mirror of
https://github.com/simtactics/niotso.git
synced 2025-03-22 10:52:20 +00:00
The sprite loader code has been prettied up and rennovated quite a bit. *NOTE: Fatbag, TSO sometimes has palette (PALT) resources that are not the same as those described at simtec. Since you want to do the real figuring out, well, have fun :)
571 lines
No EOL
21 KiB
C
571 lines
No EOL
21 KiB
C
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <stdint.h>
|
|
#include <stdio.h>
|
|
#include <unistd.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdarg.h>
|
|
#include <png.h>
|
|
#include "iff.h"
|
|
|
|
|
|
int sprite_frame_set_texel(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color);
|
|
int sprite_frame_set_texel_alpha(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color, uint8_t alpha);
|
|
int sprite_frame_export_as_targa(IFFSpriteFrame *frame, const char *filename);
|
|
int sprite_frame_export_as_png(IFFSpriteFrame *frame, const char *filename);
|
|
|
|
int iff_parse_sprite(IFFChunk * ChunkInfo, const uint8_t * pBuffer, IFFFile *SourceFile)
|
|
{
|
|
uint32_t frameCount = 0;
|
|
uint32_t paletteID = 0;
|
|
|
|
uint32_t *offsets;
|
|
|
|
IFFChunk *PaletteMap;
|
|
IFFPMap *PMap;
|
|
|
|
IFFSprite *Sprite;
|
|
IFFSpriteFrame *Frame;
|
|
|
|
uint32_t i = 0;
|
|
uint32_t l = 0;
|
|
uint32_t j = 0;
|
|
|
|
uint32_t iRow = 0;
|
|
uint32_t cPixelsSet = 0;
|
|
uint8_t bQuit = 0;
|
|
|
|
uint32_t cBytesReadInitial = 0;
|
|
|
|
uint32_t cBytesRead = 0;
|
|
uint16_t mRowHeader = 0;
|
|
uint16_t mColumnHeader = 0;
|
|
uint16_t eRowControlCode = 0;
|
|
uint16_t eColumnControlCode = 0;
|
|
uint16_t cBytesInThisRow = 0;
|
|
uint16_t cPixelCount = 0; /* Per-control-code pixel count*/
|
|
|
|
uint8_t Z;
|
|
|
|
|
|
#ifdef IFF2HTML
|
|
char *outputPath;
|
|
char *dummyName;
|
|
char *folderName;
|
|
#endif
|
|
|
|
uint32_t version = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
|
|
if (version == 1001)
|
|
{
|
|
paletteID = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
frameCount = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
}
|
|
else
|
|
{
|
|
frameCount = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
paletteID = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
}
|
|
|
|
|
|
/* Try to load the appropriate palette */
|
|
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", paletteID);
|
|
/* If that didn't work, try loading any palette from the IFF file */
|
|
/* Some sprites in IFFs containing only one PALT don't bother to specify a correct PALT ID */
|
|
if (PaletteMap == NULL)
|
|
{
|
|
printf("ERR");
|
|
fflush(stdout);
|
|
|
|
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", 0);
|
|
/* If there is no existing palette data, there can be no coherent image. */
|
|
if (PaletteMap == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
if (PaletteMap->FormattedData == NULL)
|
|
{
|
|
printf("HERE");
|
|
fflush(stdout);
|
|
iff_parse_pmap(PaletteMap, PaletteMap->Data);
|
|
}
|
|
PMap = (IFFPMap *)PaletteMap->FormattedData;
|
|
|
|
offsets = (uint32_t *)malloc(sizeof(uint32_t) * frameCount);
|
|
memset(offsets, 0, sizeof(uint32_t) * frameCount);
|
|
|
|
if (version == 1000)
|
|
{
|
|
for (i = 0; i < frameCount; i++)
|
|
{
|
|
