Fix warnings

This commit is contained in:
ElCeejo 2022-07-06 15:58:19 -07:00
parent 02a001da42
commit d69fae95d5

View file

@ -5,9 +5,7 @@
local pi = math.pi
local abs = math.abs
local ceil = math.ceil
local floor = math.floor
local random = math.random
local rad = math.rad
local atan2 = math.atan2
local sin = math.sin
local cos = math.cos
@ -25,10 +23,6 @@ local function clamp(val, min, max)
return val
end
local function vec_center(v)
return {x = floor(v.x + 0.5), y = floor(v.y + 0.5), z = floor(v.z + 0.5)}
end
local vec_dist = vector.distance
local vec_dir = vector.direction
local vec_multi = vector.multiply
@ -96,7 +90,6 @@ local function get_collision(self, yaw)
}
local ray = raycast(vec1, vec2, true)
if ray then
local ray_pos = ray.intersection_point
if y > (self.stepheight or 1.1)
or y > height then
return true, ray.intersection_point
@ -109,7 +102,7 @@ local function get_collision(self, yaw)
return false
end
local function get_avoidance_dir(self, goal)
local function get_avoidance_dir(self)
local pos = self.object:get_pos()
if not pos then return end
local collide, col_pos = get_collision(self, self.object:get_yaw())
@ -190,26 +183,26 @@ end
-- Pathfinding
creatura.register_movement_method("creatura:pathfind", function(self, goal, speed_factor)
creatura.register_movement_method("creatura:pathfind", function(self)
local path = {}
local box = clamp(self.width, 0.5, 1.5)
self:set_gravity(-9.8)
local function func(self, goal)
local pos = self.object:get_pos()
local function func(_self, goal, speed_factor)
local pos = _self.object:get_pos()
if not pos then return end
pos.y = creatura.get_ground_level(pos, 3).y
-- Return true when goal is reached
if vec_dist(pos, goal) < box * 1.33 then
self:halt()
_self:halt()
return true
end
-- Get movement direction
local steer_to = get_avoidance_dir(self, goal)
local steer_to = get_avoidance_dir(_self, goal, speed_factor)
local goal_dir = vec_dir(pos, goal)
if steer then
goal_dir = steer
if steer_to then
goal_dir = steer_to
if #path < 2 then
path = creatura.find_path(self, pos, goal, self.width, self.height, 200) or {}
path = creatura.find_path(_self, pos, goal, _self.width, _self.height, 200) or {}
end
end
if #path > 1 then
@ -218,45 +211,45 @@ creatura.register_movement_method("creatura:pathfind", function(self, goal, spee
table.remove(path, 1)
end
end
local yaw = self.object:get_yaw()
local yaw = _self.object:get_yaw()
local goal_yaw = dir2yaw(goal_dir)
local speed = abs(self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(self.turn_rate or 5)
local speed = abs(_self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(_self.turn_rate or 5)
-- Movement
local yaw_diff = abs(diff(yaw, goal_yaw))
if yaw_diff < pi * 0.25
or obs_avd then
self:set_forward_velocity(speed)
or steer_to then
_self:set_forward_velocity(speed)
else
self:set_forward_velocity(speed * 0.33)
_self:set_forward_velocity(speed * 0.33)
end
if yaw_diff > 0.1 then
self:turn_to(goal_yaw, turn_rate)
_self:turn_to(goal_yaw, turn_rate)
end
end
return func
end)
creatura.register_movement_method("creatura:theta_pathfind", function(self, goal, speed_factor)
creatura.register_movement_method("creatura:theta_pathfind", function(self)
local path = {}
local box = clamp(self.width, 0.5, 1.5)
self:set_gravity(-9.8)
local function func(self, goal)
local pos = self.object:get_pos()
local function func(_self, goal, speed_factor)
local pos = _self.object:get_pos()
if not pos then return end
pos.y = creatura.get_ground_level(pos, 3).y
-- Return true when goal is reached
if vec_dist(pos, goal) < box * 1.33 then
self:halt()
_self:halt()
return true
end
-- Get movement direction
local steer_to = get_avoidance_dir(self, goal)
local steer_to = get_avoidance_dir(_self, goal)
local goal_dir = vec_dir(pos, goal)
if steer then
goal_dir = steer
if steer_to then
goal_dir = steer_to
if #path < 1 then
path = creatura.find_theta_path(self, pos, goal, self.width, self.height, 300) or {}
path = creatura.find_theta_path(_self, pos, goal, _self.width, _self.height, 300) or {}
end
end
if #path > 0 then
@ -265,20 +258,20 @@ creatura.register_movement_method("creatura:theta_pathfind", function(self, goal
table.remove(path, 1)
end
end
local yaw = self.object:get_yaw()
local yaw = _self.object:get_yaw()
local goal_yaw = dir2yaw(goal_dir)
local speed = abs(self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(self.turn_rate or 5)
local speed = abs(_self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(_self.turn_rate or 5)
-- Movement
local yaw_diff = abs(diff(yaw, goal_yaw))
if yaw_diff < pi * 0.25
or obs_avd then
self:set_forward_velocity(speed)
or steer_to then
_self:set_forward_velocity(speed)
else
self:set_forward_velocity(speed * 0.33)
_self:set_forward_velocity(speed * 0.33)
end
if yaw_diff > 0.1 then
self:turn_to(goal_yaw, turn_rate)
_self:turn_to(goal_yaw, turn_rate)
end
end
return func
@ -286,38 +279,38 @@ end)
-- Obstacle Avoidance
creatura.register_movement_method("creatura:obstacle_avoidance", function(self, goal, speed_factor)
creatura.register_movement_method("creatura:obstacle_avoidance", function(self)
local box = clamp(self.width, 0.5, 1.5)
self:set_gravity(-9.8)
local function func(self, goal)
local pos = self.object:get_pos()
local function func(_self, goal, speed_factor)
local pos = _self.object:get_pos()
if not pos then return end
pos.y = creatura.get_ground_level(pos, 2).y
-- Return true when goal is reached
if vec_dist(pos, goal) < box * 1.33 then
self:halt()
_self:halt()
return true
end
local steer_to = get_avoidance_dir(self, goal)
local steer_to = get_avoidance_dir(_self, goal)
-- Get movement direction
local goal_dir = vec_dir(pos, goal)
if steer_to then
goal_dir = steer_to
end
local yaw = self.object:get_yaw()
local yaw = _self.object:get_yaw()
local goal_yaw = dir2yaw(goal_dir)
local speed = abs(self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(self.turn_rate or 5)
local speed = abs(_self.speed or 2) * speed_factor or 0.5
local turn_rate = abs(_self.turn_rate or 5)
-- Movement
local yaw_diff = abs(diff(yaw, goal_yaw))
if yaw_diff < pi * 0.25
or steer_to then
self:set_forward_velocity(speed)
_self:set_forward_velocity(speed)
else
self:set_forward_velocity(speed * 0.33)
_self:set_forward_velocity(speed * 0.33)
end
if yaw_diff > 0.1 then
self:turn_to(goal_yaw, turn_rate)
_self:turn_to(goal_yaw, turn_rate)
end
end
return func