Fix cave problems, make dust a non falling node

Caves used to generate incorrectly due to no mapgen_dirt alias
Dust is now non falling, helps with lag.
This commit is contained in:
Craig 2014-05-15 15:54:58 +01:00
parent 819f89634d
commit 2eb974da1b
2 changed files with 3 additions and 4 deletions

View file

@ -7,7 +7,7 @@ minetest.register_on_mapgen_init(function(params)
minetest.set_mapgen_params({
mgname = "v7",
seed = params.seed,
water_level = -10,
water_level = 1,
flags = "caves",
})
end)
@ -52,6 +52,7 @@ minetest.register_biome({
minetest.register_alias("mapgen_lava_source", "moontest:hlsource")
minetest.register_alias("mapgen_water_source", "moontest:hlsource")
minetest.register_alias("mapgen_stone", "moontest:stone")
minetest.register_alias("mapgen_dirt", "moontest:dust")
--Set everything to vacuum on generate
minetest.register_on_generated(function(minp, maxp, seed)

View file

@ -11,9 +11,7 @@ minetest.register_node("moontest:stone", {
minetest.register_node("moontest:dust", {
description = "Moon Dust",
tiles = {"moontest_dust.png"},
paramtype = "light",
light_source = 4,
groups = {crumbly=3, falling_node=1},
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults({
footstep = {name="default_sand_footstep", gain=0.1},
}),