offsets[i] = read_uint32le(pBuffer);
|
|
pBuffer += 4;
|
|
}
|
|
}
|
|
|
|
Sprite = (IFFSprite *)malloc(sizeof(IFFSprite));
|
|
Sprite->FrameCount = frameCount;
|
|
Sprite->Frames = (IFFSpriteFrame **)malloc(sizeof (IFFSpriteFrame *) * frameCount);
|
|
|
|
#ifdef IFF2HTML
|
|
Sprite->Version = version;
|
|
#endif
|
|
|
|
for (l = 0; l < frameCount; l++)
|
|
{
|
|
Frame = (IFFSpriteFrame *)malloc(sizeof(IFFSpriteFrame));
|
|
|
|
/* Version 1000 specifies offsets for each frame of image data */
|
|
if (version == 1000)
|
|
pBuffer = ChunkInfo->Data + offsets[l];
|
|
|
|
/* There are two "+=" statements here for clarity. That is optimized away by a decent compiler */
|
|
if (version == 1001)
|
|
{
|
|
pBuffer += 4; /* Version */
|
|
pBuffer += 4; /* Size */
|
|
}
|
|
if (version != 1000 && version != 1001) /* for SPR# resources */
|
|
{
|
|
Frame->YLocation = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
Frame->YLocation = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
Frame->Height = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
Frame->Width = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
}
|
|
else
|
|
{
|
|
Frame->Width = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
Frame->Height = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
}
|
|
|
|
Frame->Flag = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
|
|
if (version == 1000 || version == 1001)
|
|
{
|
|
pBuffer += 2;
|
|
Frame->PaletteID = read_uint16le(pBuffer); /* This is unused or the same as the master PALT ID */
|
|
pBuffer += 2;
|
|
Frame->TransparentPixel = PMap->Colors[read_uint16le(pBuffer)];
|
|
pBuffer += 2;
|
|
Frame->YLocation = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
Frame->XLocation = read_uint16le(pBuffer);
|
|
pBuffer += 2;
|
|
}
|
|
|
|
|
|
if (Frame->PaletteID != 0xA3A3)
|
|
{
|
|
/* Try to load the appropriate palette */
|
|
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", Frame->PaletteID);
|
|
/* If that didn't work, try loading any palette from the IFF file */
|
|
/* Some sprites in IFFs containing only one PALT don't bother to specify a correct PALT ID */
|
|
if (PaletteMap == NULL)
|
|
{
|
|
PaletteMap = iff_find_first_chunk(SourceFile, "PALT", 0);
|
|
/* If there is no existing palette data, there can be no coherent image. */
|
|
if (PaletteMap == NULL)
|
|
return 0;
|
|
}
|
|
PMap = (IFFPMap *)PaletteMap->FormattedData;
|
|
}
|
|
|
|
/* Now that we know the frame size, allocate the buffer to hold its texels */
|
|
Frame->Texels = (IFFSpriteColor *)malloc(sizeof(IFFSpriteColor) * Frame->Width * Frame->Height);
|
|
|
|
|
|
iRow = 0;
|
|
cPixelsSet = 0;
|
|
bQuit = 0;
|
|
|
|
cBytesReadInitial = 0;
|
|
|
|
cBytesRead = 0;
|
|
mRowHeader = 0;
|
|
mColumnHeader = 0;
|
|
eRowControlCode = 0;
|
|
eColumnControlCode = 0;
|
|
cBytesInThisRow = 0;
|
|
cPixelCount = 0;
|
|
if (version == 1000 || version == 1001)
|
|
{
|
|
while (!bQuit)
|
|
{
|
|
mRowHeader = read_uint16le(pBuffer);
|
|
eRowControlCode = mRowHeader>>13;
|
|
cBytesInThisRow = mRowHeader&0x1FFF;
|
|
pBuffer += 2;
|
|
cBytesRead = 2; /* We just read the row header, which is included in cBytesInThisRow */
|
|
cPixelsSet = 0;
|
|
switch (eRowControlCode)
|
|
{
|
|
case 0:
|
|
while (cBytesRead < cBytesInThisRow)
