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Translation
This commit is contained in:
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26 changed files with 332 additions and 68 deletions
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@ -104,7 +104,6 @@ local function update_formspecs(finished)
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form_n = beds.formspec ..
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"label[2.2,11;" ..
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S("@1 of @2 players are in bed]", tostring(player_in_bed), tostring(ges))
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-- "label[2.2,11;"..tostring(player_in_bed)..S(" of ")..tostring(ges)..S(" players are in bed]")
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if is_majority then
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form_n = form_n ..
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"button_exit[2,8;4,0.75;force;" .. S("Force night skip") .. "]"
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12
mods/beds/locale/template.txt
Executable file
12
mods/beds/locale/template.txt
Executable file
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@ -0,0 +1,12 @@
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#beds.lua
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Fancy Bed =
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Simple Bed =
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#functions.lua
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@1 of @2 players are in bed] =
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Good morning. =
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Force night skip =
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You can only sleep at night. =
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#init.lua
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Leave Bed =
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2
mods/boats/locale/template.txt
Executable file
2
mods/boats/locale/template.txt
Executable file
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@ -0,0 +1,2 @@
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#init.lua
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Boat =
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@ -1,4 +1,4 @@
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#init.lua
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Empty Bucket = Cubo vacío
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Water Bucket = Cubo con agua
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Lava Bucket = Cubo con agua
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Lava Bucket = Cubo con lava
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4
mods/bucket/locale/template.txt
Executable file
4
mods/bucket/locale/template.txt
Executable file
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@ -0,0 +1,4 @@
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#init.lua
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Empty Bucket =
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Water Bucket =
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Lava Bucket =
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@ -257,9 +257,9 @@ minetest.register_abm({
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end
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local fuel_state = S("Empty")
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local active = "inactive "
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local active = S("inactive") .. " "
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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active = "active "
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active = S("active") .. " "
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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formspec = active_formspec(fuel_percent, item_percent)
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@ -270,8 +270,9 @@ minetest.register_abm({
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end
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swap_node(pos, "default:furnace")
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end
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local infotext = S("Furnace ") .. active .. S("(Item: ") .. item_state .. S("; Fuel: ") .. fuel_state .. ")"
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local infotext = S("Furnance @1 Item: @2; Fuel: @3", tostring(active), tostring(item_state), tostring(fuel_state))
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-- local infotext = S("Furnace ") .. active .. S("(Item: ") .. item_state .. S("; Fuel: ") .. fuel_state .. ")"
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--
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-- Set meta values
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@ -19,12 +19,12 @@ Obsidian Shard = Espada de obsidiana
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#furnance.lua
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Furnace = Horno
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Furnace = Horno
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Furnace is empty = El horno está vacío
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Item: = Objeto:
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; Fuel: = ; Combustible:
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Furnance @1 Item: @2; Fuel: @3 = Horno @1 Objeto: @2; Combustible: @3
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Empty = Vacío
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Not cookable = No se puede cocinar
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inactive = inactivo
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active = activo
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#nodes
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Stone = Roca
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@ -91,12 +91,15 @@ Chest = Cofre
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takes stuff from chest at = retira objetos del cofre en
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Locked Chest = Cofre con cerradura
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Locked Chest (owned by = Cofre con cerradura (propiedad de
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moves stuff to locked chest at =
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takes stuff from locked chest at =
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Bookshelf = Librero
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moves stuff in bookshelf at = mueve objetos en el librero en
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moves stuff to bookshelf at = coloca objetos en el librero en
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takes stuff from bookshelf at = retira objetos del librero en
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Sign = Señal
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wrote \" = escribió \"
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"\" to sign at =
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Ladder = Escalera
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Wooden Fence = Valla de madera
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Glass = Vidrio
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141
mods/default/locale/template.txt
Executable file
141
mods/default/locale/template.txt
Executable file
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@ -0,0 +1,141 @@
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#craftitems.lua
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Stick =
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Paper =
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Book =
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Coal Lump =
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Iron Lump =
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Copper Lump =
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Mese Crystal =
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Gold Lump =
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Diamond =
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Clay Lump =
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Steel Ingot =
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Copper Ingot =
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Bronze Ingot =
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Gold Ingot =
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Mese Crystal Fragment =
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Clay Brick =
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Obsidian Shard =
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#furnance.lua
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Furnace =
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Furnace is empty =
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Furnance @1 Item: @2; Fuel: @3 =
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Empty =
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Not cookable =
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inactive =
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active =
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#nodes
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Stone =
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Cobblestone =
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Stone Brick =
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Mossy Cobblestone =
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Desert Stone =
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Desert Cobblestone =
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Desert Stone Brick =
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Sandstone =
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Sandstone Brick =
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Obsidian =
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Obsidian Brick =
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Dirt =
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Dirt with Grass =
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Dirt with Grass and Footsteps =
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Dirt with Snow =
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Sand =
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Desert Sand =
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Gravel =
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Clay =
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Snow =
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Snow Block =
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Ice =
