Sprite formats are now completely supported (PNGs work great too)!

The sprite loader code has been prettied up and rennovated quite a bit.

*NOTE: Fatbag, TSO sometimes has palette (PALT) resources that are not the same
as those described at simtec. Since you want to do the real figuring out, well,
have fun :)
This commit is contained in:
thnor 2012-04-05 00:50:46 -05:00
parent 6c85920535
commit 2a87e619ae
3 changed files with 240 additions and 189 deletions

View file

@ -165,7 +165,7 @@ IFFChunk *iff_find_first_chunk(IFFFile *IFFFileInfo, const char *type, uint16_t
currentNode = currentNode->NextChunk;
}
while (currentNode != IFFFileInfo->LastChunk);
while (currentNode != IFFFileInfo->LastChunk && currentNode != NULL);
return NULL;
}

View file

@ -12,10 +12,11 @@
int sprite_frame_set_texel(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color);
int sprite_frame_set_texel_alpha(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color, uint8_t alpha);
int sprite_frame_export_as_targa(IFFSpriteFrame *frame, const char *filename);
int sprite_frame_export_as_png(IFFSpriteFrame *frame, const char *filename);
int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *SourceFile)
int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * pBuffer, IFFFile *SourceFile)
{
uint32_t frameCount = 0;
uint32_t paletteID = 0;
@ -30,28 +31,23 @@ int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *Sour
uint32_t i = 0;
uint32_t l = 0;
uint32_t j = 0;
uint32_t row = 0;
uint32_t column = 0;
uint8_t quit = 0;
uint32_t numCodesTillNewline = 0;
uint32_t iRow = 0;
uint32_t cPixelsSet = 0;
uint8_t bQuit = 0;
uint16_t encrypted = 0;
uint16_t encryptedb = 0;
uint16_t decrypted1 = 0;
uint16_t decrypted2 = 0;
uint16_t decryptedb3 = 0;
uint16_t decryptedb4 = 0;
uint32_t cBytesReadInitial = 0;
uint32_t cBytesRead = 0;
uint16_t mRowHeader = 0;
uint16_t mColumnHeader = 0;
uint16_t eRowControlCode = 0;
uint16_t eColumnControlCode = 0;
uint16_t cBytesInThisRow = 0;
uint16_t cPixelCount = 0; /* Per-control-code pixel count*/
uint32_t bytesRead = 0;
uint8_t Z;
IFFSpriteColor clr;
uint32_t rowHeader[2];
uint32_t rowHeader2[2];
uint8_t b;
uint8_t b1;
#ifdef IFF2HTML
@ -60,34 +56,46 @@ int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *Sour
char *folderName;
#endif
uint32_t version = read_uint32le(Buffer);
Buffer += 4;
uint32_t version = read_uint32le(pBuffer);
pBuffer += 4;
if (version == 1001)
{
paletteID = read_uint32le(Buffer);
Buffer += 4;
frameCount = read_uint32le(Buffer);
Buffer += 4;
paletteID = read_uint32le(pBuffer);
pBuffer += 4;
frameCount = read_uint32le(pBuffer);
pBuffer += 4;
}
else
{
frameCount = read_uint32le(Buffer);
Buffer += 4;
paletteID = read_uint32le(Buffer);
Buffer += 4;
frameCount = read_uint32le(pBuffer);
pBuffer += 4;
paletteID = read_uint32le(pBuffer);
pBuffer += 4;
}
/* Try to load the appropriate palette */
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", paletteID);
/* If that didn't work, try loading any palette from the IFF file */
/* Some sprites in IFFs containing only one PALT don't bother to specify a correct PALT ID */
if (PaletteMap == NULL)
{
printf("ERR");
fflush(stdout);
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", 0);
/* If there is no existing palette data, there can be no coherent image. */
