mysimulation/server/tso.common/Rendering/Framework/Camera/ManualCamera.cs

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namespace FSO.Common.Rendering.Framework.Camera
{
public class ManualCamera : ICamera
{
#region ICamera Members
public Microsoft.Xna.Framework.Matrix View { get; set; }
public Microsoft.Xna.Framework.Matrix Projection { get; set; }
public Microsoft.Xna.Framework.Vector3 Position { get; set; }
public Microsoft.Xna.Framework.Vector3 Target { get; set; }
public Microsoft.Xna.Framework.Vector3 Up { get; set; }
public Microsoft.Xna.Framework.Vector3 Translation { get; set; }
public Microsoft.Xna.Framework.Vector2 ProjectionOrigin { get; set; }
public float NearPlane { get; set; }
public float FarPlane { get; set; }
public float Zoom { get; set; }
public float AspectRatioMultiplier { get; set; }
public void ProjectionDirty()
{
}
#endregion
}
}