Fix cave problems, make dust a non falling node

Caves used to generate incorrectly due to no mapgen_dirt alias
Dust is now non falling, helps with lag.
This commit is contained in:
Craig 2014-05-15 15:54:58 +01:00
parent 819f89634d
commit 2eb974da1b
2 changed files with 3 additions and 4 deletions

View file

@ -11,9 +11,7 @@ minetest.register_node("moontest:stone", {
minetest.register_node("moontest:dust", {
description = "Moon Dust",
tiles = {"moontest_dust.png"},
paramtype = "light",
light_source = 4,
groups = {crumbly=3, falling_node=1},
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults({
footstep = {name="default_sand_footstep", gain=0.1},
}),