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100% working time synchronization and skeletal animation interpolation
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4 changed files with 117 additions and 79 deletions
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@ -122,6 +122,7 @@ struct PropsList_t {
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void ReadPropEntry(KeyValuePair_t& Entry);
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void ReadPropEntries(Prop_t& Prop);
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void ReadPropsList(PropsList_t& PropsList);
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float DotProduct(Rotation_t * q1, Rotation_t * q2);
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void CombineQuaternions(Rotation_t * Destination, Rotation_t * Source);
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion);
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