mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-07-04 13:47:04 -04:00
Graphics: Added font rendering functions Graphics::DrawText and Graphics::StringImage.
FileHandler: Added support for wav Audio: Added support to play back a sound with XAudio2. We can't delete sounds until we make our own system to keep track of available voices. LoginScreen scene: Upped framerate from 15fps to tickless, and added new logic to clone the scrolling text at the bottom. All of it.
This commit is contained in:
parent
64a5c0a425
commit
06f13d50ac
14 changed files with 429 additions and 162 deletions
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@ -16,8 +16,21 @@
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*/
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#include "windows/xaudio2.hpp"
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#ifdef PlaySound //defined by the Windows API
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#undef PlaySound
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#endif
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struct PlayableSound_t {
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bool Playing;
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uint8_t * Data;
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IXAudio2SourceVoice* pSourceVoice;
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};
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namespace Audio {
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int Initialize();
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PlayableSound_t * LoadSound(const Sound_t * Sound);
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bool PlaySound(PlayableSound_t * Sound);
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bool StopSound(PlayableSound_t * Sound);
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void DeleteSound(PlayableSound_t * Sound);
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void Shutdown();
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}
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@ -49,6 +49,65 @@ int Initialize(){
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return 0;
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}
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PlayableSound_t * LoadSound(const Sound_t * Sound){
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const WAVEFORMATEX wfx = {
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WAVE_FORMAT_PCM, //wFormatTag
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Sound->Channels, //nChannels
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Sound->SamplingRate, //nSamplesPerSec
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((Sound->Channels * Sound->BitDepth) >> 3) * Sound->SamplingRate, //nAvgBytesPerSec
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((Sound->Channels * Sound->BitDepth) >> 3), //nBlockAlign
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Sound->BitDepth, //wBitsPerSample;
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0 //cbSize
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};
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const XAUDIO2_BUFFER buffer = {
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0, //Flags
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Sound->Duration * wfx.nBlockAlign, //AudioBytes
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Sound->Data, //pAudioData
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0, //PlayBegin
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0, //PlayLength
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0, //LoopBegin
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0, //LoopLength
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XAUDIO2_LOOP_INFINITE, //LoopCount
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NULL, //pContext
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};
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IXAudio2SourceVoice* pSourceVoice;
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if(FAILED(pXAudio2->CreateSourceVoice(&pSourceVoice, &wfx)))
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return NULL;
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if(FAILED(pSourceVoice->SubmitSourceBuffer(&buffer)))
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return NULL;
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PlayableSound_t * PlayableSound = (PlayableSound_t*) malloc(sizeof(PlayableSound_t));
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if(!PlayableSound)
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return NULL;
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PlayableSound->pSourceVoice = pSourceVoice;
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PlayableSound->Playing = false;
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PlayableSound->Data = Sound->Data;
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return PlayableSound;
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}
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bool PlaySound(PlayableSound_t * Sound){
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if(!Sound->Playing && !FAILED(Sound->pSourceVoice->Start(0))){
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Sound->Playing = true;
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return true;
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}
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return false;
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}
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bool StopSound(PlayableSound_t * Sound){
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int success = false;
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if(Sound->Playing && !FAILED(Sound->pSourceVoice->Stop(0)))
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success = true;
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Sound->Playing = false;
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return success;
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}
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void DeleteSound(PlayableSound_t * Sound){
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StopSound(Sound);
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//Sound->pSourceVoice->Release();
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}
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void Shutdown(){
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if(MasterVoice){
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MasterVoice->DestroyVoice();
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@ -23,6 +23,7 @@ DECLARE_INTERFACE(IXAudio2Voice);
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#define XAUDIO2_DEFAULT_SAMPLERATE 0
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#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
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#define XAUDIO2_DEBUG_ENGINE 0x0001
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#define XAUDIO2_LOOP_INFINITE 255
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#define XAUDIO2_VOICE_NOSRC 0x0004
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enum XAUDIO2_DEVICE_ROLE
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@ -22,7 +22,7 @@ namespace Graphics {
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FT_Library FreeTypeLibrary;
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FT_Face FontFace;
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static void FindStringSize(const wchar_t * String, unsigned * width, unsigned * height, int font){
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static void FindStringSize(const wchar_t * String, unsigned * width, unsigned * height, int * xoffset, int * yoffset, int font){
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int x = 0, y = 0;
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int lowestx = 0, lowesty = 0, highestx = 0, highesty = 0;
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@ -30,19 +30,22 @@ static void FindStringSize(const wchar_t * String, unsigned * width, unsigned *
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int error = FT_Load_Char(FontFace, letter, FT_LOAD_RENDER);
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if(error) continue;
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if(x < lowestx) lowestx = x;
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if(y < lowesty) lowesty = y;
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int bottomx = x + FontFace->glyph->bitmap_left;
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int bottomy = y + FontFace->glyph->bitmap_top - FontFace->glyph->bitmap.rows;
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if(bottomx < lowestx) lowestx = bottomx;
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if(bottomy < lowesty) lowesty = bottomy;
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int newx = x + FontFace->glyph->bitmap.width + FontFace->glyph->bitmap_left;
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int newy = y + FontFace->glyph->bitmap_top;
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if(newx > highestx) highestx = newx;
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if(newy > highesty) highesty = newy;
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int topx = x + FontFace->glyph->bitmap_left + FontFace->glyph->bitmap.width;
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int topy = y + FontFace->glyph->bitmap_top;
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if(topx > highestx) highestx = topx;
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if(topy > highesty) highesty = topy;
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x += FontFace->glyph->advance.x >> 6;
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y += FontFace->glyph->advance.y >> 6;
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}
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*width = highestx-lowestx, *height = highesty-lowesty;
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*xoffset = -lowestx, *yoffset = -lowesty;
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}
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void DrawText(Image_t * Image, const wchar_t * String, int x, int y, unsigned width, unsigned height,
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//The destination image must be stored in bottom-up order.