if (PaletteMap == NULL)
{
return 0;
}
}
if (PaletteMap->FormattedData == NULL)
{
printf("HERE");
fflush(stdout);
iff_parse_pmap(PaletteMap, PaletteMap->Data);
}
PMap = (IFFPMap *)PaletteMap->FormattedData;
@ -98,8 +106,8 @@ int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *Sour
{
for (i = 0; i < frameCount; i++)
{
offsets[i] = read_uint32le(Buffer);
Buffer += 4;
offsets[i] = read_uint32le(pBuffer);
pBuffer += 4;
}
}
@ -117,248 +125,275 @@ int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *Sour
/* Version 1000 specifies offsets for each frame of image data */
if (version == 1000)
Buffer = ChunkInfo->Data + offsets[l];
pBuffer = ChunkInfo->Data + offsets[l];
/* There are two "+=" statements here for clarity. That is optimized away by a decent compiler */
if (version == 1001)
{
Buffer += 4; /* Version */
Buffer += 4; /* Size */
pBuffer += 4; /* Version */
pBuffer += 4; /* Size */
}
if (version != 1000 && version != 1001) /* for SPR# resources */
{
Frame->YLocation = read_uint16le(Buffer);
Buffer += 2;
Frame->YLocation = read_uint16le(Buffer);
Buffer += 2;
Frame->Height = read_uint16le(Buffer);
Buffer += 2;
Frame->Width = read_uint16le(Buffer);
Buffer += 2;
Frame->YLocation = read_uint16le(pBuffer);
pBuffer += 2;
Frame->YLocation = read_uint16le(pBuffer);
pBuffer += 2;
Frame->Height = read_uint16le(pBuffer);
pBuffer += 2;
Frame->Width = read_uint16le(pBuffer);
pBuffer += 2;
}
else
{
Frame->Width = read_uint16le(Buffer);
Buffer += 2;
Frame->Height = read_uint16le(Buffer);
Buffer += 2;
Frame->Width = read_uint16le(pBuffer);
pBuffer += 2;
Frame->Height = read_uint16le(pBuffer);
pBuffer += 2;
}
Frame->Flag = read_uint16le(Buffer);
Buffer += 2;
Frame->Flag = read_uint16le(pBuffer);
pBuffer += 2;
if (version == 1000 || version == 1001)
{
Buffer += 2;
Frame->PaletteID = read_uint16le(Buffer); /* This is unused or the same as the master PALT ID */
Buffer += 2;
Frame->TransparentPixel = PMap->Colors[read_uint16le(Buffer)];
Buffer += 2;
Frame->YLocation = read_uint16le(Buffer);
Buffer += 2;
Frame->XLocation = read_uint16le(Buffer);
Buffer += 2;
pBuffer += 2;
Frame->PaletteID = read_uint16le(pBuffer); /* This is unused or the same as the master PALT ID */
pBuffer += 2;
Frame->TransparentPixel = PMap->Colors[read_uint16le(pBuffer)];
pBuffer += 2;
Frame->YLocation = read_uint16le(pBuffer);
pBuffer += 2;
Frame->XLocation = read_uint16le(pBuffer);
pBuffer += 2;
}
if (Frame->PaletteID != 0xA3A3)
{
/* Try to load the appropriate palette */
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", Frame->PaletteID);
/* If that didn't work, try loading any palette from the IFF file */
/* Some sprites in IFFs containing only one PALT don't bother to specify a correct PALT ID */
if (PaletteMap == NULL)
{
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", 0);
/* If there is no existing palette data, there can be no coherent image. */
if (PaletteMap == NULL)
return 0;
}
PMap = (IFFPMap *)PaletteMap->FormattedData;
}
/* Now that we know the frame size, allocate the buffer to hold its texels */
Frame->Texels = (IFFSpriteColor *)malloc(sizeof(IFFSpriteColor) * Frame->Width * Frame->Height);
iRow = 0;
cPixelsSet = 0;
bQuit = 0;
cBytesReadInitial = 0;
cBytesRead = 0;
mRowHeader = 0;
mColumnHeader = 0;
eRowControlCode = 0;
eColumnControlCode = 0;
