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commit
0199e6590f
2 changed files with 324 additions and 215 deletions
31
game_api.txt
31
game_api.txt
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@ -195,29 +195,20 @@ Stairs API
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The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
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delivered with Minetest Game, to keep them compatible with other mods.
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stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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stairs.register_stair({origin = string[, fixed_name = string, recipe = string, add_crafting = bool}, extradef])
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-> Registers a stair.
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-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
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-> groups: see [Known damage and digging time defining groups]
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-> images: see [Tile definition]
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-> description: used for the description field in the stair's definition
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-> sounds: see [#Default sounds]
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-> origin is the node the stair consists of, selected parts of the node definition of origin are copied and used for the stair, TODO: find out why it copies weird stuff although dumping the def of the original node (superpick mod) doesn't show them and try to avoid it
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-> fixed_name can be used to avoid giving the stair a name automatically, do not use it for register_stair_and_slab
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-> recipe is the craft recipe, if omitted origin is used
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-> add_crafting can be set to false to disable adding a craft recipe for the stair
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-> extradef is a custom node definition table, it can be used e.g. to give the slab a specific drop
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stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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-> Registers a slabs
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-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
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-> groups: see [Known damage and digging time defining groups]
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-> images: see [Tile definition]
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-> description: used for the description field in the stair's definition
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-> sounds: see [#Default sounds]
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stairs.register_slab is like register_stair but adds a slab
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stairs.register_stair_and_slab calls register_stair and register_slab
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stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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-> A wrapper for stairs.register_stair and stairs.register_slab
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-> Uses almost the same arguments as stairs.register_stair
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-> desc_stair: Description for stair node
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-> desc_slab: Description for slab node
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For example, following code adds a stone slab and stair:
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stairs.register_stair_and_slab({origin = "default:stone"})
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The stair is named "default:stair_stone" and contains groups, sounds, etc. from "default:stone".
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Xpanes API
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----------
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@ -7,259 +7,345 @@
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stairs = {}
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-- Register aliases for new pine node names
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minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
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minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
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-- Get setting for replace ABM
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local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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-- link functions instead of redefining them every time
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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local function on_place_stair(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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local function on_place_slab(itemstack, placer, pointed_thing, slabname, recipeitem)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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local n0_is_upside_down = (n0.name == slabname and
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n0.param2 >= 20)
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if n0.name == slabname and not n0_is_upside_down and
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p0.y + 1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == slabname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y - 1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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-- Place upside down slab
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param2 = 20
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end
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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-- If pointing at the side of a upside down slab
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if n0_is_upside_down and p0.y + 1 ~= p1.y then
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param2 = 20
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- boxes for stairs and slabs
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local stairbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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}
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local slabbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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}
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-- contents of the node definition which gets copied
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local to_copy = {"tiles", "use_texture_alpha", "post_effect_color",
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"is_ground_content", "walkable", "pointable", "diggable", "climbable",
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"buildable_to", "light_source", "damage_per_second", "sounds", "groups",
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"sunlight_propagates"}
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-- Node will be called like origin, just with "stair_" after the ":"
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function stairs.register_stair(data, extradef, groups, images, description, sounds)
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if groups then
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-- support the previous function using a tail call
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local ldata = {
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fixed_name = "stairs:stair_" .. data,
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origin = extradef,
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}
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if replace then
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ldata.upside_down = ldata.fixed_name .. "upside_down"
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end
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return stairs.register_stair(
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ldata,
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{
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description = description,
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tiles = images,
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groups = groups,
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sounds = sounds,
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}
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)
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end
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local origname = data.origin
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local origdef = minetest.registered_nodes[origname]
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if not origdef then
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origdef = {}
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minetest.log("error", "[stairs] "..origname.." should exist before adding a stair for it.")
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end
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local def = {}
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for _,i in pairs(to_copy) do
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def[i] = rawget(origdef, i)
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end
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if origdef.description then
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def.description = origdef.description.." Stair"
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end
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def.drawtype = "mesh"
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def.mesh = "stairs_stair.obj"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.selection_box = stairbox
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def.collision_box = stairbox
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def.on_place = on_place_stair
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if extradef then
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for i,v in pairs(extradef) do
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def[i] = v
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end
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end
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def.groups = def.groups or {}
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def.groups.stair = 1
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local name = data.fixed_name
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if not name then
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local modname, nodename = unpack(string.split(origname, ":"))
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name = modname..":stair_"..nodename
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end
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minetest.register_node(":"..name, def)
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-- for replace ABM
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if replace then
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minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
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replace_name = "stairs:stair_" .. subname,
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if data.upside_down then
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minetest.register_node(":"..data.upside_down, {
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replace_name = name,
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groups = {slabs_replace = 1},
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})
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end
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if data.add_crafting == false then
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return
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end
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local input = data.recipe or origname
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 6',
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output = name .. " 6",
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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{input, "", ""},
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{input, input, ""},
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{input, input, input},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 6',
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output = name .. " 6",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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{"", "", input},
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{"", input, input},
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{input, input, input},
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},
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})
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end
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-- Node will be called like origin, just with "slab_" after the ":"
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function stairs.register_slab(data, extradef, groups, images, description, sounds)
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if groups then
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-- support the previous function using a tail call
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local ldata = {
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fixed_name = "stairs:slab_" .. data,
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origin = extradef,
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}
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if replace then
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ldata.upside_down = ldata.fixed_name .. "upside_down"
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end
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return stairs.register_slab(
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ldata,
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{
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description = description,
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tiles = images,
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groups = groups,
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sounds = sounds,
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}
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)
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end
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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local origname = data.origin
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local origdef = minetest.registered_nodes[origname]
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if not origdef then
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origdef = {}
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minetest.log("error", "[stairs] "..origname.." should exist before adding a slab for it.")
