mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-19 06:11:25 +00:00
1810 lines
47 KiB
Lua
1810 lines
47 KiB
Lua
---------------
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-- Behaviors --
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---------------
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-- Math --
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local abs = math.abs
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local atan2 = math.atan2
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local ceil = math.ceil
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local cos = math.cos
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local min = math.min
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local max = math.max
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local pi = math.pi
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local pi2 = pi * 2
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local sin = math.sin
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local rad = math.rad
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local random = math.random
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local function diff(a, b) -- Get difference between 2 angles
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return atan2(sin(b - a), cos(b - a))
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end
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local function clamp(val, minn, maxn)
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if val < minn then
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val = minn
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elseif maxn < val then
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val = maxn
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end
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return val
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end
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-- Vector --
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local vec_dir = vector.direction
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local vec_dist = vector.distance
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local vec_dot = vector.dot
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local vec_divide = vector.divide
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local vec_normal = vector.normalize
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local vec_round = vector.round
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local vec_sub = vector.subtract
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local vec_add = vector.add
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local vec_multi = vector.multiply
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local dir2yaw = minetest.dir_to_yaw
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local yaw2dir = minetest.yaw_to_dir
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-----------------
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-- Local Tools --
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-----------------
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local farming_enabled = minetest.get_modpath("farming") and farming.registered_plants
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if farming_enabled then
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_nodes) do
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local item_string = name:sub(1, #name - 2)
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local item_name = item_string:split(":")[2]
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local growth_stage = tonumber(name:sub(-1)) or 1
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if farming.registered_plants[item_string]
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or farming.registered_plants[item_name] then
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def.groups.crop = growth_stage
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end
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minetest.register_node(":" .. name, def)
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end
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end)
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end
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local animate_player = {}
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if minetest.get_modpath("default")
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and minetest.get_modpath("player_api") then
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animate_player = player_api.set_animation
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elseif minetest.get_modpath("mcl_player") then
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animate_player = mcl_player.player_set_animation
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end
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local function add_break_particle(pos)
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pos = vec_round(pos)
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local def = creatura.get_node_def(pos)
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local texture = (def.tiles and def.tiles[1]) or def.inventory_image
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texture = texture .. "^[resize:8x8"
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minetest.add_particlespawner({
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amount = 6,
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time = 0.1,
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minpos = {
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x = pos.x,
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y = pos.y - 0.49,
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z = pos.z
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},
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maxpos = {
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x = pos.x,
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y = pos.y - 0.49,
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z = pos.z
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},
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=0, y=-5, z=0},
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maxacc = {x=0, y=-9, z=0},
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minexptime = 1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = texture,
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})
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end
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local function get_group_positions(self)
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local objects = creatura.get_nearby_objects(self, self.name)
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local group = {}
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for _, object in ipairs(objects) do
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local obj_pos = object and object:get_pos()
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if obj_pos then table.insert(group, obj_pos) end
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end
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return group
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end
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local function calc_altitude(self, pos2)
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local height_half = self.height * 0.5
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local center_y = pos2.y + height_half
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local calc_pos = {x = pos2.x, y = center_y, z = pos2.z}
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local range = (height_half + 2)
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local offset = {x = 0, y = range, z = 0}
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local ceil_pos, floor_pos = vec_add(calc_pos, offset), vec_sub(calc_pos, offset)
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local ray_up = minetest.raycast(calc_pos, ceil_pos, false, true):next()
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local ray_down = minetest.raycast(calc_pos, floor_pos, false, true):next()
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ceil_pos = (ray_up and ray_up.above) or ceil_pos
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floor_pos = (ray_down and ray_down.above) or floor_pos
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local dist_up = ceil_pos.y - center_y
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local dist_down = floor_pos.y - center_y
