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fixed hidro buoyance fail
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8d97207749
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2 changed files with 6 additions and 3 deletions
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@ -36,10 +36,13 @@ function airutils.physics(self)
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local height = self.height
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local submergence = math.min(surface-spos.y,height)/height
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-- local balance = self.buoyancy*self.height
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--local buoyacc = airutils.gravity*(self.buoyancy-submergence)
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local buoyacc = airutils.gravity*(self.buoyancy-submergence)
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--local buoyacc = self._baloon_buoyancy*(self.buoyancy-submergence)
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accell = {x=-vel.x*self.water_drag,y=buoyacc-(vel.y*math.abs(vel.y)*0.4),z=-vel.z*self.water_drag}
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accell = {
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x=-vel.x*self.water_drag,
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y=buoyacc-(vel.y*math.abs(vel.y)*0.4),
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z=-vel.z*self.water_drag
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}
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if self.buoyancy >= 1 then self._engine_running = false end
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if last_accel then
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accell = vector.add(accell,last_accel)
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@ -331,7 +331,7 @@ function airutils.logic(self)
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if (math.abs(velocity.x) < 0.1 and math.abs(velocity.z) < 0.1) and is_flying == false and is_attached == false and self._engine_running == false then
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if self._ground_friction then
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if self._ground_friction > 0.97 then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
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if self._ground_friction > 0.97 and self.buoyancy >= 1 then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
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end
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return
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end
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