airutils/lib_planes/forms.lua

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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
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-- Manual --
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function airutils.getPlaneFromPlayer(player)
local seat = player:get_attach()
if seat then
local plane = seat:get_attach()
return plane
end
return nil
end
function airutils.pilot_formspec(name)
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local player = minetest.get_player_by_name(name)
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
return
end
local ent = plane_obj:get_luaentity()
local extra_height = 0
local flap_is_down = "false"
local have_flaps = false
if ent._wing_angle_extra_flaps then
if ent._wing_angle_extra_flaps > 0 then
have_flaps = true
end
end
if have_flaps then
if ent._flap then flap_is_down = "true" end
extra_height = extra_height + 0.5
end
local light = "false"
if ent._have_landing_lights then
if ent._land_light then light = "true" end
extra_height = extra_height + 0.5
end
if ent._have_copilot then extra_height = extra_height + 1.1 end
local yaw = "false"
if ent._yaw_by_mouse then yaw = "true" end
local basic_form = table.concat({
"formspec_version[3]",
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"size[6.0,"..(7.0+extra_height).."]",
}, "")
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local ver_pos = 1.0
basic_form = basic_form.."button[1,"..ver_pos..";4,1;turn_on;Start/Stop Engines]"
ver_pos = ver_pos + 1.1
basic_form = basic_form.."button[1,"..ver_pos..";4,1;hud;Show/Hide Gauges]"
ver_pos = ver_pos + 1.1
basic_form = basic_form.."button[1,"..ver_pos..";4,1;inventory;Show Inventory]"
ver_pos = ver_pos + 1.5
if have_flaps then
basic_form = basic_form.."checkbox[1,"..ver_pos..";flap_is_down;Flaps down;"..flap_is_down.."]"
ver_pos = ver_pos + 0.5
end
if ent._have_landing_lights then
basic_form = basic_form.."checkbox[1,"..ver_pos..";light;Landing Light;"..light.."]"
ver_pos = ver_pos + 0.5
end
basic_form = basic_form.."checkbox[1,"..ver_pos..";yaw;Yaw by mouse;"..yaw.."]"
ver_pos = ver_pos + 0.5
if ent._have_copilot then
basic_form = basic_form.."button[1,"..ver_pos..";4,1;copilot_form;Co-pilot Manage]"
ver_pos = ver_pos + 1.1
end
basic_form = basic_form.."button[1,"..ver_pos..";4,1;go_out;Go Out!]"
minetest.show_formspec(name, "lib_planes:pilot_main", basic_form)
end
function airutils.manage_copilot_formspec(name)
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local player = minetest.get_player_by_name(name)
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
return
end
local ent = plane_obj:get_luaentity()
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local pass_list = ""
for k, v in pairs(ent._passengers) do
pass_list = pass_list .. v .. ","
end
local basic_form = table.concat({
"formspec_version[3]",
"size[6,4.5]",
}, "")
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basic_form = basic_form.."label[1,1.0;Bring a copilot:]"
basic_form = basic_form.."dropdown[1,1.5;4,0.6;copilot;"..pass_list..";0;false]"
basic_form = basic_form.."button[1,2.5;4,1;pass_control;Pass the Control]"
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minetest.show_formspec(name, "lib_planes:manage_copilot", basic_form)
end
function airutils.pax_formspec(name)
local basic_form = table.concat({
"formspec_version[3]",
"size[6,5]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;new_seat;Change Seat]"
basic_form = basic_form.."button[1,2.5;4,1;go_out;Go Offboard]"
minetest.show_formspec(name, "lib_planes:passenger_main", basic_form)
end
function airutils.go_out_confirmation_formspec(name)
local basic_form = table.concat({
"formspec_version[3]",
"size[7,2.2]",
}, "")
basic_form = basic_form.."label[0.5,0.5;Do you really want to go offboard now?]"