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local altitude = (dist_up + dist_down) / 2
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return ((calc_pos.y + altitude) - center_y) / range * 2
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end
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local function calc_steering_and_lift(self, pos, pos2, dir, steer_method)
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local steer_to = creatura.calc_steering(self, pos2, steer_method or creatura.get_context_small)
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pos2 = vector.add(pos, steer_to)
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local lift = creatura.get_avoidance_lift(self, pos2, 2)
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steer_to.y = (lift ~= 0 and lift) or dir.y
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return steer_to
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end
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local function calc_steering_and_lift_aquatic(self, pos, pos2, dir, steer_method)
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local steer_to = creatura.calc_steering(self, pos2, steer_method or creatura.get_context_small_aquatic)
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local lift = creatura.get_avoidance_lift_aquatic(self, vector.add(pos, steer_to), 2)
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steer_to.y = (lift ~= 0 and lift) or dir.y
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return steer_to
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end
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local function get_obstacle(pos, water)
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local pos2 = {x = pos.x, y = pos.y, z = pos.z}
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local n_def = creatura.get_node_def(pos2)
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if n_def.walkable
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or (water and (n_def.groups.liquid or 0) > 0) then
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pos2.y = pos.y + 1
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n_def = creatura.get_node_def(pos2)
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local col_max = n_def.walkable or (water and (n_def.groups.liquid or 0) > 0)
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pos2.y = pos.y - 1
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local col_min = col_max and (n_def.walkable or (water and (n_def.groups.liquid or 0) > 0))
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if col_min then
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return pos
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else
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pos2.y = pos.y + 1
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return pos2
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end
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end
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end
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function animalia.get_steering_context(self, goal, steer_dir, interest, danger, range)
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local pos = self.object:get_pos()
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if not pos then return end
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pos = vector.round(pos)
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local width = self.width or 0.5
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local check_pos = vec_add(pos, steer_dir)
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local collision = get_obstacle(check_pos)
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local unsafe_pos = not collision and not self:is_pos_safe(check_pos) and check_pos
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if collision
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or unsafe_pos then
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local dir2goal = vec_normal(vec_dir(pos, goal))
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local dir2col = vec_normal(vec_dir(pos, collision or unsafe_pos))
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local dist2col = vec_dist(pos, collision or unsafe_pos) - width
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local dot_score = vec_dot(dir2col, dir2goal)
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local dist_score = (range - dist2col) / range
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interest = interest - dot_score
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danger = dist_score
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end
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return interest, danger
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end
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--------------
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-- Movement --
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--------------
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-- Obstacle Avoidance
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function animalia.obstacle_avoidance(self, goal, water)
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local steer_method = water and creatura.get_context_small_aquatic or animalia.get_steering_context
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local dir = creatura.calc_steering(self, goal, steer_method)
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local lift_method = water and creatura.get_avoidance_lift_aquatic or creatura.get_avoidance_lift
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local lift = lift_method(self, vec_add(self.stand_pos, dir), 2)
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dir.y = (lift ~= 0 and lift) or dir.y
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return dir
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end
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-- Methods
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creatura.register_movement_method("animalia:fly_wide", function(self)
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local steer_to
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local steer_int = 0
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self:set_gravity(0)
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local function func(_self, goal, speed_factor)
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local pos = _self.object:get_pos()
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if not pos or not goal then return end
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if vec_dist(pos, goal) < clamp(self.width, 0.5, 1) then
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_self:halt()
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return true
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end
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-- Calculate Movement
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local turn_rate = 2.5
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local speed = abs(_self.speed or 2) * speed_factor or 0.5
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steer_int = (steer_int > 0 and steer_int - _self.dtime) or 1 / math.max(speed, 1)
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steer_to = (steer_int <= 0 and creatura.calc_steering(_self, goal)) or steer_to
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local dir = steer_to or vec_dir(pos, goal)
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local altitude = calc_altitude(self, vec_add(pos, dir))
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dir.y = (altitude ~= 0 and altitude) or dir.y
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if vector.dot(dir, yaw2dir(_self.object:get_yaw())) > 0.2 then -- Steer faster for major obstacles
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turn_rate = 5
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end
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-- Apply Movement
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_self:turn_to(dir2yaw(dir), turn_rate)
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_self:set_forward_velocity(speed)
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_self:set_vertical_velocity(speed * dir.y)
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end
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return func
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end)
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-- Steering Methods