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if(x >= (signed)Image->Width || y >= (signed)Image->Height) return;
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int Blue = GetBValue(Color), Green = GetGValue(Color), Red = GetRValue(Color);
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//(stringx,stringy) will refer to the top-left of the string in bottom-up coordinates
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int stringx, stringy;
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unsigned StringWidth, StringHeight;
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FindStringSize(String, &StringWidth, &StringHeight, font);
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FindStringSize(String, &StringWidth, &StringHeight, &stringx, &stringy, font);
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//Horizontal alignment
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if(Alignment < 2) stringx = x; //Left
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int originalcolor;
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originalcolor = *ptr;
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*ptr++ = (uint8_t) (originalcolor + (int)((Blue-originalcolor)*2*value+255)/510);
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*ptr++ = (uint8_t) (originalcolor + (int)((GetBValue(Color)-originalcolor)*2*value+255)/510);
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originalcolor = *ptr;
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*ptr++ = (uint8_t) (originalcolor + (int)((Green-originalcolor)*2*value+255)/510);
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*ptr++ = (uint8_t) (originalcolor + (int)((GetGValue(Color)-originalcolor)*2*value+255)/510);
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originalcolor = *ptr;
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*ptr++ = (uint8_t) (originalcolor + (int)((Red-originalcolor)*2*value+255)/510);
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*ptr++ = (uint8_t) (originalcolor + (int)((GetRValue(Color)-originalcolor)*2*value+255)/510);
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}
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}
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stringx -= FontFace->glyph->bitmap_left;
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}
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}
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Image_t * StringImage(const wchar_t * String, int font, COLORREF Color){
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Image_t * Image = (Image_t*) malloc(sizeof(Image_t));
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if(Image == NULL) return NULL;
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unsigned StringWidth, StringHeight;
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int stringx, stringy;
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FindStringSize(String, &StringWidth, &StringHeight, &stringx, &stringy, font);
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Image->Data = (uint8_t*) malloc(4 * StringWidth * StringHeight);
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if(Image->Data == NULL){
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free(Image);
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return NULL;
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}
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for(unsigned i=0; i<4*StringWidth*StringHeight;){
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Image->Data[i++] = GetBValue(Color);
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Image->Data[i++] = GetGValue(Color);
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Image->Data[i++] = GetRValue(Color);
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Image->Data[i++] = 0;
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}
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for(wchar_t letter=*String; letter!='\0'; letter=*(++String)){
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int error = FT_Load_Char(FontFace, letter, FT_LOAD_RENDER);
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if(error) continue;
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int cWidth = FontFace->glyph->bitmap.width, cHeight = FontFace->glyph->bitmap.rows;
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if(cWidth && cHeight){
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uint8_t * cRender; /* Convert to Bottom-up */
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uint8_t * OriginalRender = FontFace->glyph->bitmap.buffer;
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if(FontFace->glyph->bitmap.pitch > 0){
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cRender = (uint8_t *) malloc(cWidth * cHeight);
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for(int i=0; i<cHeight; i++)
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memcpy(cRender + i*cWidth, OriginalRender + (cHeight-i-1)*cWidth, cWidth);
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}else cRender = OriginalRender;
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stringx += FontFace->glyph->bitmap_left;
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stringy += FontFace->glyph->bitmap_top-cHeight;
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for(int i=0; i<cHeight; i++){
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for(int j=0; j<cWidth; j++){
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uint8_t *ptr = Image->Data + 4*((stringy+i)*StringWidth + (stringx+j));
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ptr[3] = cRender[i*cWidth + j];
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}
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}
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stringx -= FontFace->glyph->bitmap_left;
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stringy -= FontFace->glyph->bitmap_top-cHeight;
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if(FontFace->glyph->bitmap.pitch > 0) free(cRender);
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}
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stringx += FontFace->glyph->advance.x >> 6;
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stringy += FontFace->glyph->advance.y >> 6;
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}
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Image->Width = StringWidth;
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Image->Height = StringHeight;
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Image->Format = FIMG_BGRA32;
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return Image;
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}
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}
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extern FT_Face FontFace;
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void DrawText(Image_t * Image, const wchar_t * String, int x, int y, unsigned width, unsigned height,
