Remove unused param from spawning documentation

This commit is contained in:
ElCeejo 2023-07-17 18:06:37 -07:00
parent 725eafb6e0
commit 3e8b728f72

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@ -275,8 +275,6 @@ NOTE: Globalstep spawning from early versions of the API likely won't recieve mu
* `neighbors` is a table of nodes that must be adjacent to the spawn position * `neighbors` is a table of nodes that must be adjacent to the spawn position
* ex: set to `{"groups:tree"}` to force the mob to spawn next to a tree * ex: set to `{"groups:tree"}` to force the mob to spawn next to a tree
* `spawn_on_load` will spawn mobs when a chunk generates if set to true * `spawn_on_load` will spawn mobs when a chunk generates if set to true
* `spawn_active` will spawn mobs at the rate set by `interval` if set to true
* this option is true by default. setting it to false without setting `spawn_on_load` to true will disable spawning the mob.
* `spawn_in_nodes` will spawn mobs inside the node rather than above if set to true * `spawn_in_nodes` will spawn mobs inside the node rather than above if set to true
* set this to true for mobs that spawn in water * set this to true for mobs that spawn in water
* `spawn_cap` is the maximum amount of the mob that can spawn within active block range * `spawn_cap` is the maximum amount of the mob that can spawn within active block range