100% working time synchronization and skeletal animation interpolation

This commit is contained in:
Fatbag 2012-02-19 22:54:20 -06:00
parent ad9054fbd7
commit 3aea20fa94
4 changed files with 117 additions and 79 deletions

View file

@ -122,6 +122,7 @@ struct PropsList_t {
void ReadPropEntry(KeyValuePair_t& Entry);
void ReadPropEntries(Prop_t& Prop);
void ReadPropsList(PropsList_t& PropsList);
float DotProduct(Rotation_t * q1, Rotation_t * q2);
void CombineQuaternions(Rotation_t * Destination, Rotation_t * Source);
void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion);