Commit graph

15 commits

Author SHA1 Message Date
Tony Bark
4d39e7636a Added some more documentation
- Details on structure and d20 system
- Updated Github Actions for Ubuntu
- Fixed typo in README
2024-05-13 17:53:09 -04:00
Tony Bark
4bee18c363 Fixed object files
- Added comfort property
- Created open object schema
2024-05-07 08:45:16 -04:00
Tony Bark
a1cdd92c3f Open object format
- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
2024-05-07 07:27:59 -04:00
Tony Bark
6c42a20204 isometric illusion using billboard function 2024-05-06 16:19:11 -04:00
Tony Bark
f9764eac17 Updated documentation
- In general, the README should be more clean and concise
- Moved building section to seperate file (doesn't include set up page)
- Added contributing section in REMADE
- Updated license section in README
- Added config file and struct for later use
2024-05-06 07:24:11 -04:00
Tony Bark
199256785b Port FSO's Server architecture
- FreeSO's older libaries use .NET Standard
- Added TargaImage, needs to be ported
2024-05-06 06:46:27 -04:00
Tony Bark
f4806fda54 Added some resources from FreeSO
- Added Sunrise Crater and related assets
- Moved empty lots to blueprints directory
2024-05-05 12:38:19 -04:00
Tony Bark
2331d092d1 Floor rendering almost works
Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
2024-05-04 06:34:53 -04:00
Tony Bark
5baacb3c91 Add a lot I made, just don't know which one.
- This might be my welcome home, 2flr Suburban, or something entirely different
- Rewrote game screens to include login, CAS, and lot itself
2024-05-03 07:38:38 -04:00
Tony Bark
7041f8ff61 Added screenshots of the old development interfaces from TS1 2024-05-01 20:05:47 -04:00
Tony Bark
8b6a94ba99 Added some old TS1 custom content to test on 2024-05-01 18:14:13 -04:00
Tony Bark
445d8a6a08 Lot format 3.0
This JSON conversation is lot more readable, to say the least. xD
2024-05-01 11:30:57 -04:00
Tony Bark
ac29443425 Renamed objects to items in the empty_lot files
- Mapped lot format to Zig
- Added pixie point logos
2024-05-01 11:15:55 -04:00
Tony Bark
77a44a6c31 Separate splash background and logo
- Ported empy_lot.xml and empy_lot_fso.xml to JSON format
2024-05-01 10:55:37 -04:00
Tony Bark
027aa6ce73 Splash screen
Reticulating splines...
2024-05-01 07:15:35 -04:00