mysimulation/server/FSO.Server.Protocol/Electron/Packets/KeepAlive.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

23 lines
522 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Electron.Packets
{
public class KeepAlive : AbstractElectronPacket
{
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.KeepAlive;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
}
}
}