Tony Bark
cbe28d6c78
Floor drawing function
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- Draw floors from JSON files, untested at the moment.
- Renamed lot.zig to world.zig
2024-05-04 04:57:22 -04:00
Tony Bark
aa284c424f
Skip CAS and go straight to world after mock loading screen
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- Renamed lot to world
- Technically, the game isn't true 2.5D but rather 3D, so we need a 3D camera
2024-05-03 12:22:21 -04:00
Tony Bark
5baacb3c91
Add a lot I made, just don't know which one.
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- This might be my welcome home, 2flr Suburban, or something entirely different
- Rewrote game screens to include login, CAS, and lot itself
2024-05-03 07:38:38 -04:00
Tony Bark
6379ba1032
Game screens
2024-05-02 22:30:39 -04:00
Tony Bark
77a44a6c31
Separate splash background and logo
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- Ported empy_lot.xml and empy_lot_fso.xml to JSON format
2024-05-01 10:55:37 -04:00
Tony Bark
027aa6ce73
Splash screen
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Reticulating splines...
2024-05-01 07:15:35 -04:00
Tony Bark
c8e8d41fb8
Zig port of FileHandler
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- io directly with iff.zig and filehandler.zig
- Added OpenGL ubuntu build step and made sure lint doesn't start until build is done
- Rewrote motivation section in README
2024-04-30 23:00:03 -04:00
Tony Bark
02827893df
Switched to Raylib
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- Added Raylib due to being simple and similar to XNA's APIs
- Remove ifdef cplusplus from filehandler
- Added VSCode, GH Actions and FetchTSO
2024-04-29 03:04:46 -04:00
Tony Bark
d83abea13c
Converted FileHandler into a C header
2024-04-28 09:04:43 -04:00
Tony Bark
ea46c7a037
Added Motivation section to README
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- Fixed root CMAKE file
2024-04-28 07:50:35 -04:00
Tony Bark
5efdb29315
zTSO
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- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00