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creatura.register_movement_method("animalia:steer", function(self)
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local steer_to
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local steer_int = 0
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local radius = 2 -- Arrival Radius
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self:set_gravity(-9.8)
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local function func(_self, goal, speed_factor)
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-- Vectors
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local pos = self.object:get_pos()
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if not pos or not goal then return end
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local dist = vector.distance(pos, goal)
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local dir = vector.direction(pos, goal)
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-- Movement Params
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local vel = self.speed * speed_factor
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local turn_rate = self.turn_rate
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local mag = math.min(radius - ((radius - dist) / 1), 1)
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vel = vel * mag
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-- Steering
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steer_int = (steer_int > 0 and steer_int - _self.dtime) or 1 / math.max(vel, 1)
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steer_to = steer_int <= 0 and animalia.obstacle_avoidance(_self, goal) or steer_to
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-- Apply Movement
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_self:turn_to(minetest.dir_to_yaw(steer_to or dir), turn_rate)
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_self:set_forward_velocity(vel)
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end
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return func
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end)
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creatura.register_movement_method("animalia:steer_no_gravity", function(self)
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local steer_to
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local steer_int = 0
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local radius = 2 -- Arrival Radius
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self:set_gravity(0)
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local function func(_self, goal, speed_factor)
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-- Vectors
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local pos = self.object:get_pos()
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if not pos or not goal then return end
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local dist = vector.distance(pos, goal)
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local dir = vector.direction(pos, goal)
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-- Movement Params
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local vel = self.speed * speed_factor
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local turn_rate = self.turn_rate
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local mag = min(radius - ((radius - dist) / 1), 1)
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vel = vel * mag
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-- Steering
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steer_int = (steer_int > 0 and steer_int - _self.dtime) or 1 / max(vel, 1)
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steer_to = steer_int <= 0 and animalia.obstacle_avoidance(_self, goal, _self.max_breath == 0) or steer_to
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-- Apply Movement
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_self:turn_to(minetest.dir_to_yaw(steer_to or dir), turn_rate)
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_self:set_forward_velocity(vel)
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_self:set_vertical_velocity(dir.y * vel)
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end
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return func
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end)
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-- Simple Methods
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creatura.register_movement_method("animalia:move", function(self)
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local radius = 2 -- Arrival Radius
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self:set_gravity(-9.8)
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local function func(_self, goal, speed_factor)
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-- Vectors
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local pos = self.object:get_pos()
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if not pos or not goal then return end
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local dist = vector.distance(pos, goal)
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local dir = vector.direction(pos, goal)
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-- Movement Params
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local vel = self.speed * speed_factor
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local turn_rate = self.turn_rate
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local mag = math.min(radius - ((radius - dist) / 1), 1)
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vel = vel * mag
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-- Apply Movement
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_self:turn_to(minetest.dir_to_yaw(dir), turn_rate)
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_self:set_forward_velocity(vel)
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end
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return func
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end)
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creatura.register_movement_method("animalia:move_no_gravity", function(self)
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local radius = 2 -- Arrival Radius
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self:set_gravity(0)
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local function func(_self, goal, speed_factor)
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-- Vectors
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local pos = self.object:get_pos()
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if not pos or not goal then return end
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local dist = vector.distance(pos, goal)
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local dir = vector.direction(pos, goal)
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-- Movement Params
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local vel = self.speed * speed_factor
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local turn_rate = self.turn_rate
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local mag = math.min(radius - ((radius - dist) / 1), 1)
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vel = vel * mag
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-- Apply Movement
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_self:turn_to(minetest.dir_to_yaw(dir), turn_rate)
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_self:set_forward_velocity(vel)
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_self:set_vertical_velocity(vel * dir.y)
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end
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return func
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end)
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-------------
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-- Actions --
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-------------
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function animalia.action_walk(self, time, speed, animation, pos2)
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local timeout = time or 3
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local speed_factor = speed or 0.5
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local anim = animation or "walk"
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local wander_radius = 2
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local dir = pos2 and vec_dir(self.stand_pos, pos2)
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local function func(mob)
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local pos, yaw = mob.object:get_pos(), mob.object:get_yaw()
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if not pos or not yaw then return true end
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dir = pos2 and vec_dir(pos, pos2) or minetest.yaw_to_dir(yaw)
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local wander_point = vec_add(pos, vec_multi(dir, wander_radius + 0.5))
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local goal = vec_add(wander_point, vec_multi(minetest.yaw_to_dir(random(pi2)), wander_radius))
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local safe = true
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if mob.max_fall then
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safe = mob:is_pos_safe(goal)
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end
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if timeout <= 0
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or not safe
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or mob:move_to(goal, "animalia:steer", speed_factor) then
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mob:halt()
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return true
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end
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timeout = timeout - mob.dtime
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if timeout <= 0 then return true end
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mob:animate(anim)
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end
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self:set_action(func)
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end
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function animalia.action_soar(self, pos2, timeout, speed_factor)
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local timer = timeout or 4
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local center = pos2
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local function func(_self)
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local pos, vel = _self.object:get_pos(), _self.object:get_velocity()
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if not pos then return end
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timer = timer - _self.dtime
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if timer <= 0 then return true end
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if abs(pos.y - pos2.y) < 2 then
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center.y = center.y - self.dtime * 0.5
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else
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center.y = pos2.y
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end
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_self:move_to(center, "animalia:fly_wide", speed_factor or 0.5)
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local anim
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if vel.y > 0 then
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anim = "fly"
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else
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anim = "glide"
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end
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_self:animate(anim)
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end
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self:set_action(func)
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end
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function animalia.action_pursue(self, target, timeout, method, speed_factor, anim)
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local timer = timeout or 4
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local goal
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local function func(_self)
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local target_alive, line_of_sight, tgt_pos = _self:get_target(target)
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if not target_alive then
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return true
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end
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goal = goal or tgt_pos
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timer = timer - _self.dtime
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self:animate(anim or "walk")
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local safe = true
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if _self.max_fall
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and _self.max_fall > 0 then
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local pos = self.object:get_pos()
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if not pos then return end
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safe = _self:is_pos_safe(goal)
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end
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if line_of_sight
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and vec_dist(goal, tgt_pos) > 3 then
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goal = tgt_pos
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end
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if timer <= 0
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or not safe
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or _self:move_to(goal, method or "creatura:obstacle_avoidance", speed_factor or 0.5) then
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return true
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end
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end
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self:set_action(func)
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end
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function animalia.action_pursue_glide(self, target, timeout, method, speed_factor, anim)
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local timer = timeout or 4
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local goal
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local speed_x = speed_factor
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local function func(_self)
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local target_alive, line_of_sight, tgt_pos = _self:get_target(target)
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if not target_alive then
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return true
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end
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goal = goal or tgt_pos
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timer = timer - _self.dtime
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self:animate(anim or "walk")
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if line_of_sight
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and vec_dist(goal, tgt_pos) > 3 then
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goal = tgt_pos
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end
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local vel = self.object:get_velocity()
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if vel.y < 0 and speed_x < speed_factor + 0.5 then speed_x = speed_x + self.dtime * 0.5 end
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if vel.y >= 0 and speed_x > speed_factor then speed_x = speed_x - self.dtime * 0.25 end
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if timer <= 0
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or _self:move_to(goal, method or "animalia:steer_no_gravity", speed_x) then
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return true
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end
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end
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self:set_action(func)
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end
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function animalia.action_flight_attack(self, target, timeout)
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timeout = timeout or 12
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local punch_init = false
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local timer = timeout
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local sight_timeout = timeout * 0.5
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local cooldown = 0
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local speed_x = 0.5
