animalia/mobs/sheep.lua

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-----------
-- Sheep --
-----------
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local blend = better_fauna.frame_blend
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local palette = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#663300a0"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff0000a0"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#ababab00"},
{"yellow", "Yellow", "#e3ff0070"},
}
local min = math.min
local abs = math.abs
local random = math.random
local function sheep_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
local pos = mobkit.get_stand_pos(self)
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 16/self.dtime)
if mobkit.timer(self,1) then
mob_core.vitals(self)
mob_core.growth(self)
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - 1
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + 1
mobkit.remember(self, "attention_span", self.attention_span)
end
if prty < 4
and self.breeding then
better_fauna.hq_breed(self, 4)
end
if prty < 3
and self.gotten
and math.random(1, 16) == 1 then
better_fauna.hq_eat(self, 3)
end
if prty < 2
and player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
better_fauna.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
if mobkit.is_queue_empty_high(self) then
mob_core.hq_roam(self, 0)
end
end
end
minetest.register_entity("better_fauna:sheep",{
max_hp = 20,
view_range = 16,
armor_groups = {fleshy = 100},
physical = true,
collide_with_objects = true,
collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.4, 0.4},
visual_size = {x = 10, y = 10},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
visual = "mesh",
mesh = "better_fauna_sheep.b3d",
textures = {"better_fauna_sheep.png^better_fauna_sheep_wool.png"},
child_textures = {"better_fauna_sheep.png"},
animation = {
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stand = {range = {x = 30, y = 50}, speed = 10, frame_blend = blend, loop = true},
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = blend, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = blend, loop = true},
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},
sounds = {
alter_child_pitch = true,
random = {
name = "better_fauna_sheep_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "better_fauna_sheep_idle",
gain = 1.0,
pitch = 0.5,
distance = 8
},
death = {
name = "better_fauna_sheep_idle",
gain = 1.0,
pitch = 0.25,
distance = 8
}
},
max_speed = 4,
stepheight = 1.1,
jump_height = 1.1,
buoyancy = 0.25,
lung_capacity = 10,
timeout = 1200,
ignore_liquidflag = false,
core_growth = false,
push_on_collide = true,
catch_with_net = true,
follow = {
"farming:wheat"
},
drops = {
{name = "better_fauna:mutton_raw", chance = 1, min = 1, max = 4}
},
consumable_nodes = {
{
name = "default:dirt_with_grass",
replacement = "default:dirt"
},
{
name = "default:dry_dirt_with_dry_grass",
replacement = "default:dry_dirt"
}
},
get_staticdata = mobkit.statfunc,
logic = sheep_logic,
on_step = function(self, dtime, moveresult)
better_fauna.on_step(self, dtime, moveresult)
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if mobkit.is_alive(self) then
if self.object:get_properties().textures[1] == "better_fauna_sheep.png"
and not self.gotten then
self.object:set_properties({
textures = {"better_fauna_sheep.png^better_fauna_sheep_wool.png"},
})
end
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end
end,
on_activate = function(self, staticdata, dtime_s)
better_fauna.on_activate(self, staticdata, dtime_s)
self.dye_color = mobkit.recall(self, "dye_color") or "white"
self.dye_hex = mobkit.recall(self, "dye_hex") or ""
if self.dye_color ~= "white"
and not self.gotten then
self.object:set_properties({
textures = {"better_fauna_sheep.png^(better_fauna_sheep_wool.png^[colorize:" .. self.dye_hex .. ")"},
})
end
if self.gotten then
self.object:set_properties({
textures = {"better_fauna_sheep.png"},
})
end
end,
on_rightclick = function(self, clicker)
if better_fauna.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, false)
mob_core.nametag(self, clicker, true)
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local name = clicker:get_player_name()
if itemname == "mobs:shears"
and not self.gotten
and not self.child then
if not minetest.get_modpath("wool") then
return
end
local obj = minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:" .. self.dye_color .. " " .. math.random(1, 3) )
)
self.gotten = mobkit.remember(self, "gotten", true)
self.dye_color = mobkit.remember(self, "dye_color", "white")
self.dye_hex = mobkit.remember(self, "dye_hex", "#abababc000")
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"better_fauna_sheep.png"},
})
end
for _, color in ipairs(palette) do
if itemname:find("dye:")
and not self.gotten
and not self.child then
local dye = string.split(itemname, ":")[2]
if color[1] == dye then
self.dye_color = mobkit.remember(self, "dye_color", color[1])
self.dye_hex = mobkit.remember(self, "dye_hex", color[3])
self.drops = {
{name = "better_fauna:mutton_raw", chance = 1, min = 1, max = 4},
{name = "wool:"..self.dye_color, chance = 2, min = 1, max = 2},
}
self.object:set_properties({
textures = {"better_fauna_sheep.png^(better_fauna_sheep_wool.png^[colorize:" .. color[3] .. ")"},
})
if not mobs.is_creative(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mobkit.clear_queue_high(self)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
better_fauna.hq_sporadic_flee(self, 10, puncher)
end,
})
mob_core.register_spawn_egg("better_fauna:sheep", "f4e6cf", "e1ca9b")
mob_core.register_spawn({
name = "better_fauna:sheep",
nodes = {"default:dirt_with_grass"},
min_light = 0,
max_light = 15,
min_height = -31000,
max_height = 31000,
min_rad = 24,
max_rad = 256,
group = 6
}, 2, 8)
minetest.register_craftitem("better_fauna:mutton_raw", {
description = "Raw Mutton",
inventory_image = "better_fauna_mutton_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2},
})
minetest.register_craftitem("better_fauna:mutton_cooked", {
description = "Cooked Mutton",
inventory_image = "better_fauna_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "better_fauna:mutton_raw",
output = "better_fauna:mutton_cooked",
})