cBytesInThisRow = 0;
cPixelCount = 0;
if (version == 1000 || version == 1001)
{
while (quit == 0)
while (!bQuit)
{
encrypted = read_uint16le(Buffer);
encryptedb = 0;
decrypted1 = encrypted>>13;
decrypted2 = encrypted&0x1FFF;
decryptedb3 = 0;
decryptedb4 = 0;
Buffer += 2;
switch (decrypted1)
mRowHeader = read_uint16le(pBuffer);
eRowControlCode = mRowHeader>>13;
cBytesInThisRow = mRowHeader&0x1FFF;
pBuffer += 2;
cBytesRead = 2; /* We just read the row header, which is included in cBytesInThisRow */
cPixelsSet = 0;
switch (eRowControlCode)
{
case 0:
column = 0;
numCodesTillNewline = decrypted2;
bytesRead = 0;
for (bytesRead = 0; bytesRead < numCodesTillNewline - 2; bytesRead += 2)
while (cBytesRead < cBytesInThisRow)
{
encryptedb = read_uint16le(Buffer);
Buffer += 2;
mColumnHeader = read_uint16le(pBuffer);
eColumnControlCode = mColumnHeader>>13;
cPixelCount = mColumnHeader&0x1FFF;
pBuffer += 2;
cBytesRead += 2;
decryptedb3 = encryptedb>>13;
decryptedb4 = encryptedb&0x1FFF;
switch (decryptedb3)
switch (eColumnControlCode)
{
case 1:
case 1: /* Add cPixelCount ZRGB pixels */
for (i = 0; i < decryptedb4; i++)
for (i = 0; i < cPixelCount; i++)
{
Z = *Buffer++; /* TODO: Use the z-buffer */
b = *Buffer++;
sprite_frame_set_texel(Frame, column++, row, PMap->Colors[b]);
/*c = PMap->Colors[b]; This variable is not used */
bytesRead += 2;
Z = *pBuffer++; /* TODO: Use the z-buffer */
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
cBytesRead += 2;
}
break;
case 2:
case 2: /* Add cPixelCount ZRGBA pixels */
i = 0;
for (i = 0; i < decryptedb4; i++)
for (i = 0; i < cPixelCount; i++)
{
Z = *Buffer++; /* TODO: Use the z-buffer */
b = *Buffer++;
clr = PMap->Colors[b];
clr.A = *Buffer++;
sprite_frame_set_texel(Frame, column++, row, clr);
bytesRead += 3;
Z = *pBuffer++; /* TODO: Use the z-buffer */
sprite_frame_set_texel_alpha(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++], (uint8_t)*pBuffer++);/* Read and set the alpha channel's value */
cBytesRead += 3;
}
if ((Buffer - ChunkInfo->Data) % 2 == 1)
/* Read EA's padding byte if the current position is not a multiple of 2 */
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
{
Buffer++;
bytesRead++;
pBuffer++;
cBytesRead++;
}
break;
case 3:
column += decryptedb4;
case 3: /* Add cPixelCount transparent pixels */
for (i = 0; i < cPixelCount; i++)
{
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
}
break;
case 6:
case 6: /* Add cPixelCount RGB pixels */
i = 0;
for (i = 0; i < decryptedb4; i++)
for (i = 0; i < cPixelCount; i++)
{
b = *Buffer++;
sprite_frame_set_texel(Frame, column++, row, PMap->Colors[b]);
bytesRead++;
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
cBytesRead++;
}
if ((Buffer - ChunkInfo->Data) % 2 == 1)
/* Read EA's padding byte if the current position is not a multiple of 2 */
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
{
Buffer++;
bytesRead++;
pBuffer++;
cBytesRead++;
}
break;
default:
break;
/* Error reading column code */
return 0;
}
}
row++;
/* Set any extra (unread) texels in the current row to transparent */
while (cPixelsSet < Frame->Width) { sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel); }
iRow++;
break;
case 4:
i = 0;
for (i = 0; i < decrypted2; i++)
for (i = 0; i < cBytesInThisRow; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
{
row++;