|
|
{
|
|
mColumnHeader = read_uint16le(pBuffer);
|
|
eColumnControlCode = mColumnHeader>>13;
|
|
cPixelCount = mColumnHeader&0x1FFF;
|
|
pBuffer += 2;
|
|
cBytesRead += 2;
|
|
|
|
|
|
switch (eColumnControlCode)
|
|
{
|
|
case 1: /* Add cPixelCount ZRGB pixels */
|
|
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
Z = *pBuffer++; /* TODO: Use the z-buffer */
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
|
|
cBytesRead += 2;
|
|
}
|
|
break;
|
|
case 2: /* Add cPixelCount ZRGBA pixels */
|
|
i = 0;
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
Z = *pBuffer++; /* TODO: Use the z-buffer */
|
|
sprite_frame_set_texel_alpha(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++], (uint8_t)*pBuffer++);/* Read and set the alpha channel's value */
|
|
cBytesRead += 3;
|
|
}
|
|
/* Read EA's padding byte if the current position is not a multiple of 2 */
|
|
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
|
|
{
|
|
pBuffer++;
|
|
cBytesRead++;
|
|
}
|
|
break;
|
|
case 3: /* Add cPixelCount transparent pixels */
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
|
|
}
|
|
break;
|
|
case 6: /* Add cPixelCount RGB pixels */
|
|
i = 0;
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
|
|
cBytesRead++;
|
|
}
|
|
/* Read EA's padding byte if the current position is not a multiple of 2 */
|
|
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
|
|
{
|
|
pBuffer++;
|
|
cBytesRead++;
|
|
}
|
|
|
|
break;
|
|
default:
|
|
/* Error reading column code */
|
|
return 0;
|
|
}
|
|
}
|
|
/* Set any extra (unread) texels in the current row to transparent */
|
|
while (cPixelsSet < Frame->Width) { sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel); }
|
|
iRow++;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
for (i = 0; i < cBytesInThisRow; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
|
|
{
|
|
for (cPixelsSet = 0; cPixelsSet < Frame->Width; cPixelsSet++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
|
|
}
|
|
iRow++;
|
|
}
|
|
break;
|
|
case 5: /* This means to stop reading */
|
|
bQuit = 1;
|
|
break;
|
|
default:
|
|
/* Error reading row code */
|
|
return 0;
|
|
}
|
|
|
|
if ((uint32_t)(pBuffer - ChunkInfo->Data) == ChunkInfo->Size)
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (bQuit == 0)
|
|
{
|
|
eRowControlCode = *pBuffer++;
|
|
cBytesInThisRow = *pBuffer++;
|
|
cBytesRead = 2;
|
|
cPixelsSet = 0;
|
|
switch (eRowControlCode)
|
|
{
|
|
case 4:
|
|
for (cBytesInThisRow = 0; cBytesInThisRow < cBytesInThisRow;)
|
|
{
|
|
eColumnControlCode = *pBuffer++;
|
|
cPixelCount = *pBuffer++;
|
|
cBytesRead += 2;
|
|
|
|
switch (eColumnControlCode)
|
|
{
|
|
case 3:
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
|
|
cBytesRead++;
|
|
}
|
|
|
|
if ((pBuffer - ChunkInfo->Data) % 2 == 1)
|
|
{
|
|
pBuffer++;
|
|
cBytesRead++;
|
|
}
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, PMap->Colors[*pBuffer++]);
|
|
pBuffer++; /* Unused value */
|
|
cBytesRead += 2;
|
|
}
|
|
break;
|
|
case 1:
|
|
for (i = 0; i < cPixelCount; i++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
|
|
}
|
|
break;
|
|
default:
|
|
/* Error reading column code */
|
|
return 0;
|
|
}
|
|
}
|
|