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end
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local def = {}
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for _,i in pairs(to_copy) do
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def[i] = rawget(origdef, i)
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end
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-- If it's being placed on an another similar one, replace it with
|
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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if origdef.description then
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def.description = origdef.description.." Slab"
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end
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local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
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n0.param2 >= 20)
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.node_box = slabbox
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if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
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p0.y + 1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == "stairs:slab_" .. subname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
|
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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local name = data.fixed_name
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if not name then
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local modname, nodename = unpack(string.split(origname, ":"))
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name = modname..":slab_"..nodename
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end
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
|
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
|
||||
if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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||||
else
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minetest.set_node(slabpos, slabnode)
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end
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||||
return itemstack
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||||
end
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||||
|
||||
-- Upside down slabs
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||||
if p0.y - 1 == p1.y then
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||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0_is_upside_down then
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||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
fakestack:set_count(itemstack:get_count())
|
||||
def.on_place = function(itemstack, placer, pointed_thing)
|
||||
return on_place_slab(itemstack, placer, pointed_thing, name, origname)
|
||||
end
|
||||
|
||||
pointed_thing.above = p0
|
||||
local success
|
||||
fakestack, success = minetest.item_place(fakestack, placer,
|
||||
pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if success then
|
||||
itemstack:set_count(fakestack:get_count())
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
if extradef then
|
||||
for i,v in pairs(extradef) do
|
||||
def[i] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Place upside down slab
|
||||
param2 = 20
|
||||
end
|
||||
def.groups = def.groups or {}
|
||||
def.groups.slab = 1
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0_is_upside_down and p0.y + 1 ~= p1.y then
|
||||
param2 = 20
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
})
|
||||
minetest.register_node(":"..name, def)
|
||||
|
||||
-- for replace ABM
|
||||
if replace then
|
||||
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
|
||||
replace_name = "stairs:slab_".. subname,
|
||||
if data.upside_down then
|
||||
minetest.register_node(":"..data.upside_down, {
|
||||
replace_name = name,
|
||||
groups = {slabs_replace = 1},
|
||||
})
|
||||
end
|
||||
|
||||
if data.add_crafting == false then
|
||||
return
|
||||
end
|
||||
|
||||
local input = data.recipe or origname
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'stairs:slab_' .. subname .. ' 6',
|
||||
output = name .. " 6",
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
{input, input, input},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Optionally replace old "upside_down" nodes with new param2 versions.
|
||||
-- Disabled by default.
|
||||
|
||||
if replace then
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 16,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
node.param2 = node.param2 + 20
|
||||
if node.param2 == 21 then
|
||||
node.param2 = 23
|
||||
elseif node.param2 == 23 then
|
||||
node.param2 = 21
|
||||
end
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Stair/slab registration function.
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
-- If groups etc. given (deprecated), nodes will be called stairs:{stair,slab}_<subname>
|
||||
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
|
||||
desc_stair, desc_slab, sounds)
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
||||
end
|
||||
|
||||
|
||||
-- Register default stairs and slabs
|
||||
-- TODO: put this into default and use the new way of adding stairs and slabs
|
||||
|
||||
stairs.register_stair_and_slab("wood", "default:wood",
|
||||
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
|
@ -344,7 +430,7 @@ stairs.register_stair_and_slab("sandstone", "default:sandstone",
|
|||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
|
||||
stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
|
||||
{crumbly = 2, cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
|
@ -407,3 +493,35 @@ stairs.register_stair_and_slab("goldblock", "default:goldblock",
|
|||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
|
||||
|
||||
-- legacy
|
||||
|
||||
|
||||
-- Register aliases for new pine node names
|
||||
|
||||
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
|
||||
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
|
||||
|
||||
|
||||
-- Optionally replace old "upside_down" nodes with new param2 versions.
|
||||
-- Disabled by default.
|
||||
|
||||
if replace then
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 16,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
node.param2 = node.param2 + 20
|
||||
if node.param2 == 21 then
|
||||
node.param2 = 23
|
||||
elseif node.param2 == 23 then
|
||||
node.param2 = 21
|
||||
end
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
|
Loading…
Add table
Reference in a new issue