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* New IFF chunk formats supported: CST, FBMP, CATS * Rebranded libfar to simply far * Started preliminary work on the hitutils package
39 lines
No EOL
1.3 KiB
C++
39 lines
No EOL
1.3 KiB
C++
/*
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Niotso - The New Implementation of The Sims Online
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Audio/Audio.hpp
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Copyright (c) 2012 Niotso Project <http://niotso.org/>
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Author(s): Fatbag <X-Fi6@phppoll.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "windows/xaudio2.hpp"
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#ifdef PlaySound //defined by the Windows API
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#undef PlaySound
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#endif
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struct PlayableSound_t {
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bool Playing;
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uint8_t * Data;
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IXAudio2SourceVoice* pSourceVoice;
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};
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namespace Audio {
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int Initialize();
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PlayableSound_t * LoadSound(const Sound_t * Sound);
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bool PlaySound(PlayableSound_t * Sound);
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bool StopSound(PlayableSound_t * Sound);
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void DeleteSound(PlayableSound_t * Sound);
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void Shutdown();
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} |