mysimulation/server/tso.common/Utils/Cache/ICache.cs

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using System;
using System.Threading.Tasks;
namespace FSO.Common.Utils.Cache
{
public interface ICache : IDisposable
{
bool ContainsKey(CacheKey key);
void Add(CacheKey key, byte[] bytes);
void Remove(CacheKey key);
Task<T> Get<T>(CacheKey key);
//bool IsReady { get; }
//bool Contains(string type, string key);
//Task<byte[]> GetBytes(string type, string key);
//Task PutBytes(string type, string key, byte[] bytes);
//Task Init();
}
}