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Tree =
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Wooden Planks =
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Sapling =
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Leaves =
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Apple =
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Jungle Tree =
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Jungle Leaves =
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Jungle Sapling =
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Pine Tree =
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Pinewood Planks =
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Pine Needles =
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Pine Sapling =
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Coal Ore =
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Iron Ore =
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Steel Block =
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Copper Ore =
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Copper Block =
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Bronze Block =
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Mese Ore =
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Mese Block =
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Gold Ore =
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Gold Block =
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Diamond Ore =
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Diamond Block =
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Cactus =
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Papyrus =
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Dry Shrub =
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Jungle Grass =
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Grass =
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Water Source =
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Flowing Water =
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River Water Source =
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Flowing River Water =
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Lava Source =
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Flowing Lava =
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Torch =
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Chest =
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moves stuff in chest at =
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moves stuff to chest at =
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takes stuff from chest at =
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Locked Chest =
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Locked Chest (owned by =
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Bookshelf =
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moves stuff in bookshelf at =
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moves stuff to bookshelf at =
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takes stuff from bookshelf at =
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Sign =
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wrote \" =
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Ladder =
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Wooden Fence =
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Glass =
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Obsidian Glass =
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Rail =
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Brick Block =
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Mese Lamp =
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Cloud =
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Nyan Cat =
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Nyan Cat Rainbow =
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#tools.lua
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Wooden Pickaxe =
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Stone Pickaxe =
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Steel Pickaxe =
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Bronze Pickaxe =
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Mese Pickaxe =
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Diamond Pickaxe =
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Wooden Shovel =
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Stone Shovel =
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Steel Shovel =
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Bronze Shovel =
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Mese Shovel =
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Diamond Shovel =
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Wooden Axe =
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Stone Axe =
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Steel Axe =
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Bronze Axe =
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Mese Axe =
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Diamond Axe =
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Wooden Sword =
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Stone Sword =
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Steel Sword =
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Bronze Sword =
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Mese Sword =
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Diamond Sword =
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#trees.lua
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A sapling grows into a tree at =
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A jungle sapling grows into a tree at =
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A pine sapling grows into a tree at =
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@ -179,8 +179,6 @@ minetest.register_node("default:mossycobble", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:desert_stone", {
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description = S("Desert Stone"),
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tiles = {"default_desert_stone.png"},
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@ -206,8 +204,6 @@ minetest.register_node("default:desert_stonebrick", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:sandstone", {
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description = S("Sandstone"),
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tiles = {"default_sandstone.png"},
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@ -224,8 +220,6 @@ minetest.register_node("default:sandstonebrick", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:obsidian", {
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description = S("Obsidian"),
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tiles = {"default_obsidian.png"},
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@ -286,8 +280,6 @@ minetest.register_node("default:dirt_with_snow", {
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}),
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})
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minetest.register_node("default:sand", {
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description = S("Sand"),
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tiles = {"default_sand.png"},
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@ -304,8 +296,6 @@ minetest.register_node("default:desert_sand", {
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:gravel", {
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description = S("Gravel"),
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tiles = {"default_gravel.png"},
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@ -317,8 +307,6 @@ minetest.register_node("default:gravel", {
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}),
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})
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minetest.register_node("default:clay", {
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description = S("Clay"),
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tiles = {"default_clay.png"},
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@ -328,8 +316,6 @@ minetest.register_node("default:clay", {
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:snow", {
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description = S("Snow"),
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tiles = {"default_snow.png"},
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@ -475,7 +461,6 @@ minetest.register_node("default:apple", {
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end,
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})
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minetest.register_node("default:jungletree", {
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description = S("Jungle Tree"),
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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@ -540,7 +525,6 @@ minetest.register_node("default:junglesapling", {
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("default:pinetree", {
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description = S("Pine Tree"),
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tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
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@ -946,7 +930,6 @@ minetest.register_node("default:water_flowing", {
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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minetest.register_node("default:river_water_source", {
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description = S("River Water Source"),
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inventory_image = minetest.inventorycube("default_water.png"),
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@ -1307,11 +1290,11 @@ minetest.register_node("default:chest_locked", {
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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S(" moves stuff to locked chest at ")..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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S(" takes stuff from locked chest at ")..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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@ -1433,7 +1416,7 @@ minetest.register_node("default:sign_wall", {
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local meta = minetest.get_meta(pos)
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if not fields.text then return end
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minetest.log("action", (sender:get_player_name() or "")..S(" wrote \"")..fields.text..
