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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
26 lines
598 B
C#
Executable file
26 lines
598 B
C#
Executable file
namespace FSO.Server.Database.DA.Shards
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{
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public class Shard
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{
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public int shard_id;
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public string name;
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public int rank;
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public string map;
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public ShardStatus status;
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public string internal_host;
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public string public_host;
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public string version_name;
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public string version_number;
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public int? update_id; //new update system. set by whichever server is running the shard.
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}
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public enum ShardStatus
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{
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Up,
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Down,
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Busy,
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Full,
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Closed,
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Frontier
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}
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}
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