e9d7d736eb
Restarted Zig project with the new build architecture
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- Renamed old src directory as backup-src
2025-02-18 08:02:51 -05:00
Tony Bark
21f116b4dc
Bumped Raylib dependency
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- Added Github CI option to getting started section
2024-05-20 21:55:10 -04:00
Tony Bark
444f6f5bea
Defer unloading of textures and images in group
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- Added Clap to the library for future passing of CLI arguments
2024-05-09 10:45:36 -04:00
Tony Bark
a1cdd92c3f
Open object format
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- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
2024-05-07 07:27:59 -04:00
Tony Bark
8fa46a2123
Use personal point release fork of Raylib Zig
2024-05-04 22:59:47 -04:00
Tony Bark
cbe28d6c78
Floor drawing function
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- Draw floors from JSON files, untested at the moment.
- Renamed lot.zig to world.zig
2024-05-04 04:57:22 -04:00
Tony Bark
02827893df
Switched to Raylib
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- Added Raylib due to being simple and similar to XNA's APIs
- Remove ifdef cplusplus from filehandler
- Added VSCode, GH Actions and FetchTSO
2024-04-29 03:04:46 -04:00
Tony Bark
5efdb29315
zTSO
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- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00