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local goal
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local function func(_self)
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local pos = _self.stand_pos
|
|
if timer <= 0 then return true end
|
|
local target_alive, los, tgt_pos = _self:get_target(target)
|
|
if not target_alive then return true end
|
|
if not los then
|
|
sight_timeout = sight_timeout - self._dtime
|
|
if sight_timeout <= 0 then
|
|
return true
|
|
end
|
|
else
|
|
sight_timeout = timeout * 0.5
|
|
end
|
|
local dist = vec_dist(pos, tgt_pos)
|
|
|
|
if dist > 32 then return true end
|
|
|
|
local vel = self.object:get_velocity()
|
|
if vel.y < 0 and speed_x < 1 then speed_x = speed_x + self.dtime * 0.5 end
|
|
if vel.y >= 0 and speed_x > 0.5 then speed_x = speed_x - self.dtime end
|
|
|
|
if punch_init then
|
|
local anim = _self:animate("fly_punch", "fly")
|
|
if anim == "fly" then
|
|
punch_init = false
|
|
end
|
|
else
|
|
if speed_x > 0.6 then
|
|
_self:animate("glide")
|
|
else
|
|
_self:animate("fly")
|
|
end
|
|
end
|
|
|
|
if cooldown > 0 then
|
|
goal = goal or _self:get_wander_pos_3d(3, 6, nil, 1)
|
|
cooldown = cooldown - _self.dtime
|
|
else
|
|
goal = nil
|
|
cooldown = 0
|
|
end
|
|
|
|
if goal
|
|
and _self:move_to(goal, "animalia:steer_no_gravity", speed_x) then
|
|
goal = nil
|
|
end
|
|
|
|
if not goal
|
|
and _self:move_to(tgt_pos, "animalia:steer_no_gravity", speed_x) then
|
|
if dist < _self.width + 1 then
|
|
_self:punch_target(target)
|
|
cooldown = timeout / 3
|
|
punch_init = true
|
|
end
|
|
end
|
|
|
|
timer = timer - _self.dtime
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_dive_attack(self, target, timeout)
|
|
timeout = timeout or 12
|
|
local timer = timeout
|
|
local width = self.width or 0.5
|
|
local punch_init = false
|
|
local anim
|
|
local function func(_self)
|
|
-- Tick down timers
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then return true end
|
|
|
|
-- Get positions
|
|
local pos = _self.stand_pos
|
|
local tgt_pos = target and target:get_pos()
|
|
if not tgt_pos then return true end
|
|
local dist = vec_dist(pos, tgt_pos)
|
|
|
|
if punch_init then
|
|
anim = _self:animate("fly_punch", "fly")
|
|
if anim == "fly" then return true end
|
|
else
|
|
anim = _self:animate("fly")
|
|
end
|
|
|
|
if dist > width + 1 then
|
|
local method = "animalia:move_no_gravity"
|
|
if dist > 4 then
|
|
method = "animalia:steer_no_gravity"
|
|
end
|
|
_self:move_to(tgt_pos, method, 1)
|
|
elseif not punch_init then
|
|
_self:punch_target(target)
|
|
punch_init = true
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_wander_fly(self, timer, pos2)
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
local goal
|
|
local steer_to
|
|
local width = ceil(self.width or 1) * 2
|
|
local check_timer = 0.25
|
|
timer = timer or 2
|
|
pos2 = pos2 or {
|
|
x = pos.x + random(width, -width),
|
|
y = pos.y + random(width, -width),
|
|
z = pos.z + random(width, -width)
|
|
}
|
|
local function func(_self)
|
|
pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local dir = vec_dir(pos, pos2)
|
|
goal = goal or vector.add(pos, dir)
|
|
|
|
-- Tick down timers
|
|
timer = timer - _self.dtime
|
|
check_timer = (check_timer <= 0 and 0.25) or check_timer - _self.dtime
|
|
|
|
-- Calculate movement
|
|
steer_to = (check_timer > 0 and steer_to) or calc_steering_and_lift(_self, pos, goal, dir)
|
|
goal = vec_add(pos, vec_multi(steer_to, self.width + 1))
|
|
|
|
if timer <= 0
|
|
or _self:move_to(goal, "animalia:move_no_gravity", 0.5) then
|
|
_self:halt()
|
|
return true
|
|
end
|
|
_self:animate("fly")
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_move_boid(self, pos2, timeout, method, speed_factor, anim, steer_method)
|
|
steer_method = steer_method or calc_steering_and_lift
|
|
timeout = timeout or 2
|
|
local timer = timeout
|
|
local check_timer = timeout / 6
|
|
local max_fall = (self.max_fall or 0) > 0 and self.max_fall
|
|
local steer_to
|
|
local goal
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local dir = vec_dir(pos, pos2)
|
|
goal = goal or vector.add(pos, dir)
|
|
|
|
-- Tick down timers
|
|
timer = timer - _self.dtime
|
|
check_timer = (check_timer <= 0 and timeout / 6) or check_timer - _self.dtime
|
|
|
|
-- Check if goal is safe
|
|
local safe = true
|
|
|
|
if max_fall then
|
|
safe = _self:is_pos_safe(goal)
|
|
end
|
|
|
|
-- Calculate movement
|
|
local boid_dir = creatura.get_boid_dir(_self)
|
|
if boid_dir then
|
|
boid_dir.y = boid_dir.y + dir.y / 2
|
|
goal = vec_add(pos, vec_multi(boid_dir, self.width + 1))
|
|
if max_fall then
|
|
goal = creatura.get_ground_level(goal, 2)
|
|
end
|
|
end
|
|
|
|
local median_dir = boid_dir and steer_to and vec_divide(vec_add(boid_dir, steer_to), 2)
|
|
steer_to = (check_timer > 0 and median_dir) or steer_method(_self, pos, goal, boid_dir or dir)
|
|
goal = vec_add(pos, vec_multi(steer_to, self.width + 1))
|
|
|
|
-- Apply movement/end function when goal is met
|
|
if timer <= 0
|
|
or not safe
|
|
or _self:move_to(goal or pos2, method or "creatura:obstacle_avoidance", speed_factor or 0.5) then
|
|
return true
|
|
end
|
|
_self:animate(anim or "walk")
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_float(self, time, anim)
|
|
local timer = time
|
|
local function func(_self)
|
|
_self:set_gravity(-0.14)
|
|
_self:halt()
|
|
_self:animate(anim or "foat")
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_cling(self, time)
|
|
local timer = time
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
pos.y = pos.y + 1
|
|
if not creatura.get_node_def(pos).walkable then
|
|
self:forget("home_position")
|
|
self.home_position = nil
|
|
return
|
|
end
|
|
local function func(_self)
|
|
_self:set_gravity(0)
|
|
_self:halt()
|
|
_self:set_vertical_velocity(1)
|
|
_self:set_forward_velocity(0)
|
|
_self:animate("cling")
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_punch(self, target)
|
|
local jump_init = false
|
|
local punch_init = false
|
|
local timeout = 2
|
|
local is_animated = self.animations["punch"] ~= nil
|
|
local function func(_self)
|
|
local tgt_alive, _, tgt_pos = _self:get_target(target)
|
|
if not tgt_alive and (not punch_init or not is_animated) then return true end
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local dir = vec_dir(pos, tgt_pos)
|
|
if not jump_init
|
|
and _self.touching_ground then
|
|
_self.object:add_velocity({x = dir.x * 3, y = 2, z = dir.z * 3})
|
|
jump_init = true
|
|
end
|
|
timeout = timeout - _self.dtime
|
|
if timeout <= 0 then return true end
|
|
local dist = vec_dist(pos, tgt_pos)
|
|
if dist < _self.width + 1
|
|
and not punch_init then
|
|
_self:punch_target(target)
|
|
local knockback = minetest.calculate_knockback(
|
|
target, self.object, 1.0,
|
|
{damage_groups = {fleshy = self.damage}},
|
|
dir, 2.0, self.damage
|
|
)
|
|
target:add_velocity({x = dir.x * knockback, y = dir.y * knockback, z = dir.z * knockback})
|
|
if not is_animated then return true end
|
|
punch_init = true
|
|
end
|
|
if is_animated then
|
|
if _self:animate("punch", "stand") == "stand" then return true end
|
|
end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_melee(self, target)
|
|
local stage = 1
|
|
local is_animated = self.animations["punch"] ~= nil
|
|
local timeout = 1
|
|
|
|
local function func(mob)
|
|
local target_pos = target and target:get_pos()
|
|
if not target_pos then return true end
|
|
|
|
local pos = mob.stand_pos
|
|
local dist = vec_dist(pos, target_pos)
|
|
local dir = vec_dir(pos, target_pos)
|
|
|
|
local anim = is_animated and mob:animate("punch", "stand")
|
|
|
|
if stage == 1 then
|
|
mob.object:add_velocity({x = dir.x * 3, y = 2, z = dir.z * 3})
|
|
|
|
stage = 2
|
|
end
|
|
|
|
if stage == 2
|
|
and dist < mob.width + 1 then
|
|
mob:punch_target(target)
|
|
local knockback = minetest.calculate_knockback(
|
|
target, mob.object, 1.0,
|
|
{damage_groups = {fleshy = mob.damage}},
|
|
dir, 2.0, mob.damage
|
|
)
|
|
target:add_velocity({x = dir.x * knockback, y = dir.y * knockback, z = dir.z * knockback})
|
|
|
|
stage = 3
|
|
end
|
|
|
|
if stage == 3
|
|
and (not is_animated
|
|
or anim == "stand") then
|
|
return true
|
|
end
|
|
|
|
timeout = timeout - mob.dtime
|
|
if timeout <= 0 then return true end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
function animalia.action_punch_aoe(self, target)
|
|
local punch_init = false
|
|
local anim = self.animations["punch_aoe"]
|
|
local anim_len = (anim.range.y - anim.range.x) / anim.speed
|
|
local timeout = anim_len
|
|
local function func(_self)
|
|
local tgt_alive, _, tgt_pos = _self:get_target(target)
|
|
if not tgt_alive then return true end
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
