mysimulation/server/tso.common/Utils/Base64JsonConverter.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

29 lines
827 B
C#
Executable file

using System;
using Newtonsoft.Json;
namespace FSO.Common.Utils
{
public class Base64JsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
if (typeof(byte[]).IsAssignableFrom(objectType))
{
return true;
}
return false;
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
string data = (string)reader.Value;
return Convert.FromBase64String(data);
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
byte[] bytes = (byte[])value;
writer.WriteValue(Convert.ToBase64String(bytes));
}
}
}