minetest/mods/sethome/init.lua
LeMagnesium 9640c4460b Sethome: Create global functions set_home, go_home and get_home
- Modify game_api.txt (documentation)
- Add three global functions in sethome : go_home, set_home and get_home, thus providing an already working home system for modders
- Clean and improve some pieces of the original code
2015-12-25 21:26:10 +01:00

83 lines
1.9 KiB
Lua

home = {} -- Global namespace
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
local function loadhomes()
local input = io.open(homes_file, "r")
if input then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
homepos[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
else
homepos = {}
end
end
loadhomes()
minetest.register_privilege("home", "Can use /sethome and /home")
function home.go(name)
local player = minetest.get_player_by_name(name)
if not player then
-- just a check to prevent the server crashing
return false, "Player " .. name .. " not found"
end
if homepos[name] then
player:setpos(homepos[name])
return true, "Teleported to home!"
else
return false, "Set a home using /sethome"
end
end
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
privs = {home=true},
func = function(name)
return home.go(name)
end,
})
function home.set(name, pos)
if type(pos) ~= "table" then
local player = minetest.get_player_by_name(name)
if not player then
return false, "No position given and player is offline"
end
pos = player:getpos()
end
homepos[name] = pos
local output, err = io.open(homes_file, "w")
if output then
for i, v in pairs(homepos) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end
output:close()
else
minetest.log("warning", "Couldn't open sethome's home file for saving positions : " .. err)
end
return true, "Home set!"
end
minetest.register_chatcommand("sethome", {
description = "Set your home point",
privs = {home=true},
func = function(name)
return home.set(name)
end,
})
function home.get(name)
return homepos[name]
end