_self:halt()
|
|
_self:animate("punch_aoe")
|
|
local dist = vec_dist(pos, tgt_pos)
|
|
timeout = timeout - _self.dtime
|
|
if not punch_init
|
|
and dist < _self.width + 1
|
|
and timeout < anim_len * 0.5 then
|
|
_self:punch_target(target)
|
|
punch_init = true
|
|
end
|
|
if timeout <= 0 then _self:animate("stand") return true end
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
local cling_offsets = {
|
|
{x = 0, y = 1, z = 0}, -- Ceiling is prioritized
|
|
{x = 1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = 1},
|
|
{x = -1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = -1}
|
|
}
|
|
|
|
function animalia.action_idle(self, var, dur, anim)
|
|
var = var or "stand"
|
|
dur = dur or 1
|
|
anim = anim or "stand"
|
|
|
|
if var == "stand" then
|
|
self:set_gravity(-9.8)
|
|
else
|
|
self:set_gravity(0)
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
|
|
local cling_pos
|
|
|
|
if var == "cling" then -- Cling to wall or ceiling
|
|
for _, v in ipairs(cling_offsets) do
|
|
cling_pos = vector.add(pos, vector.multiply(v, self.width + 0.5))
|
|
|
|
if not creatura.get_node_def(cling_pos).walkable then
|
|
cling_pos = nil
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local function func(ent)
|
|
if cling_pos then
|
|
ent.object:set_velocity(vector.direction(pos, cling_pos))
|
|
end
|
|
|
|
if ent.in_liquid
|
|
and var == "float" then
|
|
ent:set_vertical_velocity(0.5)
|
|
end
|
|
|
|
dur = dur - ent.dtime
|
|
if dur <= 0 then return true end
|
|
|
|
ent:animate(anim)
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
-- Experimental
|
|
|
|
function animalia.action_swim(self, time, speed, animation, pos2)
|
|
local timeout = time or 3
|
|
local speed_factor = speed or 0.5
|
|
local anim = animation or "swim"
|
|
|
|
local wander_radius = 2
|
|
|
|
local dir = pos2 and vec_dir(self.stand_pos, pos2)
|
|
local function func(mob)
|
|
local pos, yaw = mob.object:get_pos(), mob.object:get_yaw()
|
|
if not pos or not yaw then return true end
|
|
|
|
dir = pos2 and vec_dir(pos, pos2) or minetest.yaw_to_dir(yaw)
|
|
dir.y = random(-10, 10) * 0.1
|
|
|
|
local wander_point = vec_add(pos, vec_multi(dir, wander_radius + 0.5))
|
|
local goal = vec_add(wander_point, vec_multi(minetest.yaw_to_dir(random(pi2)), wander_radius))
|
|
|
|
if timeout <= 0
|
|
or mob:move_to(goal, "animalia:steer_no_gravity", speed_factor) then
|
|
mob:halt()
|
|
return true
|
|
end
|
|
|
|
timeout = timeout - mob.dtime
|
|
if timeout <= 0 then return true end
|
|
|
|
mob:animate(anim)
|
|
end
|
|
self:set_action(func)
|
|
end
|
|
|
|
---------------
|
|
-- Utilities --
|
|
---------------
|
|
|
|
creatura.register_utility("animalia:idle", function(self, timeout, anim)
|
|
local timer = timeout or 1
|
|
local init = false
|
|
local function func(_self)
|
|
if not init then
|
|
creatura.action_idle(_self, timeout, anim)
|
|
end
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:die", function(self)
|
|
local timer = 1.5
|
|
local init = false
|
|
local function func(_self)
|
|
if not init then
|
|
_self:play_sound("death")
|
|
creatura.action_fallover(_self)
|
|
init = true
|
|
end
|
|
timer = timer - _self.dtime
|
|
if timer <= 0 then
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
minetest.add_particlespawner({
|
|
amount = 8,
|
|
time = 0.25,
|
|
minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
|
|
maxpos = {x = pos.x + 0.1, y = pos.y + 0.1, z = pos.z + 0.1},
|
|
minacc = {x = 0, y = 2, z = 0},
|
|
maxacc = {x = 0, y = 3, z = 0},
|
|
minvel = {x = random(-1, 1), y = -0.25, z = random(-1, 1)},
|
|
maxvel = {x = random(-2, 2), y = -0.25, z = random(-2, 2)},
|
|
minexptime = 0.75,
|
|
maxexptime = 1,
|
|
minsize = 4,
|
|
maxsize = 4,
|
|
texture = "creatura_smoke_particle.png",
|
|
animation = {
|
|
type = 'vertical_frames',
|
|
aspect_w = 4,
|
|
aspect_h = 4,
|
|
length = 1,
|
|
},
|
|
glow = 1
|
|
})
|
|
creatura.drop_items(_self)
|
|
_self.object:remove()
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:swim_to_land", function(self)
|
|
local init = false
|
|
local tpos = nil
|
|
local function func(_self)
|
|
if not init then
|
|
for i = 1, 359, 15 do
|
|
local yaw = rad(i)
|
|
local dir = yaw2dir(yaw)
|
|
tpos = animalia.find_collision(_self, dir)
|
|
if tpos then
|
|
local node = minetest.get_node({x = tpos.x, y = tpos.y + 1, z = tpos.z})
|
|
if node.name == "air" then
|
|
break
|
|
else
|
|
tpos = nil
|
|
end
|
|
end
|
|
end
|
|
init = true
|
|
end
|
|
if tpos then
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local yaw = _self.object:get_yaw()
|
|
local tyaw = minetest.dir_to_yaw(vec_dir(pos, tpos))
|
|
if abs(tyaw - yaw) > 0.1 then
|
|
_self:turn_to(tyaw, 12)
|
|
end
|
|
_self:set_gravity(-9.8)
|
|
_self:set_forward_velocity(_self.speed * 0.66)
|
|
_self:animate("walk")
|
|
if vec_dist(pos, tpos) < 1
|
|
or (not _self.in_liquid
|
|
and _self.touching_ground) then
|
|
return true
|
|
end
|
|
else
|
|
_self.liquid_recovery_cooldown = 5
|
|
return true
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- WIP
|
|
|
|
-- Wandering
|
|
|
|
creatura.register_utility("animalia:wander", function(self)
|
|
local idle_max = 4
|
|
local move_chance = 3
|
|
local graze_chance = 16
|
|
|
|
--local iter = 1
|
|
local range = self.tracking_range
|
|
|
|
local center
|
|
local function func(mob)
|
|
local pos = mob.stand_pos
|
|
|
|
if mob:timer(2) then
|
|
--iter = iter < 3 and iter + 1 or 1 -- Iterate to 3, then reset to 1
|
|
|
|
-- Grazing Behavior
|
|
if mob.is_grazing_mob
|
|
and random(graze_chance) < 2 then
|
|
local yaw = mob.object:get_yaw()
|
|
if not yaw then return true end
|
|
|
|
local turf_pos = {
|
|
x = pos.x + -sin(yaw) * mob.width,
|
|
y = pos.y - 0.5,
|
|
z = pos.z + cos(yaw) * mob.width
|
|
}
|
|
|
|
if animalia.eat_turf(mob, turf_pos) then
|
|
add_break_particle(turf_pos)
|
|
creatura.action_idle(mob, 1, "eat")
|
|
end
|
|
end
|
|
|
|
-- Herding Behavior
|
|
if mob.is_herding_mob then
|
|
center = animalia.get_average_pos(get_group_positions(mob)) or pos
|
|
|
|
if vec_dist(pos, center) < range / 4 then
|
|
center = false
|
|
end
|
|
end
|
|
|
|
-- Skittish Behavior
|
|
if mob.is_skittish_mob then
|
|
local plyr = creatura.get_nearby_player(mob)
|
|
local plyr_alive, los, plyr_pos = mob:get_target(plyr)
|
|
if plyr_alive
|
|
and los then
|
|
center = vec_add(pos, vec_dir(plyr_pos, pos))
|
|
end
|
|
end
|
|
end
|
|
|
|
if not mob:get_action() then
|
|
if random(move_chance) < 2 then
|
|
animalia.action_walk(mob, 3, 0.2, "walk", center)
|
|
center = false
|
|
else
|
|
creatura.action_idle(mob, random(idle_max), "stand")
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:aerial_wander", function(self)
|
|
local function func(_self)
|
|
if not _self:get_action() then
|
|
local max_boids = self.max_boids or 0
|
|
if max_boids > 0 then
|
|
local pos2 = _self:get_wander_pos(1, 2)
|
|
animalia.action_move_boid(_self, pos2, 4, "animalia:move_no_gravity", 1, "fly")
|
|
else
|
|
animalia.action_wander_fly(_self, 2)
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:aquatic_wander_school", function(self)
|
|
local center = self.object:get_pos()
|
|
if not center then return end
|
|
local center_tick = 0
|
|
local water_nodes = minetest.find_nodes_in_area(vec_sub(center, 4), vec_add(center, 4), {"group:water"})
|
|
local steer_method = calc_steering_and_lift_aquatic
|
|
local function func(_self)
|
|
if #water_nodes < 1 then
|
|
if _self.is_aquatic_mob then
|
|
creatura.action_idle(_self, 1, "flop")
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
if #water_nodes < 10 then
|
|
center_tick = center_tick - 1
|
|
if center_tick <= 0 then
|
|
center_tick = 30
|
|
end
|
|
center = self.object:get_pos()
|
|
if not center then return end
|
|
water_nodes = minetest.find_nodes_in_area(vec_sub(center, 4), vec_add(center, 4), {"group:water"})
|
|
end
|
|
|
|
if not _self:get_action() then
|
|
if _self.is_aquatic_mob
|
|
and not _self.in_liquid then
|
|
creatura.action_idle(_self, 1, "flop")
|
|
return
|
|
end
|
|
|
|
local pos2 = water_nodes[random(#water_nodes)]
|
|
animalia.action_move_boid(_self, pos2, 3, "animalia:move_no_gravity", 1, "swim", steer_method)
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:aquatic_wander", function(self)
|
|
local center = self.object:get_pos()
|
|
if not center then return end
|
|
local center_tick = 0
|
|
local move_chance = 3
|
|
local idle_duration = 3
|
|
local water_nodes = minetest.find_nodes_in_area(vec_sub(center, 4), vec_add(center, 4), {"group:water"})
|
|
local function func(_self)
|
|
if #water_nodes < 1 then
|
|
if _self.is_aquatic_mob then
|
|
creatura.action_idle(_self, 1, "flop")
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
if #water_nodes < 10 then
|
|
center_tick = center_tick - 1
|
