Fatbag
5444c9aea6
Fixed the update-libraries script (thanks to Anderson Souza) and added a basic Linux daemon for the server
2012-11-11 17:10:53 -06:00
Andrew D'Addesio
6393955683
Fixed the build system for Linux
2012-10-20 13:23:42 -05:00
Andrew D'Addesio
227617b540
Moved to git
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Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.
2012-10-17 03:21:00 -05:00
Fatbag
5c7a36592e
Client: Separated the LoginScreen scene away from Scene.hpp, so it's compiled once as its own translation unit.
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FileHandler: Added read support for XA, UTK, and MP3 to File::ReadSoundFile.
2012-04-22 03:52:39 -05:00
Fatbag
c5117169b9
Just learned that PostThreadMessage(ThreadID, WM_QUIT, 0, 0) works while PostQuitMessage(0) does not. Fixed an issue where, if the system fails before the window is created, the message loop thread is never killed.
2012-04-13 23:08:36 -05:00
Fatbag
4294cb41f7
Split off the Windows message handler into a separate thread.
2012-04-13 22:55:13 -05:00
Fatbag
7a5124a687
Added Graphics::DrawText which can draw text on to an image with alignment. No multi-line support yet.
2012-04-09 23:58:16 -05:00
Fatbag
7d9259b63d
Added eagames.bmp reading to the LoginScreen scene.
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Added BCON parsing functionality contributed by Propeng.
2012-04-08 12:20:25 -05:00
Fatbag
2e7f3b24ca
New Scene class definition. Also fixed a compile error for some users involving the definition of IID_IXAudio2
2012-03-21 20:00:22 -05:00
Fatbag
8bb608d5ce
Fully functional cst parser.
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New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
2012-03-18 23:06:08 -05:00
Fatbag
17c3bb1145
Switched over to cmake. Everything now works in one command.
2012-01-28 12:11:34 -06:00