Commit graph

7 commits

Author SHA1 Message Date
Fatbag
8bb608d5ce Fully functional cst parser.
New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
2012-03-18 23:06:08 -05:00
Fatbag
64fddcf78e iff2html is working and can properly parse STR# chunks.
I also added my TSOSimulatorClient work to the trunk.
2012-03-13 00:12:27 -05:00
Fatbag
432d12397c Made the iffexport utility (design based on libfar), added in an HTML5 z-buffer renderer, and made tags for libfar 1.0.0 and libvitaboy 1.0.0. 2012-03-04 13:28:34 -06:00
Fatbag
f23bcd7b4d Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files.

My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
2012-02-27 02:55:53 -06:00
Fatbag
83ad5d89d1 Aside from adding the new source files for libjpeg-turbo, added SLERP quaternion interpolation to libvitaboy Renderer.
The renderer is also making use of the new File::ReadFile() interface added to the FileHandler library.
2012-02-22 16:25:23 -06:00
Fatbag
f9b59088a1 Added freetype under cmake. My immediate next job is libvitaboy. 2012-01-30 00:08:04 -06:00
Fatbag
17c3bb1145 Switched over to cmake. Everything now works in one command. 2012-01-28 12:11:34 -06:00