/* Set any extra (unread) texels in the current row to transparent */
|
|
while (cPixelsSet < Frame->Width) { sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel); }
|
|
iRow++;
|
|
break;
|
|
case 9:
|
|
for (i = 0; i < cBytesInThisRow; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
|
|
{
|
|
for (cPixelsSet = 0; cPixelsSet < Frame->Width; cPixelsSet++)
|
|
{
|
|
sprite_frame_set_texel(Frame, cPixelsSet++, iRow, Frame->TransparentPixel);
|
|
}
|
|
iRow++;
|
|
}
|
|
break;
|
|
case 5:
|
|
bQuit = 1;
|
|
printf("END");
|
|
fflush(stdout);
|
|
break;
|
|
default:
|
|
/* Error reading row code */
|
|
return 0;
|
|
}
|
|
|
|
/*if ((uint32_t)(pBuffer - ChunkInfo->Data) == ChunkInfo->Size)
|
|
break; */
|
|
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < Frame->Height; i++) /* cBytesInThisRow is used as the count of rows to fill with the transparent color in this case */
|
|
{
|
|
for (j = 0; j < Frame->Width; j++)
|
|
{
|
|
if (sprite_are_colors_equal_rgb(Frame->Texels[i*Frame->Width+j], Frame->TransparentPixel))
|
|
Frame->Texels[i*Frame->Width+j].A = 0;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef IFF2HTML
|
|
outputPath = (char *)malloc(sizeof(char) * 255);
|
|
|
|
folderName = (char *)malloc(sizeof(char) * 255);
|
|
dummyName = (char *)malloc(sizeof(char) * 255);
|
|
strcpy(folderName, SourceFile->FileName);
|
|
*strchr(folderName, (int)'.') = '\0';
|
|
sprintf(outputPath, "./%s/%s (%d) Frame %d.png", folderName, ChunkInfo->Label, ChunkInfo->ChunkID, l);
|
|
/*printf(outputPath);
|
|
fflush(stdout);*/
|
|
sprite_frame_export_as_png (Frame, outputPath); /* The images export faster and look better as targa. This tells me I'm doing something wrong in the PNG exporter code */
|
|
Sprite->Frames[l] = Frame;
|
|
Sprite->Frames[l]->filePath = outputPath;
|
|
#endif
|
|
}
|
|
|
|
/* By adding this to the ChunkInfo at the success point, we ensure that no corrupt or partial sprite appears ingame */
|
|
ChunkInfo->FormattedData = Sprite;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* This function never returns zero because it is capable of producing logical output independent of the input's validity. */
|
|
int sprite_are_colors_equal_rgb(IFFSpriteColor clr1, IFFSpriteColor clr2)
|
|
{
|
|
return clr1.R == clr2.R && clr1.G == clr2.G && clr1.B == clr2.B;
|
|
}
|
|
|
|
/* This function never returns zero because it is capable of producing logical output independent of the input's validity. */
|
|
int iff_parse_pmap(IFFChunk * ChunkInfo, uint8_t * pBuffer)
|
|
{
|
|
uint32_t i;
|
|
uint32_t indicator;
|
|
|
|
IFFPMap *PMap = malloc(sizeof(IFFPMap));
|
|
pBuffer = ChunkInfo->Data;
|
|
|
|
PMap->Colors = (IFFSpriteColor *)malloc(sizeof(IFFSpriteColor) * 256);
|
|
|
|
indicator = read_uint32le(pBuffer);
|
|
if (indicator != 1)
|
|
pBuffer += (indicator>>24) - 8;
|
|
else
|
|
pBuffer += 12;
|
|
|
|
/* In every single one of EA's PALT resources, there have been 256 colors. */
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
if ((uint32_t)(pBuffer - ChunkInfo->Data) < ChunkInfo->Size + 3) /* Are there 3 more bytes left to read? */
|
|
{
|
|
PMap->Colors[i].R = *(pBuffer++);
|
|
PMap->Colors[i].G = *(pBuffer++);
|
|
PMap->Colors[i].B = *(pBuffer++);
|
|
PMap->Colors[i].A = 255;
|
|
}
|