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TextAlignment Alignment, int font, COLORREF Color);
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Image_t * StringImage(const wchar_t * String, int font, COLORREF Color);
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}
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@ -96,8 +96,9 @@ int InitGL(){
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glEnable(GL_CULL_FACE);
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glEnable(GL_BLEND);
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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return 0;
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}
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@ -53,27 +53,62 @@ class Scene {
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virtual ~Scene() {};
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};
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static const wchar_t * const StatusStrings[] = {
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L"Extruding Terrain Web",
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L"Adjusting Emotional Weights",
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L"Calibrating Personality Matrix",
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L"Calculating Domestic Coefficients",
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L"Readjusting Career Ladder",
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L"Accessing Money Supply",
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L"Hacking the Social Network",
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L"Tweaking Chaos Control",
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L"Downloading Reticulated Splines"
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};
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enum {
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IMG_COPYRIGHT,
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IMG_STATUS, //value = 1..9
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IMG_COUNT = 10
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};
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enum {
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TEX_EAGAMES,
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TEX_MAXIS,
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TEX_SETUP,
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TEX_COUNT
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TEX_COPYRIGHT,
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TEX_STATUS, //value = 4..12
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TEX_COUNT = 13
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};
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static const char * const images[] = {"eagames.bmp", "maxis.png", "setup.bmp"};
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enum {
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SND_LOADLOOP,
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SND_COUNT
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};
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static const char * const sounds[] = {"loadloop.wav"};
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class LoginScreen : public Scene {
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enum { Screen_EAGames, Screen_Maxis, Screen_Setup } Screen;
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float Time;
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float ScrollPos;
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Image_t * image[IMG_COUNT];
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GLuint texture[TEX_COUNT];
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PlayableSound_t * sound[SND_COUNT];
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public:
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LoginScreen() : Scene(1.0f/15){
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LoginScreen() : Scene(0){
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Screen = Screen_EAGames;
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Time = 0;
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ScrollPos = -1;
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memset(image, 0, IMG_COUNT * sizeof(Image_t *));
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memset(texture, 0, TEX_COUNT * sizeof(GLuint));
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memset(sound, 0, SND_COUNT * sizeof(PlayableSound_t *));
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glMatrixMode(GL_TEXTURE);
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glGenTextures(TEX_COUNT, texture);
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for(int i=0; i<TEX_COUNT; i++){
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for(int i=TEX_EAGAMES; i<=TEX_SETUP; i++){
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Image_t * Image = File::ReadImageFile(images[i]);
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if(!Image){
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const char * Message;
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free(Image->Data);
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free(Image);
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}
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image[IMG_COPYRIGHT] = Graphics::StringImage(L"(c) 2002, 2003 Electronic Arts Inc. All rights reserved.",
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0, RGB(0xef, 0xe3, 0x8c));
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if(image[IMG_COPYRIGHT] == NULL){
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EXIT_SCENE();
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}
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glBindTexture(GL_TEXTURE_2D, texture[TEX_COPYRIGHT]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image[IMG_COPYRIGHT]->Width, image[IMG_COPYRIGHT]->Height, 0, GL_BGRA,
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GL_UNSIGNED_BYTE, image[IMG_COPYRIGHT]->Data);
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free(image[IMG_COPYRIGHT]->Data);
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for(int i=0; i<9; i++){
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image[IMG_STATUS+i] = Graphics::StringImage(StatusStrings[i], 0, RGB(0xef, 0xe3, 0x8c));
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if(image[IMG_STATUS+i] == NULL){
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EXIT_SCENE();
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}
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glBindTexture(GL_TEXTURE_2D, texture[TEX_STATUS+i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image[IMG_STATUS+i]->Width, image[IMG_STATUS+i]->Height, 0, GL_BGRA,
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GL_UNSIGNED_BYTE, image[IMG_STATUS+i]->Data);
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free(image[IMG_STATUS+i]->Data);
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}