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"\" to sign at "..minetest.pos_to_string(pos))
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S("\" to sign at ")..minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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end,
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@ -1478,8 +1461,6 @@ minetest.register_node("default:fence_wood", {
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:glass", {
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description = S("Glass"),
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drawtype = "glasslike_framed_optional",
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@ -1503,8 +1484,6 @@ minetest.register_node("default:obsidian_glass", {
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groups = {cracky=3,oddly_breakable_by_hand=3},
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})
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minetest.register_node("default:rail", {
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description = S("Rail"),
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drawtype = "raillike",
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@ -1522,8 +1501,6 @@ minetest.register_node("default:rail", {
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groups = {bendy=2,dig_immediate=2,attached_node=1},
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})
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minetest.register_node("default:brick", {
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description = S("Brick Block"),
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tiles = {"default_brick.png"},
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@ -1532,7 +1509,6 @@ minetest.register_node("default:brick", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:meselamp", {
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description = S("Mese Lamp"),
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drawtype = "glasslike",
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6
mods/doors/locale/template.txt
Executable file
6
mods/doors/locale/template.txt
Executable file
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@ -0,0 +1,6 @@
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#init.lua
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Wooden Door =
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Steel Door =
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Glass Door =
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Obsidian Glass Door =
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Trapdoor =
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@ -19,21 +19,21 @@ local dyelocal = {}
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-- This collection of colors is partly a historic thing, partly something else.
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dyelocal.dyes = {
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{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
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{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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{"white", S("White dye"), {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", S("Grey dye"), {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", S("Dark grey dye"), {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", S("Black dye"), {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", S("Violet dye"), {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", S("Blue dye"), {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"cyan", S("Cyan dye"), {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", S("Dark green dye"),{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", S("Green dye"), {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", S("Yellow dye"), {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", S("Brown dye"), {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", S("Orange dye"), {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", S("Red dye"), {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", S("Magenta dye"), {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
