removing attack angle by speed

This commit is contained in:
Alexsandro Percy 2023-09-13 20:25:18 -03:00
parent be5db8e08d
commit 2db0b2058a

View file

@ -331,13 +331,11 @@ function airutils.logic(self)
if longit_speed > self._min_speed then
local percentage = math.abs(((longit_speed * 100)/(self._min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._wing_angle_of_attack - ((actuator_angle / self._elevator_response_attenuation)*percentage)
--set the plane on level
if airutils.adjust_attack_angle_by_speed then
--airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime)
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime)
end
--airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime)
--self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime)
if self._angle_of_attack < self._min_attack_angle then
self._angle_of_attack = self._min_attack_angle