column = 0;
for (cPixelsSet = 0; cPixelsSet < Frame->Width; cPixelsSet++)
{
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
}
iRow++;
}
break;
case 5:
quit = 1;
case 5: /* This means to stop reading */
bQuit = 1;
break;
default:
/* Error reading code */
/* Error reading row code */
return 0;
}
if ((uint32_t)(Buffer - ChunkInfo->Data) == ChunkInfo->Size)
if ((uint32_t)(pBuffer - ChunkInfo->Data) == ChunkInfo->Size)
break;
}
}
else
{
while (quit == 0)
while (bQuit == 0)
{
b = 0;
b1 = 0;
/*b2 = 0; This variable is unused */
rowHeader[0] = *Buffer++;
rowHeader[1] = *Buffer++;
switch (rowHeader[0])
eRowControlCode = *pBuffer++;
cBytesInThisRow = *pBuffer++;
cBytesRead = 2;
cPixelsSet = 0;
switch (eRowControlCode)
{
case 4:
column = 0;
numCodesTillNewline = rowHeader[1];
bytesRead = 0;
for (bytesRead = 0; bytesRead < numCodesTillNewline - 2; bytesRead += 2)
for (cBytesInThisRow = 0; cBytesInThisRow < cBytesInThisRow;)
{
rowHeader2[0] = *Buffer++;
rowHeader2[1] = *Buffer++;
eColumnControlCode = *pBuffer++;
cPixelCount = *pBuffer++;
cBytesRead += 2;
switch (rowHeader2[0])
switch (eColumnControlCode)
{
case 3:
i = 0;
for (i = 0; i < rowHeader2[1]; i++)
for (i = 0; i < cPixelCount; i++)
{
b = *Buffer++;
sprite_frame_set_texel(Frame, column++, row, PMap->Colors[b]);
/*c = PMap->Colors[b]; This variable is not used */
bytesRead += 1;
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
cBytesRead++;
}
if ((Buffer - ChunkInfo->Data) % 2 == 1)
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
{
Buffer++;
bytesRead++;
pBuffer++;
cBytesRead++;
}
break;
case 2:
b1 = *Buffer++;
/*b2 = *Buffer++; this variable is unused */
Buffer++;
clr = PMap->Colors[b1];
i = 0;
for (i = 0; i < rowHeader2[1]; i++)
for (i = 0; i < cPixelCount; i++)
{
sprite_frame_set_texel(Frame, column++, row, clr);
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
pBuffer++; /* Unused value */
cBytesRead += 2;
}
bytesRead += 2;
break;
case 1:
column += rowHeader2[1];
for (i = 0; i < cPixelCount; i++)
{
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
}
break;
default:
/* Error */
/* Error reading column code */
return 0;
}
}
row++;
/* Set any extra (unread) texels in the current row to transparent */
while (cPixelsSet < Frame->Width) { sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel); }
iRow++;
break;
case 9:
i = 0;
for (i = 0; i < rowHeader[1]; i++)
for (i = 0; i < cBytesInThisRow; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
{
row++;
column = 0;
for (cPixelsSet = 0; cPixelsSet < Frame->Width; cPixelsSet++)
{
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
}
iRow++;
}
break;
case 5:
quit = 1;
bQuit = 1;
printf("END");
fflush(stdout);
break;
default:
/* Error */
/* Error reading row code */
return 0;
}
if ((uint32_t)(Buffer - ChunkInfo->Data) == ChunkInfo->Size)
break;
/*if ((uint32_t)(pBuffer - ChunkInfo->Data) == ChunkInfo->Size)
break; */
}
}
for (i = 0; i < Frame->Height; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
{
for (j = 0; j < Frame->Width; j++)
{
if (sprite_are_colors_equal_rgb(Frame->Texels[i*Frame->Width+j], Frame->TransparentPixel))
Frame->Texels[i*Frame->Width+j].A = 0;
}
}
#ifdef IFF2HTML
outputPath = (char *)malloc(sizeof(char) * 255);
@ -383,28 +418,36 @@ int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * Buffer, IFFFile *Sour
