mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-03-28 04:07:49 +00:00
97 lines
2.9 KiB
Zig
97 lines
2.9 KiB
Zig
const std = @import("std");
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const rl = @import("raylib");
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const world = @import("world.zig");
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const GameScreen = enum {
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login,
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cas,
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world,
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};
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// Still in the proof of concept phase, don't mind the mess
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pub fn main() anyerror!void {
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const screen_width = 800;
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const screen_height = 600;
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rl.initWindow(screen_width, screen_height, "My Simulation");
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defer rl.closeWindow();
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var current_screen: GameScreen = .login;
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var frame_counter: i32 = 0;
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var camera = rl.Camera3D{
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.position = rl.Vector3.init(0.0, 10.0, 10.0),
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.target = rl.Vector3.init(0, 0.0, 0),
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.up = rl.Vector3.init(0, 1.0, 0),
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.fovy = 60,
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.projection = rl.CameraProjection.camera_perspective,
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};
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const planePosition = rl.Vector3.init(0.0, 0.0, 0.0);
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// var textBox = rl.Rectangle.init(screen_width / 2.0 - 100, 180, 50);
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// var mouseOnText = false;
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// var letterCount = 0;
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rl.setTargetFPS(60);
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// Media must be loaded after window init
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// rl.initAudioDevice();
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// const music = rl.loadMusicStream("resources/LeeRosevere-ThreeThingsYouNeedtoKnowAboutToday.mp3");
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// defer rl.closeAudioDevice();
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const logo = rl.Texture.init("resources/logo.png");
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const splash = rl.Texture.init("resources/tsosplash.png");
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defer rl.unloadTexture(splash);
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defer rl.unloadTexture(logo);
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while (!rl.windowShouldClose()) {
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// Update
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// ------------------
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switch (current_screen) {
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// Skip straight to CAS (Create-A-Sim) until city server is complete
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// TODO: Create login window with username, password, and server option
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.login => {
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frame_counter += 1;
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if (frame_counter > 120) current_screen = .world;
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},
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//
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.cas => {},
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.world => {
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camera.update(rl.CameraMode.camera_third_person);
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},
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}
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// ------------------
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// Draw
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rl.beginDrawing();
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defer rl.endDrawing();
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switch (current_screen) {
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// Mockup loading screen, skips straight to world
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.login => {
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// Splash screen
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rl.drawTexture(splash, 0, 0, rl.Color.white);
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rl.drawTexture(logo, screen_width / 2.0 - 240, 30, rl.Color.white);
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// Loading text
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rl.drawText("Reticulating splines...", 20, screen_height - 30, 20, rl.Color.white);
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},
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// Skip this for now
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.cas => {},
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// "World" (i.e. lot view)
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.world => {
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rl.clearBackground(rl.Color.ray_white);
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camera.begin();
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defer camera.end();
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rl.drawPlane(planePosition, rl.Vector2.init(2, 2), rl.Color.green);
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rl.drawGrid(64, 1.0);
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},
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}
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rl.drawFPS(10, 10);
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}
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}
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