the notes
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* `#goto` specified with a distance and location name will take you partially toward the target
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* `#goto` allows you to travel by typing a location number instead of a name
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* You may add flavor text to any hashtag by typing text after a line break after the hashtag (shift + enter on desktop). Thanks Xiron!
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* You may use commas in coordinates now
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* The scenario keeps track of how many days have passed since the adventure has started. See `#rest`, `#showday`, `#setday`.
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* Added `automatic` difficulty which is DC 0
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* Added `#version`
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* Allow adding a plus or minus number to `#roll`. ie. `#roll 5d20+6`
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* Fixed `#buy` and `#sell` resulting in unusable items because of plural item names
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* Minor bug fixes and improvements
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v. 0.1.0
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* Added `#createlocation`, `#goto`, `#gonorth`, `#gosouth`, `#goeast`, `#gowest`, `#removelocation`, `#clearlocations`, `#getlocation` and `#showlocations` to enable travelling.
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* Added `#map` to generate an ASCII map based on the locations and player location.
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* Added `#renameitem` to rename an existing item
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* Added `#renamecharacter` to rename an existing character
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* Added `#clonecharacter` to copy an existing character
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* `#removenote` can remove more than one note at a time
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* Minor bug fixes and improvements
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v. 0.0.6
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* #cast no longer requires quotes
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* Minor bug fixes and improvements
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v. 0.0.5
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* Fixed using the "all" keyword in the #drop fails
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* Minor bug fixes and improvements
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v. 0.0.4
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* Added `#generatename (male|female) (fantasy|modern|scifi|nordic)` to retrieve a random name from the specified gender and genre
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v. 0.0.3
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* Added `#setdefaultdifficulty (difficulty_class or effortless|easy|medium|hard|impossible)` to set the default difficulty of `#check`, `#try`, `#attack`, `#cast`
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v. 0.0.2
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* Fixed incorrect synonyms
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* You may use #pay as a synonym for `#drop`
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* You may inverse skill/ability with the hashtag. ie. `#intelligence check` instead of `#check intelligence`
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* Adjusted `#showskills` to display both the proficiency and ability modifier
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* Minor improvements and bug fixes
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v. 0.0.1
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* Initial release
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