}
/* This function never returns zero because it is capable of producing logical output independent of the input's validity. */
int iff_parse_pmap(IFFChunk * ChunkInfo, uint8_t * Buffer)
int sprite_are_colors_equal_rgb(IFFSpriteColor clr1, IFFSpriteColor clr2)
{
return clr1.R == clr2.R && clr1.G == clr2.G && clr1.B == clr2.B;
}
/* This function never returns zero because it is capable of producing logical output independent of the input's validity. */
int iff_parse_pmap(IFFChunk * ChunkInfo, uint8_t * pBuffer)
{
uint32_t i;
uint32_t indicator;
IFFPMap *PMap = malloc(sizeof(IFFPMap));
Buffer = ChunkInfo->Data;
pBuffer = ChunkInfo->Data;
PMap->Colors = (IFFSpriteColor *)malloc(sizeof(IFFSpriteColor) * 256);
Buffer += 16;
if (*Buffer == 0)
Buffer += 64; /* TSO-only (this took a while to figure out) Why EA does this is beyond me... */
indicator = read_uint32le(pBuffer);
if (indicator != 1)
pBuffer += (indicator>>24) - 8;
else
pBuffer += 12;
/* In every single one of EA's PALT resources, there have been 256 colors. */
for (i = 0; i < 256; i++)
{
if ((uint32_t)(Buffer - ChunkInfo->Data) < ChunkInfo->Size + 3) /* Are there 3 more bytes left to read? */
if ((uint32_t)(pBuffer - ChunkInfo->Data) < ChunkInfo->Size + 3) /* Are there 3 more bytes left to read? */
{
PMap->Colors[i].R = *(Buffer++);
PMap->Colors[i].G = *(Buffer++);
PMap->Colors[i].B = *(Buffer++);
PMap->Colors[i].R = *(pBuffer++);
PMap->Colors[i].G = *(pBuffer++);
PMap->Colors[i].B = *(pBuffer++);
PMap->Colors[i].A = 255;
}
else
@ -430,6 +473,16 @@ int sprite_frame_set_texel(IFFSpriteFrame *frame, uint32_t column, uint32_t row,
return 1;
}
int sprite_frame_set_texel_alpha(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color, uint8_t alpha)
{
/*printf("Index: %d out of %d", frame->Width * row + column, frame->Width*frame->Height);*/
memcpy(&frame->Texels[frame->Width * row + column], &color, sizeof(IFFSpriteColor));
frame->Texels[frame->Width * row + column].A = alpha;
return 1;
}
int sprite_frame_export_as_targa(IFFSpriteFrame *frame, const char *filename)
{
int i;
@ -492,12 +545,12 @@ int sprite_frame_export_as_png(IFFSpriteFrame *frame, const char *filename)
row_pointers = (png_bytepp) malloc (frame->Height * sizeof (png_bytep));
for (h = 0; h < frame->Height; h++) {
row_pointers[frame->Height-h-1] = (png_bytep) malloc (frame->Width*4);
row_pointers[h] = (png_bytep) malloc (frame->Width*4);
for (w = 0; w < frame->Width; w++) {
row_pointers[frame->Height-h-1][w*4] = frame->Texels[frame->Width*h + w].R;
row_pointers[frame->Height-h-1][w*4+1] = frame->Texels[frame->Width*h + w].G;
row_pointers[frame->Height-h-1][w*4+2] = frame->Texels[frame->Width*h + w].B;
row_pointers[frame->Height-h-1][w*4+3] = frame->Texels[frame->Width*h + w].A;
row_pointers[h][w*4] = frame->Texels[frame->Width*h + w].R;
row_pointers[h][w*4+1] = frame->Texels[frame->Width*h + w].G;
row_pointers[h][w*4+2] = frame->Texels[frame->Width*h + w].B;
row_pointers[h][w*4+3] = frame->Texels[frame->Width*h + w].A;
}
}

View file

@ -106,8 +106,6 @@ int main(int argc, char *argv[]){
resourceDir[0] = '.';
resourceDir[1] = '/';
CreateDirectory(resourceDir, NULL);
printf(resourceDir);
fflush(stdout);
hFile = CreateFile(InFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
hFile = fopen(InFile, "rb");