basic_form = basic_form.."button[1.3,1.0;2,0.8;no;No]"
basic_form = basic_form.."button[3.6,1.0;2,0.8;yes;Yes]"
minetest.show_formspec(name, "lib_planes:go_out_confirmation_form", basic_form)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "lib_planes:go_out_confirmation_form" then
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "lib_planes:go_out_confirmation_form")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.yes then
airutils.dettach_pax(ent, player)
end
end
minetest.close_formspec(name, "lib_planes:go_out_confirmation_form")
end
if formname == "lib_planes:passenger_main" then
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "lib_planes:passenger_main")
return
end
local ent = plane_obj:get_luaentity()
if ent then
if fields.new_seat then
airutils.dettach_pax(ent, player)
airutils.attach_pax(ent, player)
end
if fields.go_out then
local touching_ground, liquid_below = airutils.check_node_below(plane_obj, 2.5)
if ent.isinliquid or touching_ground then --isn't flying?
airutils.dettach_pax(ent, player)
else
airutils.go_out_confirmation_formspec(name)
end
end
end
minetest.close_formspec(name, "lib_planes:passenger_main")
end
if formname == "lib_planes:pilot_main" then
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj then
local ent = plane_obj:get_luaentity()
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if fields.turn_on then
airutils.start_engine(ent)
end
if fields.hud then
if ent._show_hud == true then
ent._show_hud = false
else
ent._show_hud = true
end
end
if fields.go_out then
local touching_ground, liquid_below = airutils.check_node_below(plane_obj, 1.3)
local is_on_ground = ent.isinliquid or touching_ground or liquid_below
if is_on_ground then --or clicker:get_player_control().sneak then
if ent._passenger then --any pax?
local pax_obj = minetest.get_player_by_name(ent._passenger)
airutils.dettach_pax(ent, pax_obj)
end
ent._instruction_mode = false
--[[ sound and animation
if ent.sound_handle then
minetest.sound_stop(ent.sound_handle)
ent.sound_handle = nil
end
ent.engine:set_animation_frame_speed(0)]]--
else
-- not on ground
if ent._passenger then
--give the control to the pax
ent._autopilot = false
airutils.transfer_control(ent, true)
ent._command_is_given = true
ent._instruction_mode = true
end
end
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airutils.dettachPlayer(ent, player)
end
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if fields.inventory then
if ent._trunk_slots then
airutils.show_vehicle_trunk_formspec(ent, player, ent._trunk_slots)
end
end
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if fields.flap_is_down then
if fields.flap_is_down == "true" then
ent._flap = true
else
ent._flap = false
end
minetest.sound_play("airutils_collision", {
object = ent.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 0.5,
}, true)
end
if fields.light then
if ent._land_light == true then
ent._land_light = false
else
ent._land_light = true
end
end
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if fields.yaw then
if ent._yaw_by_mouse == true then
ent._yaw_by_mouse = false
else
ent._yaw_by_mouse = true
end
end
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if fields.copilot_form then
airutils.manage_copilot_formspec(name)
end
end
minetest.close_formspec(name, "lib_planes:pilot_main")
end
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if formname == "lib_planes:manage_copilot" then
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.close_formspec(name, "lib_planes:manage_copilot")
return
end
local ent = plane_obj:get_luaentity()
if fields.copilot then
--look for a free seat first
local is_there_a_free_seat = false
for i = 2,1,-1
do
if ent._passengers[i] == nil then
is_there_a_free_seat = true
break
end
end
--then move the current copilot to a free seat
if ent.co_pilot and is_there_a_free_seat then
local copilot_player_obj = minetest.get_player_by_name(ent.co_pilot)
if copilot_player_obj then
airutils.dettach_pax(ent, copilot_player_obj)
airutils.attach_pax(ent, copilot_player_obj)
else
ent.co_pilot = nil
end
end
--so bring the new copilot
if ent.co_pilot == nil then
local new_copilot_player_obj = minetest.get_player_by_name(fields.copilot)
if new_copilot_player_obj then
airutils.dettach_pax(ent, new_copilot_player_obj)
airutils.attach_pax(ent, new_copilot_player_obj, true)
end
end
end
if fields.pass_control then
if ent._command_is_given == true then
--take the control
airutils.transfer_control(ent, false)
else
--trasnfer the control to student
airutils.transfer_control(ent, true)
end
end
minetest.close_formspec(name, "lib_planes:manage_copilot")
end
end)