Remove log_mods from TNT

This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
This commit is contained in:
Craig Davison 2016-02-01 17:16:20 +00:00
parent a4e144e4c8
commit 57a97de32c

View file

@ -395,8 +395,3 @@ minetest.register_craft({
{"", "group:wood", ""}
}
})
if minetest.setting_get("log_mods") then
minetest.debug("[TNT] Loaded!")
end