animalia/mobs/opossum.lua

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2023-12-28 21:28:05 -08:00
---------
-- Fox --
---------
local vec_dir, vec_dist = vector.direction, vector.distance
local dir2yaw = minetest.dir_to_yaw
local function get_food_pos(self)
local _, pos = animalia.get_dropped_food(self)
return pos
end
local function eat_dropped_food(self)
local pos = self.object:get_pos()
if not pos then return end
local food = animalia.get_dropped_food(self, nil, self.width + 1)
local food_ent = food and food:get_luaentity()
if food_ent then
local food_pos = food:get_pos()
local stack = ItemStack(food_ent.itemstring)
if stack
and stack:get_count() > 1 then
stack:take_item()
food_ent.itemstring = stack:to_string()
else
food:remove()
end
self.object:set_yaw(dir2yaw(vec_dir(pos, food_pos)))
animalia.add_food_particle(self, stack:get_name())
if self.on_eat_drop then
self:on_eat_drop()
end
return true
end
end
creatura.register_mob("animalia:opossum", {
-- Engine Props
visual_size = {x = 10, y = 10},
mesh = "animalia_opossum.b3d",
textures = {
"animalia_opossum.png"
},
makes_footstep_sound = false,
-- Creatura Props
max_health = 5,
armor_groups = {fleshy = 100},
damage = 2,
speed = 4,
tracking_range = 16,
max_boids = 0,
despawn_after = 500,
stepheight = 1.1,
sound = {},
hitbox = {
width = 0.25,
height = 0.4
},
animations = {
stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 119}, speed = 45, frame_blend = 0.3, loop = true},
feint = {range = {x = 130, y = 130}, speed = 45, frame_blend = 0.3, loop = false}
},
follow = {
"animalia:song_bird_egg",
"animalia:rat_raw",
"animalia:mutton_raw",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:poultry_raw"
},
-- Behavior Parameters
is_skittish_mob = true,
-- Animalia Props
flee_puncher = true,
catch_with_net = true,
catch_with_lasso = true,
head_data = {
offset = {x = 0, y = 0.18, z = 0},
pitch_correction = -67,
pivot_h = 0.65,
pivot_v = 0.65
},
-- Functions
utility_stack = {
{
utility = "animalia:wander",
step_delay = 0.25,
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:swim_to_land",
step_delay = 0.25,
get_score = function(self)
if self.in_liquid then
return 0.3, {self}
end
return 0
end
},
{
utility = "animalia:attack_target",
get_score = function(self)
local target = self._target or creatura.get_nearby_object(self, {"animalia:rat"})
local tgt_pos = target and target:get_pos()
if tgt_pos
and self:is_pos_safe(tgt_pos) then
return 0.4, {self, target}
end
return 0
end
},
{
utility = "animalia:idle",
get_score = function(self)
local target = self._puncher or creatura.get_nearby_player(self)
local pos, tgt_pos = self.object:get_pos(), target and target:get_pos()
if not pos then return end
if not tgt_pos then self._puncher = nil return 0 end
local sneaking = target:get_player_control().sneak
if not sneaking then
local dist = vec_dist(pos, tgt_pos)
local score = (self.tracking_range - dist) / self.tracking_range
self._puncher = target
return score / 3, {self, 5, "feint"}
end
self._puncher = nil
return 0
end
},
{
utility = "animalia:walk_to_pos_and_interact",
get_score = function(self)
if math.random(14) < 2 then
return 0.7, {self, get_food_pos, eat_dropped_food, nil, 12}
end
return 0
end
},
{
utility = "animalia:follow_player",
get_score = function(self)
local lasso_tgt = self._lassod_to
local lasso = type(lasso_tgt) == "string" and minetest.get_player_by_name(lasso_tgt)
if lasso
and lasso:get_pos() then
return 0.6, {self, lasso, true}
end
return 0
end
},
{
utility = "animalia:breed",
step_delay = 0.25,
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.7, {self}
end
return 0
end
}
},
on_eat_drop = function(self)
animalia.protect_from_despawn(self)
end,
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.5, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = animalia.death_func,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, true, true) then
return
end
if animalia.set_nametag(self, clicker) then
return
end
end,
on_punch = animalia.punch
})
creatura.register_spawn_item("animalia:opossum", {
col1 = "d0602d",
col2 = "c9c9c9"
})