Fully functional cst parser.

New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
This commit is contained in:
Fatbag 2012-03-18 23:06:08 -05:00
parent b746dbe407
commit 8bb608d5ce
28 changed files with 897 additions and 107 deletions

View file

@ -45,9 +45,9 @@
*/
#include <math.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glext.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glext.h>
#include <FileHandler.hpp>
#include "libvitaboy.hpp"
@ -538,7 +538,7 @@ BOOL CreateGLWindow(const char * title, int width, int height, int bits, bool fu
return false;
}
if(!SetPixelFormat(hDC,PixelFormat, &pfd)){
if(!SetPixelFormat(hDC, PixelFormat, &pfd)){
KillGLWindow();
MessageBox(NULL, "Can't set the PixelFormat.", NULL, MB_OK | MB_ICONERROR);
return false;
@ -553,11 +553,11 @@ BOOL CreateGLWindow(const char * title, int width, int height, int bits, bool fu
if(!wglMakeCurrent(hDC, hRC)){
KillGLWindow();
MessageBox(NULL, "Failed to activate an OpenGL device context.", NULL, MB_OK | MB_ICONERROR);
MessageBox(NULL, "Failed to activate the OpenGL device context.", NULL, MB_OK | MB_ICONERROR);
return false;
}
ShowWindow(hWnd,SW_SHOW);
ShowWindow(hWnd, SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ResizeScene(width, height);