|
||||
{"pink", S("Pink dye"), {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
|
||||
}
|
||||
|
||||
-- Define items
|
||||
|
|
16
mods/dye/locale/template.txt
Executable file
16
mods/dye/locale/template.txt
Executable file
|
@ -0,0 +1,16 @@
|
|||
#init.lua
|
||||
White dye =
|
||||
Grey dye =
|
||||
Dark grey dye =
|
||||
Black dye =
|
||||
Violet dye =
|
||||
Blue dye =
|
||||
Cyan dye =
|
||||
Dark green dye =
|
||||
Green dye =
|
||||
Yellow dye =
|
||||
Brown dye =
|
||||
Orange dye =
|
||||
Red dye =
|
||||
Magenta dye =
|
||||
Pink dye =
|
21
mods/farming/locale/template.txt
Executable file
21
mods/farming/locale/template.txt
Executable file
|
@ -0,0 +1,21 @@
|
|||
#init.lua
|
||||
Wheat seed =
|
||||
Flour =
|
||||
Bread =
|
||||
Cotton seed =
|
||||
|
||||
#hoes.lua
|
||||
Wooden Hoe =
|
||||
Stone Hoe =
|
||||
Steel Hoe =
|
||||
Bronze Hoe =
|
||||
Mese Hoe =
|
||||
Diamond Hoe =
|
||||
|
||||
#nodes.lua
|
||||
Soil =
|
||||
Wet Soil =
|
||||
Desert Sand Soil =
|
||||
Wet Desert Sand Soil =
|
||||
Straw =
|
||||
|
2
mods/fire/locale/template.txt
Executable file
2
mods/fire/locale/template.txt
Executable file
|
@ -0,0 +1,2 @@
|
|||
#init.lua
|
||||
Fire =
|
7
mods/flowers/locale/template.txt
Executable file
7
mods/flowers/locale/template.txt
Executable file
|
@ -0,0 +1,7 @@
|
|||
#init.lua
|
||||
White Dandelion =
|
||||
Yellow Dandelion =
|
||||
Blue Geranium =
|
||||
Rose =
|
||||
Tulip =
|
||||
Viola =
|
1
mods/give_initial_stuff/locale/template.txt
Executable file
1
mods/give_initial_stuff/locale/template.txt
Executable file
|
@ -0,0 +1 @@
|
|||
Giving initial stuff to player =
|
2
mods/screwdriver/locale/template.txt
Executable file
2
mods/screwdriver/locale/template.txt
Executable file
|
@ -0,0 +1,2 @@
|
|||
#init.lua
|
||||
Screwdriver (left-click rotates face, right-click rotates axis) =
|
|
@ -1,6 +1,6 @@
|
|||
#init.lua
|
||||
Can use /sethome and /home = Permite usar /sethome y /home
|
||||
Teleport you to your home point = Te transporta a tu punto de hogar
|
||||
Teleport you to your home point = Te transporta a tu hogar
|
||||
Teleported to home! = Transportado al hogar!
|
||||
Set a home using /sethome = Establece un hogar usando /sethome
|
||||
Set your home point = Establece tu hogar
|
||||
|
|
7
mods/sethome/locale/template.txt
Executable file
7
mods/sethome/locale/template.txt
Executable file
|
@ -0,0 +1,7 @@
|
|||
#init.lua
|
||||
Can use /sethome and /home =
|
||||
Teleport you to your home point =
|
||||
Teleported to home! =
|
||||
Set a home using /sethome =
|
||||
Set your home point =
|
||||
Home set! =
|
29
mods/stairs/locale/template.txt
Executable file
29
mods/stairs/locale/template.txt
Executable file
|
@ -0,0 +1,29 @@
|
|||
#init.lua
|
||||
Wooden Stair =
|
||||
Wooden Slab =
|
||||
Stone Stair =
|
||||
Stone Slab =
|
||||
Cobblestone Stair =
|
||||
Cobblestone Slab =
|
||||
Desertstone Stair =
|
||||
Desertstone Slab =
|
||||
Desert Cobblestone Stair =
|
||||
Desert Cobblestone Slab =
|
||||
Desert Stone Brick Stair =
|
||||
Desert Stone Brick Slab =
|
||||
Brick Stair =
|
||||
Brick Slab =
|
||||
Sandstone Stair =
|
||||
Sandstone Slab =
|
||||
Sandstone Brick Stair =
|
||||
Sandstone Brick Slab =
|
||||
Junglewood Stair =
|
||||
Junglewood Slab =
|
||||
Stone Brick Stair =
|
||||
Stone Brick Slab =
|
||||
Pinewood Stair =
|
||||
Pinewood Slab =
|
||||
Obsidian Stair =
|
||||
Obsidian Slab =
|
||||
Obsidian Brick Stair =
|
||||
Obsidian Brick Slab =
|
3
mods/tnt/locale/template.txt
Executable file
3
mods/tnt/locale/template.txt
Executable file
|
@ -0,0 +1,3 @@
|
|||
#init.lua
|
||||
Gun Powder =
|
||||
[TNT] Loaded! =
|
10
mods/vessels/locale/template.txt
Executable file
10
mods/vessels/locale/template.txt
Executable file
|
@ -0,0 +1,10 @@
|
|||
#init.lua
|
||||
Vessels shelf =
|
||||
moves stuff in vessels shelf at =
|
||||
moves stuff to vessels shelf at =
|
||||
takes stuff from vessels shelf at =
|
||||
Glass Bottle (empty) =
|
||||
Drinking Glass (empty) =
|
||||
Heavy Steel Bottle (empty) =
|
||||
Pile of Glass Fragments =
|
||||
|
|
@ -19,21 +19,21 @@ wool.intllib = S
|
|||
-- colors, and then some recipes using more specific colors for a few non-base
|
||||
-- colors available. When crafting, the last recipes will be checked first.
