Sethome: Create global functions set_home, go_home and get_home

- Modify game_api.txt (documentation)
- Add three global functions in sethome : go_home, set_home and get_home, thus providing an already working home system for modders
- Clean and improve some pieces of the original code
This commit is contained in:
LeMagnesium 2015-12-18 21:27:43 +01:00
parent b57ecb94df
commit 9640c4460b
2 changed files with 77 additions and 33 deletions

View file

@ -160,6 +160,32 @@ on_rotate(pos, node, user, mode, new_param2)
^ use on_rotate = screwdriver.disallow to always disallow rotation
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
Sethome's API
--------------
The Sethome API allows modders to use sethome's system in their own mods with the help of three functions :
home.set(name, pos)
-> Sets the home position for player 'name' to the given position 'pos' or the player's
current position of pos is 'nil' or something other than a table, and only if that
player exists and is logged in when the function is used
-> name: String which is the name of the player whose home position will be changed
-> pos: Standard 'pos' table : {x = x, y = y, z = z}
-> Returns true when it has succeeded, false when it has failed, and a message meant to be send to
the player
home.go(name)
-> Teleports the player 'name' to their home position. If no home position is known
for player 'name' then the function will return false
-> name: String which is the name of the player to teleport
-> Returns true when it has succeeded, false when it has failed, along with a message meant to be
sent to the player
home.get(name)
-> Returns the home position of player 'name' within the form of a standard 'pos' table :
{x = x, y = y, z = z}
-> If no position is know for the player then the function will return nil
-> name: String which is the name of the player whose home position will be returned
Stairs API
----------
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those

View file

@ -1,3 +1,4 @@
home = {} -- Global namespace
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
@ -24,42 +25,59 @@ loadhomes()
minetest.register_privilege("home", "Can use /sethome and /home")
local changed = false
function home.go(name)
local player = minetest.get_player_by_name(name)
if not player then
-- just a check to prevent the server crashing
return false, "Player " .. name .. " not found"
end
if homepos[name] then
player:setpos(homepos[name])
return true, "Teleported to home!"
else
return false, "Set a home using /sethome"
end
end
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player == nil then
-- just a check to prevent the server crashing
return false
end
if homepos[player:get_player_name()] then
player:setpos(homepos[player:get_player_name()])
minetest.chat_send_player(name, "Teleported to home!")
else
minetest.chat_send_player(name, "Set a home using /sethome")
end
end,
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
return home.go(name)
end,
})
function home.set(name, pos)
if type(pos) ~= "table" then
local player = minetest.get_player_by_name(name)
if not player then
return false, "No position given and player is offline"
end
pos = player:getpos()
end
homepos[name] = pos
local output, err = io.open(homes_file, "w")
if output then
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
output:close()
else
minetest.log("warning", "Couldn't open sethome's home file for saving positions : " .. err)
end
return true, "Home set!"
end
minetest.register_chatcommand("sethome", {
description = "Set your home point",
privs = {home=true},
func = function(name)
local player = minetest.get_player_by_name(name)
local pos = player:getpos()
homepos[player:get_player_name()] = pos
minetest.chat_send_player(name, "Home set!")
changed = true
if changed then
local output = io.open(homes_file, "w")
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
io.close(output)
changed = false
end
end,
description = "Set your home point",
privs = {home=true},
func = function(name)
return home.set(name)
end,
})
function home.get(name)
return homepos[name]
end