when player go out from an attached plane, it goes to the parent

This commit is contained in:
Alexsandro Percy 2024-02-16 18:50:59 -03:00
parent 683a17ec18
commit 95df8d020a

View file

@ -100,6 +100,13 @@ function airutils.dettachPlayer(self, player)
--self._engine_running = false
--check for external attachment of the vehicle
local extern_attach = self.object:get_attach()
local extern_ent = nil
if extern_attach then
extern_ent = extern_attach:get_luaentity()
end
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
@ -118,6 +125,11 @@ function airutils.dettachPlayer(self, player)
end
self.driver = nil
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
--move the player to the parent ship if any
if extern_ent then
extern_ent.on_rightclick(extern_ent, player)
end
end
function airutils.check_passenger_is_attached(self, name)
@ -206,6 +218,13 @@ function airutils.dettach_pax(self, player, is_flying)
is_flying = is_flying or false
local name = player:get_player_name() --self._passenger
--check for external attachment of the vehicle
local extern_attach = self.object:get_attach()
local extern_ent = nil
if extern_attach then
extern_ent = extern_attach:get_luaentity()
end
-- passenger clicked the object => driver gets off the vehicle
if self.co_pilot == name then
self.co_pilot = nil
@ -240,6 +259,11 @@ function airutils.dettach_pax(self, player, is_flying)
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
--move the player to the parent ship if any
if extern_ent then
extern_ent.on_rightclick(extern_ent, player)
end
end
end