|
||||
wool.dyes = {
|
||||
{"white", "White", nil},
|
||||
{"grey", "Grey", "basecolor_grey"},
|
||||
{"black", "Black", "basecolor_black"},
|
||||
{"red", "Red", "basecolor_red"},
|
||||
{"yellow", "Yellow", "basecolor_yellow"},
|
||||
{"green", "Green", "basecolor_green"},
|
||||
{"cyan", "Cyan", "basecolor_cyan"},
|
||||
{"blue", "Blue", "basecolor_blue"},
|
||||
{"magenta", "Magenta", "basecolor_magenta"},
|
||||
{"orange", "Orange", "excolor_orange"},
|
||||
{"violet", "Violet", "excolor_violet"},
|
||||
{"brown", "Brown", "unicolor_dark_orange"},
|
||||
{"pink", "Pink", "unicolor_light_red"},
|
||||
{"dark_grey", "Dark Grey", "unicolor_darkgrey"},
|
||||
{"dark_green", "Dark Green", "unicolor_dark_green"},
|
||||
{"white", S("White"), nil},
|
||||
{"grey", S("Grey"), "basecolor_grey"},
|
||||
{"black", S("Black"), "basecolor_black"},
|
||||
{"red", S("Red"), "basecolor_red"},
|
||||
{"yellow", S("Yellow"), "basecolor_yellow"},
|
||||
{"green", S("Green"), "basecolor_green"},
|
||||
{"cyan", S("Cyan"), "basecolor_cyan"},
|
||||
{"blue", S("Blue"), "basecolor_blue"},
|
||||
{"magenta", S("Magenta"), "basecolor_magenta"},
|
||||
{"orange", S("Orange"), "excolor_orange"},
|
||||
{"violet", S("Violet"), "excolor_violet"},
|
||||
{"brown", S("Brown"), "unicolor_dark_orange"},
|
||||
{"pink", S("Pink"), "unicolor_light_red"},
|
||||
{"dark_grey", S("Dark Grey"), "unicolor_darkgrey"},
|
||||
{"dark_green", S("Dark Green"), "unicolor_dark_green"},
|
||||
}
|
||||
|
||||
for _, row in ipairs(wool.dyes) do
|
||||
|
@ -42,7 +42,7 @@ for _, row in ipairs(wool.dyes) do
|
|||
local craft_color_group = row[3]
|
||||
-- Node Definition
|
||||
minetest.register_node("wool:"..name, {
|
||||
description = desc.." Wool",
|
||||
description = desc..S(" Wool"),
|
||||
tiles = {"wool_"..name..".png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
|
|
|
@ -14,3 +14,4 @@ Brown = Marrón
|
|||
Pink = Rosa
|
||||
Dark Grey = Gris oscruo
|
||||
Dark Green = Verde oscuro
|
||||
Wool = Lana
|
||||
|
|
17
mods/wool/locale/template.txt
Executable file
17
mods/wool/locale/template.txt
Executable file
|
@ -0,0 +1,17 @@
|
|||
#init.lua
|
||||
White =
|
||||
Grey =
|
||||
Black =
|
||||
Red =
|
||||
Yellow =
|
||||
Green =
|
||||
Cyan =
|
||||
Blue =
|
||||
Magenta =
|
||||
Orange =
|
||||
Violet =
|
||||
Brown =
|
||||
Pink =
|
||||
Dark Grey =
|
||||
Dark Green =
|
||||
Wool =
|
4
mods/xpanes/locale/template.txt
Executable file
4
mods/xpanes/locale/template.txt
Executable file
|
@ -0,0 +1,4 @@
|
|||
#init.lua
|
||||
Glass Pane =
|
||||
Iron bar =
|
||||
|
Loading…
Add table
Reference in a new issue