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Fix cave problems, make dust a non falling node
Caves used to generate incorrectly due to no mapgen_dirt alias Dust is now non falling, helps with lag.
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2 changed files with 3 additions and 4 deletions
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@ -11,9 +11,7 @@ minetest.register_node("moontest:stone", {
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minetest.register_node("moontest:dust", {
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description = "Moon Dust",
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tiles = {"moontest_dust.png"},
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paramtype = "light",
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light_source = 4,
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groups = {crumbly=3, falling_node=1},
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults({
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footstep = {name="default_sand_footstep", gain=0.1},
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}),
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