|
if center_tick <= 0 then
|
|
center_tick = 30
|
|
end
|
|
center = self.object:get_pos()
|
|
if not center then return end
|
|
water_nodes = minetest.find_nodes_in_area(vec_sub(center, 4), vec_add(center, 4), {"group:water"})
|
|
end
|
|
|
|
if not _self:get_action() then
|
|
if _self.is_aquatic_mob
|
|
and not _self.in_liquid then
|
|
creatura.action_idle(_self, 1, "flop")
|
|
return
|
|
end
|
|
|
|
if random(move_chance) < 2 then
|
|
creatura.action_move(_self, water_nodes[random(#water_nodes)], 3, "animalia:steer_no_gravity", 0.5, "swim")
|
|
else
|
|
animalia.action_float(_self, random(idle_duration), "float")
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Environment Interaction
|
|
|
|
creatura.register_utility("animalia:eat_turf", function(self)
|
|
local action_init = false
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local yaw = _self.object:get_yaw()
|
|
local dir = vec_normal(yaw2dir(yaw))
|
|
local turf_pos = {
|
|
x = pos.x + dir.x * _self.width,
|
|
y = pos.y - 0.5,
|
|
z = pos.z + dir.z * _self.width
|
|
}
|
|
if not _self:get_action() then
|
|
if action_init then return true end
|
|
for name, sub_name in pairs(_self.consumable_nodes) do
|
|
if minetest.get_node(turf_pos).name == name then
|
|
add_break_particle(turf_pos)
|
|
minetest.set_node(turf_pos, {name = sub_name})
|
|
_self.collected = _self:memorize("collected", false)
|
|
creatura.action_idle(_self, 1, "eat")
|
|
action_init = true
|
|
break
|
|
end
|
|
end
|
|
if not action_init then return true end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:run_to_pos", function(self, pos2, timeout)
|
|
timeout = timeout or 3
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
if not pos2 then return true end
|
|
if not _self:get_action() then
|
|
local anim = (_self.animations["run"] and "run") or "walk"
|
|
animalia.action_walk(_self, 1, 1, anim, pos2)
|
|
end
|
|
timeout = timeout - _self.dtime
|
|
if timeout <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:fly_to_roost", function(self)
|
|
local home = self.home_position
|
|
local roost = self.roost_action or creatura.action_idle
|
|
local is_home = self.is_roost or function(pos, home_pos)
|
|
if abs(pos.x - home_pos.x) < 0.5
|
|
and abs(pos.z - home_pos.z) < 0.5
|
|
and abs(pos.y - home_pos.y) < 0.75 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
if not home then return true end
|
|
if not _self:get_action() then
|
|
if is_home(pos, home) then
|
|
roost(_self, 1, "stand")
|
|
return
|
|
end
|
|
creatura.action_move(_self, home, 3, "animalia:steer_no_gravity", 1, "fly")
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:fly_to_land", function(self)
|
|
local landed = false
|
|
local function func(_self)
|
|
if not _self:get_action() then
|
|
if landed then return true end
|
|
if _self.touching_ground then
|
|
creatura.action_idle(_self, 0.5, "stand")
|
|
landed = true
|
|
else
|
|
local pos2 = _self:get_wander_pos_3d(3, 6)
|
|
if pos2 then
|
|
local dist2floor = creatura.sensor_floor(_self, 10, true)
|
|
pos2.y = pos2.y - dist2floor
|
|
creatura.action_move(_self, pos2, 3, "animalia:move_no_gravity", 0.6, "fly")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Object Interaction
|
|
|
|
creatura.register_utility("animalia:follow_player", function(self, player, force)
|
|
local width = self.width
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local plyr_alive, line_of_sight, plyr_pos = _self:get_target(player)
|
|
if not plyr_alive
|
|
or (not _self:follow_wielded_item(player)
|
|
and not force) then return true end
|
|
local dist = vec_dist(pos, plyr_pos)
|
|
if not _self:get_action() then
|
|
local anim = "walk"
|
|
local speed = 0.5
|
|
if dist > self.tracking_range * 0.5 then
|
|
anim = "run"
|
|
speed = 1
|
|
end
|
|
if dist > width + 2
|
|
and _self:is_pos_safe(plyr_pos) then
|
|
if dist > self.tracking_range * 0.5
|
|
or not line_of_sight then
|
|
creatura.action_move(_self, plyr_pos, 4, "creatura:pathfind", speed, anim)
|
|
else
|
|
animalia.action_pursue(_self, player, 1, "animalia:steer", speed, anim)
|
|
end
|
|
else
|
|
creatura.action_idle(_self, 1)
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:flee_from_target", function(self, target, defend)
|
|
local attention = 5
|
|
local defend_cooldown = defend and 0
|
|
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
|
|
local tgt_alive, los, tgt_pos = _self:get_target(target)
|
|
if not tgt_alive then self._puncher = nil return true end
|
|
|
|
attention = not los and attention - _self.dtime or 5
|
|
if attention <= 0 then self._puncher = nil return true end
|
|
|
|
local dist = vec_dist(pos, tgt_pos)
|
|
if dist > _self.tracking_range then self._puncher = nil return true end
|
|
|
|
defend_cooldown = defend and ((defend_cooldown > 0 and defend_cooldown - _self.dtime) or 0)
|
|
|
|
if defend
|
|
and defend_cooldown <= 0
|
|
and dist < _self.width + 1 then
|
|
animalia.action_punch_aoe(self, target)
|
|
defend_cooldown = 5
|
|
end
|
|
|
|
if not _self:get_action() then
|
|
local flee_dir = vec_dir(tgt_pos, pos)
|
|
local pos2 = _self:get_wander_pos(1, 2, flee_dir)
|
|
local anim = (_self.animations["run"] and "run") or "walk"
|
|
animalia.action_walk(_self, 1, 1, anim, pos2)
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:horse_taming", function(self)
|
|
local trust = 5
|
|
local player = self.rider
|
|
local player_props = player and player:get_properties()
|
|
if not player_props then return end
|
|
local player_size = player_props.visual_size
|
|
local mob_size = self.visual_size
|
|
local adj_size = {
|
|
x = player_size.x / mob_size.x,
|
|
y = player_size.y / mob_size.y
|
|
}
|
|
if player_size.x ~= adj_size.x then
|
|
player:set_properties({
|
|
visual_size = adj_size
|
|
})
|
|
end
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
if not player or not creatura.is_alive(player) then return true end
|
|
|
|
-- Increase Taming progress while Players view is aligned with the Horses
|
|
local yaw, plyr_yaw = _self.object:get_yaw(), player:get_look_horizontal()
|
|
local yaw_diff = abs(diff(yaw, plyr_yaw))
|
|
|
|
trust = yaw_diff < pi / 3 and trust + _self.dtime or trust - _self.dtime * 0.5
|
|
|
|
if trust >= 10 then -- Tame
|
|
_self.owner = _self:memorize("owner", player:get_player_name())
|
|
animalia.protect_from_despawn(_self)
|
|
animalia.mount(_self, player)
|
|
animalia.particle_spawner(pos, "creatura_particle_green.png", "float")
|
|
elseif trust <= 0 then -- Fail
|
|
animalia.mount(_self, player)
|
|
animalia.particle_spawner(pos, "creatura_particle_red.png", "float")
|
|
end
|
|
|
|
-- Actions
|
|
if not _self:get_action() then
|
|
if random(3) < 2 then
|
|
creatura.action_idle(_self, 0.5, "punch_aoe")
|
|
else
|
|
animalia.action_walk(_self, 2, 0.75, "run")
|
|
end
|
|
end
|
|
|
|
-- Dismount
|
|
if not player
|
|
or player:get_player_control().sneak then
|
|
animalia.mount(_self, player)
|
|
return true
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:attack_target", function(self, target)
|
|
local has_attacked = false
|
|
local has_warned = not self.warn_before_attack
|
|
local function func(mob)
|
|
local target_alive, _, target_pos = mob:get_target(target)
|
|
if not target_alive then return true end
|
|
|
|
local pos = mob.object:get_pos()
|
|
if not pos then return true end
|
|
|
|
if not mob:get_action() then
|
|
if has_attacked then return true, 2 end
|
|
|
|
local dist = vec_dist(pos, target_pos)
|
|
|
|
if dist > mob.width + 1 then
|
|
if not has_warned
|
|
and dist > mob.width + 2 then
|
|
local yaw = mob.object:get_yaw()
|
|
local yaw_to_target = minetest.dir_to_yaw(vec_dir(pos, target_pos))
|
|
|
|
if abs(diff(yaw, yaw_to_target)) > pi / 2 then
|
|
animalia.action_pursue(mob, target)
|
|
else
|
|
creatura.action_idle(mob, 0.5, "warn")
|
|
end
|
|
return
|
|
else
|
|
animalia.action_pursue(mob, target, 0.5)
|
|
end
|
|
else
|
|
animalia.action_melee(mob, target)
|
|
has_attacked = true
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:breed", function(self)
|
|
local mate
|
|
|
|
local timer = 0
|
|
local function func(mob)
|
|
mate = mate or animalia.get_nearby_mate(mob, mob.name)
|
|
if not mate then return true end
|
|
|
|
local pos, target_pos = mob.object:get_pos(), mate and mate:get_pos()
|
|
if not pos or not target_pos then return true end
|
|
|
|
local dist = vec_dist(pos, target_pos)
|
|
timer = dist < mob.width + 0.5 and timer + mob.dtime or timer
|
|
|
|
if timer > 2 then
|
|
local mate_entity = mate:get_luaentity()
|
|
|
|
mob.breeding = mob:memorize("breeding", false)
|
|
mob.breeding_cooldown = mob:memorize("breeding_cooldown", 300)
|
|
mate_entity.breeding = mate:memorize("breeding", false)
|
|
mate_entity.breeding_cooldown = mate:memorize("breeding_cooldown", 300)
|
|
|
|