|
else
|
|
{
|
|
PMap->Colors[i].R = 128;
|
|
PMap->Colors[i].G = 128;
|
|
PMap->Colors[i].B = 128;
|
|
PMap->Colors[i].A = 255;
|
|
}
|
|
}
|
|
|
|
ChunkInfo->FormattedData = PMap;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int sprite_frame_set_texel(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color)
|
|
{
|
|
/*printf("Index: %d out of %d", frame->Width * row + column, frame->Width*frame->Height);*/
|
|
|
|
memcpy(&frame->Texels[frame->Width * row + column], &color, sizeof(IFFSpriteColor));
|
|
|
|
return 1;
|
|
}
|
|
|
|
int sprite_frame_set_texel_alpha(IFFSpriteFrame *frame, uint32_t column, uint32_t row, IFFSpriteColor color, uint8_t alpha)
|
|
{
|
|
/*printf("Index: %d out of %d", frame->Width * row + column, frame->Width*frame->Height);*/
|
|
|
|
memcpy(&frame->Texels[frame->Width * row + column], &color, sizeof(IFFSpriteColor));
|
|
frame->Texels[frame->Width * row + column].A = alpha;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int sprite_frame_export_as_targa(IFFSpriteFrame *frame, const char *filename)
|
|
{
|
|
int i;
|
|
|
|
FILE *targaFile = fopen(filename, "w");
|
|
putc(0, targaFile);
|
|
putc(0, targaFile);
|
|
putc(2, targaFile);
|
|
putc(0, targaFile); putc(0, targaFile);
|
|
putc(0, targaFile); putc(0, targaFile);
|
|
putc(0, targaFile);
|
|
fwrite(&frame->XLocation, 2, 1, targaFile);
|
|
fwrite(&frame->YLocation, 2, 1, targaFile);
|
|
fwrite(&frame->Width, 2, 1, targaFile);
|
|
fwrite(&frame->Height, 2, 1, targaFile);
|
|
putc(32, targaFile);
|
|
putc(0, targaFile);
|
|
|
|
for (i = 0; i < frame->Width * frame->Height; i++)
|
|
{
|
|
putc(frame->Texels[i].B, targaFile);
|
|
putc(frame->Texels[i].G, targaFile);
|
|
putc(frame->Texels[i].R, targaFile);
|
|
putc(frame->Texels[i].A, targaFile);
|
|
}
|
|
|
|
fclose(targaFile);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int sprite_frame_export_as_png(IFFSpriteFrame *frame, const char *filename)
|
|
{
|
|
png_structp png_ptr;
|
|
png_infop info_ptr;
|
|
png_bytepp row_pointers;
|
|
int h;
|
|
int w;
|
|
FILE *pngFile = fopen(filename, "wb");
|
|
|
|
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
|
|
setjmp(png_jmpbuf(png_ptr));
|
|
|
|
png_init_io(png_ptr, pngFile);
|
|
|
|
setjmp(png_jmpbuf(png_ptr));
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, frame->Width, frame->Height,
|
|
8, 6, PNG_INTERLACE_NONE,
|
|
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
setjmp(png_jmpbuf(png_ptr));
|
|
|
|
|
|
|
|
row_pointers = (png_bytepp) malloc (frame->Height * sizeof (png_bytep));
|
|
for (h = 0; h < frame->Height; h++) {
|
|
row_pointers[h] = (png_bytep) malloc (frame->Width*4);
|
|
for (w = 0; w < frame->Width; w++) {
|
|
row_pointers[h][w*4] = frame->Texels[frame->Width*h + w].R;
|
|
row_pointers[h][w*4+1] = frame->Texels[frame->Width*h + w].G;
|
|
row_pointers[h][w*4+2] = frame->Texels[frame->Width*h + w].B;
|
|
row_pointers[h][w*4+3] = frame->Texels[frame->Width*h + w].A;
|
|
}
|
|
}
|
|
|
|
png_write_image(png_ptr, row_pointers);
|
|
|
|
setjmp(png_jmpbuf(png_ptr));
|
|
|
|
png_write_end(png_ptr, NULL);
|
|
|
|
for (h = 0; h < frame->Height; h++) {
|
|
free((row_pointers)[h]);
|
|
}
|
|
free(row_pointers);
|
|
|
|
fclose(pngFile);
|
|
|
|
return 1;
|
|
} |