niotso/Libraries/libvitaboy
Fatbag 1f7061d98a * Updated libpng and zlib
* Added SPR# parsing to the iff library
* iff2html now displays BMP_/FBMP, PALT, and SPR# chunks
2012-05-28 23:37:38 -05:00
..
anim.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
apr.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
AUTHORS Made the iffexport utility (design based on libfar), added in an HTML5 z-buffer renderer, and made tags for libfar 1.0.0 and libvitaboy 1.0.0. 2012-03-04 13:28:34 -06:00
bnd.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
CHANGES * Updated libpng and zlib 2012-05-28 23:37:38 -05:00
CMakeLists.txt * Libraries are now being compiled only as static or as shared, not both, quickening the compile process. 2012-04-29 00:44:41 -05:00
col.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
config.h iff2html is working and can properly parse STR# chunks. 2012-03-13 00:12:27 -05:00
COPYING * License header formatting change 2012-05-21 23:27:44 -05:00
hag.cpp Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed. 2012-02-27 02:55:53 -06:00
libvitaboy.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
libvitaboy.hpp * Updated libpng and zlib 2012-05-28 23:37:38 -05:00
mesh.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
oft.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
po.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
README Added prerelease version of libvitaboy 1.0.1 2012-03-10 14:56:32 -06:00
Renderer.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
resource.rc Various library changes 2012-02-04 01:19:52 -06:00
skel.cpp * License header formatting change 2012-05-21 23:27:44 -05:00
THANKS Made the iffexport utility (design based on libfar), added in an HTML5 z-buffer renderer, and made tags for libfar 1.0.0 and libvitaboy 1.0.0. 2012-03-04 13:28:34 -06:00
vbparse.cpp * License header formatting change 2012-05-21 23:27:44 -05:00

***************************************************************************
* ** libvitaboy - Open source OpenGL TSO character animation library   ** *
* ** Copyright (c) 2012 Drew D'Addesio ("Fatbag", <X-Fi6@phppoll.org>) ** *
*                                                                         *
* Use and distribution of all files in the "include" and "lib" folders    *
* are governed under the ISC License, included with this source code in   *
* "COPYING".                                                              *
*                                                                         *
* All other files included but not aforementioned are not copyrighted,    *
* and are distributed into the public domain.                             *
***************************************************************************


libvitaboy is a cross-platform C++ library for parsing the various character rendering formats used in The Sims Online and using
that information to render and animate the 3D characters of the game using OpenGL.

Formats include:
  (*) ANIM (Animation)
  (*) APR  (Appearance)
  (*) BND  (Binding)
  (*) COL  (Collection)
  (*) HAG  (Hand Group)
  (*) MESH (Mesh)
  (*) OFT  (Outfit)
  (*) PO   (Purchasable Outfit)
  (*) SKEL (Skeleton)


1.  What this library will do for you

You can use this library to render a character in a predetermined location.


2.  Compiling

Compiling is straightforward. The Makefiles and project files should already be set up for you, and are easy to tweak.
Before compiling the library, make your changes to config.h to specify what's compiled in.

  a. Compiling from a Makefile

    Makefiles are listed in the top directory in the format Makefile.$(PLATFORM). Just copy the one applicable to your platform
    to the destination file "Makefile" and run GNU make.

  b. Compiling from a project file

    Project files are held within their own directories. They can be opened up with the target IDE and be compiled by
    invoking the compile action of that IDE.

  c. Compiling using your own Makefile or project file

    It's possible no such file exists for your platform. In this case, look at whichever Makefile is most relevant to your
    platform, copy all source files down (.cpp, .hpp, ...), and add it your own Makefile or project. In theory,
    it should work. :)

libvitaboy is intended to work with any C++ compiler. If not, and the compiler is not only modern and popular but also free
software (gratis, libre, open source software), please report it as a bug.


3. Useful links

libvitaboy is hosted by and maintained by the Niotso project.
Home page: <http://www.niotso.org/>
Don Hopkins documentation:
  (*) http://www.donhopkins.com/drupal/node/20 [Sims Character Animation File Format]
  (*) http://www.donhopkins.com/drupal/node/21 [Details on The Sims Character Animation File Format and Rendering]
  (*) http://www.donhopkins.com/drupal/node/19 [Sims VitaBoy Character Animation Library Documentation]
  (*) http://www.donhopkins.com/home/movies/   [Index of Archived Streaming QuickTime Movies]