animalia.particle_spawner(pos, "heart.png", "float")
|
|
|
|
for _ = 1, mob.birth_count or 1 do
|
|
if mob.add_child then
|
|
mob:add_child(mate_entity)
|
|
else
|
|
local object = minetest.add_entity(pos, mob.name)
|
|
local ent = object:get_luaentity()
|
|
ent.growth_scale = 0.7
|
|
animalia.initialize_api(ent)
|
|
animalia.protect_from_despawn(ent)
|
|
end
|
|
end
|
|
end
|
|
|
|
if not mob:get_action() then
|
|
animalia.action_pursue(mob, mate)
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Move to/Interact
|
|
|
|
creatura.register_utility("animalia:fly_to_pos_and_interact", function(self, find_node,
|
|
interact, anim, cooldown)
|
|
local interact_complete = false
|
|
local timeout = 8
|
|
local pos2
|
|
local function func(_self)
|
|
if not find_node or not interact then return true, cooldown end
|
|
|
|
local pos = _self.object:get_pos()
|
|
pos2 = pos2 or find_node(_self)
|
|
if not pos or not pos2 then return true, cooldown end
|
|
|
|
if not _self:get_action() then
|
|
if interact_complete then return true, cooldown end
|
|
local dist = vec_dist(pos, pos2)
|
|
|
|
if dist > max(_self.width, 0.5) + 1 then
|
|
creatura.action_move(_self, pos2, 3, "animalia:move_no_gravity", 1, "fly")
|
|
else
|
|
if interact(_self, pos2) then
|
|
if not _self:get_action() then
|
|
creatura.action_idle(_self, 1, anim)
|
|
end
|
|
interact_complete = true
|
|
else
|
|
return true, cooldown
|
|
end
|
|
end
|
|
end
|
|
|
|
timeout = timeout - _self.dtime
|
|
if timeout <= 0 then return true, cooldown end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:walk_to_pos_and_interact", function(self, find_node,
|
|
interact, anim, cooldown)
|
|
local interact_complete = false
|
|
local timeout = 8
|
|
local pos2
|
|
local function func(_self)
|
|
if not find_node or not interact then return true, cooldown end
|
|
|
|
local pos = _self.object:get_pos()
|
|
pos2 = pos2 or find_node(_self)
|
|
if not pos or not pos2 then return true, cooldown end
|
|
|
|
if not _self:get_action() then
|
|
if interact_complete then return true, cooldown end
|
|
local dist = vec_dist(pos, pos2)
|
|
|
|
if dist > max(_self.width, 0.5) + 1 then
|
|
creatura.action_move(_self, pos2, 4, "creatura:pathfind")
|
|
else
|
|
if interact(_self, pos2) then
|
|
if not _self:get_action() then
|
|
creatura.action_idle(_self, 1, anim)
|
|
end
|
|
interact_complete = true
|
|
else
|
|
return true, cooldown
|
|
end
|
|
end
|
|
end
|
|
|
|
timeout = timeout - _self.dtime
|
|
if timeout <= 0 then return true, cooldown end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Hunting Behavior
|
|
|
|
creatura.register_utility("animalia:raptor_hunt", function(self, target)
|
|
local attack_cooldown = 0
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local tgt_alive, los, tgt_pos = _self:get_target(target)
|
|
if not tgt_alive then return end
|
|
|
|
attack_cooldown = (attack_cooldown > 0 and attack_cooldown - _self.dtime) or 0
|
|
|
|
if not _self:get_action() then
|
|
local tgt_overhead = {
|
|
x = tgt_pos.x,
|
|
y = tgt_pos.y + 6,
|
|
z = tgt_pos.z
|
|
}
|
|
local dist = vec_dist(pos, tgt_overhead)
|
|
|
|
if dist > 8 then
|
|
creatura.action_move(_self, tgt_overhead, 2, "animalia:steer_no_gravity", 0.75, "fly")
|
|
elseif not los
|
|
or attack_cooldown > 0 then
|
|
animalia.action_soar(_self, tgt_overhead, 3, 0.5)
|
|
else
|
|
animalia.action_dive_attack(_self, target, 6)
|
|
attack_cooldown = 12
|
|
end
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Domesticated Behavior
|
|
|
|
creatura.register_utility("animalia:stay", function(self)
|
|
local function func(_self)
|
|
local order = _self.order or "wander"
|
|
if order ~= "sit" then return true end
|
|
if not _self:get_action() then
|
|
creatura.action_idle(_self, 1, "sit")
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:play_with_player", function(self, player)
|
|
local play_init = false
|
|
local width = self.width
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local plyr_alive, _, plyr_pos = _self:get_target(player)
|
|
if not plyr_alive
|
|
or _self.trust_cooldown > 0 then return true end
|
|
local dist = vec_dist(pos, plyr_pos)
|
|
if dist < width + 0.5
|
|
and not play_init then
|
|
creatura.action_idle(_self, 0.5, "play")
|
|
_self.object:add_velocity({x = 0, y = 2, z = 0})
|
|
animalia.particle_spawner(pos, "heart.png", "float")
|
|
animalia.add_trust(_self, player, 1)
|
|
play_init = true
|
|
end
|
|
if not _self:get_action() then
|
|
if play_init then return true end
|
|
animalia.action_pursue(_self, player, 1, "creatura:obstacle_avoidance")
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:bother_player", function(self, player)
|
|
local width = self.width
|
|
local play_init = false
|
|
local timeout = 5
|
|
local function func(_self)
|
|
local pos = _self.object:get_pos()
|
|
if not pos then return end
|
|
local plyr_alive, _, plyr_pos = _self:get_target(player)
|
|
if not plyr_alive then return true end
|
|
local dist = vec_dist(pos, plyr_pos)
|
|
if not _self:get_action() then
|
|
if play_init then return true end
|
|
if dist > width then
|
|
animalia.action_pursue(_self, player, 3, "creatura:pathfind", 0.75)
|
|
else
|
|
creatura.action_idle(_self, 0.5, "play")
|
|
play_init = true
|
|
end
|
|
end
|
|
timeout = timeout - _self.dtime
|
|
if timeout <= 0 then return true end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
creatura.register_utility("animalia:mount_horse", function(self, player)
|
|
local player_props = player and player:get_properties()
|
|
if not player_props then return end
|
|
local player_size = player_props.visual_size
|
|
local mob_size = self.visual_size
|
|
local adj_size = {
|
|
x = player_size.x / mob_size.x,
|
|
y = player_size.y / mob_size.y
|
|
}
|
|
if player_size.x ~= adj_size.x then
|
|
player:set_properties({
|
|
visual_size = adj_size
|
|
})
|
|
end
|
|
|
|
local function func(_self)
|
|
if not creatura.is_alive(player) then
|
|
return true
|
|
end
|
|
local anim = "stand"
|
|
local speed_x = 0
|
|
local tyaw = player:get_look_horizontal()
|
|
local control = player:get_player_control()
|
|
local vel = _self.object:get_velocity()
|
|
if not tyaw then return end
|
|
|
|
animate_player(player, "sit", 30)
|
|
|
|
if _self:timer(1) then
|
|
player_props = player and player:get_properties()
|
|
if player_props.visual_size.x ~= adj_size.x then
|
|
player:set_properties({
|
|
visual_size = adj_size
|
|
})
|
|
end
|
|
end
|
|
|
|
if control.up then
|
|
speed_x = 1
|
|
anim = "walk"
|
|
if control.aux1 then
|
|
speed_x = 1.5
|
|
anim = "run"
|
|
end
|
|
end
|
|
|
|
-- Jump Control
|
|
if control.jump
|
|
and _self.touching_ground
|
|
and vel.y < 1 then
|
|
_self.object:add_velocity({
|
|
x = 0,
|
|
y = _self.jump_power * 2,
|
|
z = 0
|
|
})
|
|
elseif not _self.touching_ground then
|
|
speed_x = speed_x * 0.75
|
|
end
|
|
|
|
-- Rear Animation when jumping
|
|
if not _self.touching_ground
|
|
and not _self.in_liquid
|
|
and vel.y > 0 then
|
|
anim = "rear"
|
|
end
|
|
|
|
-- Steering
|
|
local yaw = _self.object:get_yaw()
|
|
|
|
_self.head_tracking = nil
|
|
animalia.move_head(_self, tyaw, 0)
|
|
|
|
if speed_x > 0 and control.left then tyaw = tyaw + pi * 0.25 end
|
|
if speed_x > 0 and control.right then tyaw = tyaw - pi * 0.25 end
|
|
if abs(yaw - tyaw) > 0.1 then
|
|
_self:turn_to(tyaw, _self.turn_rate)
|
|
end
|
|
|
|
_self:set_forward_velocity(_self.speed * speed_x)
|
|
_self:animate(anim)
|
|
|
|
if control.sneak
|
|
or not _self.rider then
|
|
animalia.mount(_self, player)
|
|
return true
|
|
end
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Misc
|
|
|
|
creatura.register_utility("animalia:flop", function(self)
|
|
local function func(_self)
|
|
if _self.in_liquid then
|
|
return true
|
|
end
|
|
if not _self:get_action() then
|
|
creatura.action_idle(_self, 0.1, "flop")
|
|
end
|
|
_self:set_vertical_velocity(0)
|
|
_self:set_gravity(-9.8)
|
|
end
|
|
self:set_utility(func)
|
|
end)
|
|
|
|
-- Global Utilities
|
|
|
|
animalia.global_utils = {
|
|
["basic_follow"] = {
|
|
utility = "animalia:follow_player",
|
|
get_score = function(self)
|
|
local lasso_tgt = self._lassod_to
|
|
local lasso = type(lasso_tgt) == "string" and minetest.get_player_by_name(lasso_tgt)
|
|
local force = lasso and lasso ~= false
|
|
local player = (force and lasso) or creatura.get_nearby_player(self)
|
|
if player
|
|
and (self:follow_wielded_item(player)
|
|
or force) then
|
|
return 0.4, {self, player, force}
|
|
end
|
|
return 0
|
|
end
|
|
},
|
|
["basic_flee"] = {
|
|
utility = "animalia:flee_from_target",
|
|
get_score = function(self)
|
|
local puncher = self._puncher
|
|
if puncher
|
|
and puncher:get_pos() then
|
|
return 0.6, {self, puncher}
|
|
end
|
|
self._puncher = nil
|
|
return 0
|
|
end
|
|
}
|
|
}
|