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Fix cave problems, make dust a non falling node
Caves used to generate incorrectly due to no mapgen_dirt alias Dust is now non falling, helps with lag.
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parent
819f89634d
commit
2eb974da1b
2 changed files with 3 additions and 4 deletions
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@ -7,7 +7,7 @@ minetest.register_on_mapgen_init(function(params)
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minetest.set_mapgen_params({
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minetest.set_mapgen_params({
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mgname = "v7",
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mgname = "v7",
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seed = params.seed,
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seed = params.seed,
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water_level = -10,
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water_level = 1,
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flags = "caves",
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flags = "caves",
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})
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})
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end)
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end)
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@ -52,6 +52,7 @@ minetest.register_biome({
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minetest.register_alias("mapgen_lava_source", "moontest:hlsource")
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minetest.register_alias("mapgen_lava_source", "moontest:hlsource")
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minetest.register_alias("mapgen_water_source", "moontest:hlsource")
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minetest.register_alias("mapgen_water_source", "moontest:hlsource")
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minetest.register_alias("mapgen_stone", "moontest:stone")
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minetest.register_alias("mapgen_stone", "moontest:stone")
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minetest.register_alias("mapgen_dirt", "moontest:dust")
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--Set everything to vacuum on generate
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--Set everything to vacuum on generate
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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@ -11,9 +11,7 @@ minetest.register_node("moontest:stone", {
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minetest.register_node("moontest:dust", {
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minetest.register_node("moontest:dust", {
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description = "Moon Dust",
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description = "Moon Dust",
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tiles = {"moontest_dust.png"},
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tiles = {"moontest_dust.png"},
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paramtype = "light",
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groups = {crumbly=3},
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light_source = 4,
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groups = {crumbly=3, falling_node=1},
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sounds = default.node_sound_sand_defaults({
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sounds = default.node_sound_sand_defaults({
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footstep = {name="default_sand_footstep", gain=0.1},
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footstep = {name="default_sand_footstep", gain=0.1},
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}),
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}),
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