Support for SPR# and SPR2 was added to iff2html.
*NOTE: The default exporter used is the PNG one, since web browsers
don't like targa. However, since there is a bug in my PNG exporter, I would
recommend that you use the targa exporter for a precise representation of the
loaded sprite frame(s). Feel free to fix the PNG exporter, btw :)
New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
Also fixed formatting in recent source files.
My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.