mysimulation/server/tso.common/Rendering/Framework/Camera/ICamera.cs

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using Microsoft.Xna.Framework;
namespace FSO.Common.Rendering.Framework.Camera
{
public interface ICamera
{
Matrix View { get; }
Matrix Projection { get; }
Vector3 Position { get; set; }
Vector3 Target { get; set; }
Vector3 Up { get; set; }
Vector3 Translation { get; set; }
Vector2 ProjectionOrigin { get; set; }
float NearPlane { get; set; }
float FarPlane { get; set; }
float Zoom { get; set; }
float AspectRatioMultiplier { get; set; }
void ProjectionDirty();
}
}