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Added instructions for libvitaboy Renderer to Renderer.cpp
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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/*
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Instructions:
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You must have the following files in the same directory as the Renderer binary:
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Skeleton:
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* skeleton.skel ("adult.skel" in ./avatardata/skeletons/)
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Meshes:
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* body.mesh (pick one from ./avatardata/bodies/meshes/)
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* head.mesh (pick one from ./avatardata/heads/meshes/)
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* lhand.mesh (pick one from ./avatardata/hands/meshes/)
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* rhand.mesh (pick one from ./avatardata/hands/meshes/)
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Textures:
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* body.jpg (pick one from ./avatardata/bodies/textures/)
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* head.jpg (pick one from ./avatardata/heads/textures/)
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* hand.jpg (pick one from ./avatardata/hands/textures/)
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Animation:
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* animation.anim (pick one from avatardata/animations)
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==== Controls ====
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Arrow keys: Rotate the sim
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i,j,k,l: Translate the sim around the screen
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z,x: Rotate the sim like a clock
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a,s: Zoom in, out
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n: Animate the character
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*/
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#include <windows.h> // Header File For Windows
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#include <windows.h> // Header File For Windows
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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