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* Finally removed the dependency on libstdc++ with TDM GCC, reducing the size of the exe from 153kB to 87kB |
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anim.cpp | ||
apr.cpp | ||
AUTHORS | ||
bnd.cpp | ||
CHANGES | ||
CMakeLists.txt | ||
col.cpp | ||
config.h | ||
COPYING | ||
hag.cpp | ||
libvitaboy.cpp | ||
libvitaboy.hpp | ||
mesh.cpp | ||
oft.cpp | ||
po.cpp | ||
README | ||
Renderer.cpp | ||
resource.rc | ||
skel.cpp | ||
THANKS | ||
vbparse.cpp |
*************************************************************************** * ** libvitaboy - Open source OpenGL TSO character animation library ** * * ** Copyright (c) 2012 Drew D'Addesio ("Fatbag", <X-Fi6@phppoll.org>) ** * * * * Use and distribution of all files in the "include" and "lib" folders * * are governed under the ISC License, included with this source code in * * "COPYING". * * * * All other files included but not aforementioned are not copyrighted, * * and are distributed into the public domain. * *************************************************************************** libvitaboy is a cross-platform C++ library for parsing the various character rendering formats used in The Sims Online and using that information to render and animate the 3D characters of the game using OpenGL. Formats include: (*) ANIM (Animation) (*) APR (Appearance) (*) BND (Binding) (*) COL (Collection) (*) HAG (Hand Group) (*) MESH (Mesh) (*) OFT (Outfit) (*) PO (Purchasable Outfit) (*) SKEL (Skeleton) 1. What this library will do for you You can use this library to render a character in a predetermined location. 2. Compiling Compiling is straightforward. The Makefiles and project files should already be set up for you, and are easy to tweak. Before compiling the library, make your changes to config.h to specify what's compiled in. a. Compiling from a Makefile Makefiles are listed in the top directory in the format Makefile.$(PLATFORM). Just copy the one applicable to your platform to the destination file "Makefile" and run GNU make. b. Compiling from a project file Project files are held within their own directories. They can be opened up with the target IDE and be compiled by invoking the compile action of that IDE. c. Compiling using your own Makefile or project file It's possible no such file exists for your platform. In this case, look at whichever Makefile is most relevant to your platform, copy all source files down (.cpp, .hpp, ...), and add it your own Makefile or project. In theory, it should work. :) libvitaboy is intended to work with any C++ compiler. If not, and the compiler is not only modern and popular but also free software (gratis, libre, open source software), please report it as a bug. 3. Useful links libvitaboy is hosted by and maintained by the Niotso project. Home page: <http://www.niotso.org/> Don Hopkins documentation: (*) http://www.donhopkins.com/drupal/node/20 [Sims Character Animation File Format] (*) http://www.donhopkins.com/drupal/node/21 [Details on The Sims Character Animation File Format and Rendering] (*) http://www.donhopkins.com/drupal/node/19 [Sims VitaBoy Character Animation Library Documentation] (*) http://www.donhopkins.com/home/movies/ [Index of Archived Streaming QuickTime Movies]