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for(int i=0; i<SND_COUNT; i++){
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Sound_t * Sound = File::ReadSoundFile(sounds[i]);
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if(!Sound){
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const char * Message;
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switch(File::Error){
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case FERR_NOT_FOUND:
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Message = "%s does not exist.";
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break;
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case FERR_OPEN:
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Message = "%s could not be opened for reading.";
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break;
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case FERR_BLANK:
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case FERR_UNRECOGNIZED:
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case FERR_INVALIDDATA:
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Message = "%s is corrupt or invalid.";
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break;
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case FERR_MEMORY:
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Message = "Memory for %s could not be allocated.";
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break;
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default:
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Message = "%s could not be read.";
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}
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char Buffer[1024];
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sprintf(Buffer, Message, sounds[i]);
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MessageBox(Window::hWnd, Buffer, NULL, MB_OK | MB_ICONERROR);
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EXIT_SCENE();
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}
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sound[i] = Audio::LoadSound(Sound);
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free(Sound);
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if(!sound){
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MessageBox(Window::hWnd, "Sound could not be created", NULL, MB_OK | MB_ICONERROR);
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EXIT_SCENE();
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}
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Audio::PlaySound(sound[i]);
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}
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}
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~LoginScreen(){
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for(int i=0; i<IMG_COUNT; i++){ if(image[i]) free(image[i]); }
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glDeleteTextures(TEX_COUNT, texture);
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for(int i=0; i<SND_COUNT; i++){
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if(sound[i]){
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Audio::DeleteSound(sound[i]);
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free(sound[i]->Data);
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free(sound[i]);
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}
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}
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}
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private:
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int Run(float TimeDelta){
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Time += TimeDelta;
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if(ScrollPos != 8){
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ScrollPos += TimeDelta*0.75;
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if(ScrollPos > 8) ScrollPos = 8;
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}
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if(Screen != Screen_Setup && Time >= 4.0){
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Screen = (Screen==Screen_EAGames) ? Screen_Maxis : Screen_Setup;
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Time = 0;
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}
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if(System::UserInput.CloseWindow){
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return SCENE_EXIT;
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@ -136,12 +256,34 @@ class LoginScreen : public Scene {
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public:
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void Render(){
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glMatrixMode(GL_TEXTURE);
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glBindTexture(GL_TEXTURE_2D, texture[(Time>=4) + (Time>=8)]);
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//Background
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glBindTexture(GL_TEXTURE_2D, texture[Screen]);
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glBegin(GL_QUADS);
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glTexCoord2i(0,0); glVertex2i(0,0);
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glTexCoord2i(1,0); glVertex2i(800,0);
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glTexCoord2i(1,1); glVertex2i(800,600);
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glTexCoord2i(0,1); glVertex2i(0,600);
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glEnd();
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if(Screen != Screen_Setup) return;
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|
||||
glBindTexture(GL_TEXTURE_2D, texture[TEX_COPYRIGHT]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2i(0,0); glVertex2i((800-image[IMG_COPYRIGHT]->Width)/2,58);
|
||||
glTexCoord2i(1,0); glVertex2i((800-image[IMG_COPYRIGHT]->Width)/2 + image[IMG_COPYRIGHT]->Width,58);
|
||||
glTexCoord2i(1,1); glVertex2i((800-image[IMG_COPYRIGHT]->Width)/2 + image[IMG_COPYRIGHT]->Width,image[IMG_COPYRIGHT]->Height + 58);
|
||||
glTexCoord2i(0,1); glVertex2i((800-image[IMG_COPYRIGHT]->Width)/2,image[IMG_COPYRIGHT]->Height + 58);
|
||||
glEnd();
|
||||
|
||||
for(int i=0; i<9; i++){
|
||||
glBindTexture(GL_TEXTURE_2D, texture[TEX_STATUS+i]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2i(0,0); glVertex2i(((float)i - ScrollPos)*800 + (800-image[IMG_STATUS+i]->Width)/2,20);
|
||||
glTexCoord2i(1,0); glVertex2i(((float)i - ScrollPos)*800 + (800-image[IMG_STATUS+i]->Width)/2 + image[IMG_STATUS+i]->Width,20);
|
||||
glTexCoord2i(1,1); glVertex2i(((float)i - ScrollPos)*800 + (800-image[IMG_STATUS+i]->Width)/2 + image[IMG_STATUS+i]->Width,image[IMG_STATUS+i]->Height + 20);
|
||||
glTexCoord2i(0,1); glVertex2i(((float)i - ScrollPos)*800 + (800-image[IMG_STATUS+i]->Width)/2,image[IMG_STATUS+i]->Height + 20);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue