Rename variable to please Luacheck

This commit is contained in:
Till Affeldt 2023-03-11 13:27:54 +01:00
parent fa34f60799
commit a3f703da3e

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@ -69,8 +69,8 @@ local os_time_0 = os.time()
local t_offset = math.random(0, 300000) local t_offset = math.random(0, 300000)
-- set a default shadow intensity for mgv6 and singlenode -- set a default shadow intensity for mgv6 and singlenode
local function set_default_lighting(playerset) local function set_default_lighting(players)
for playername, _ in pairs(playerset) do for playername, _ in pairs(players) do
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
player:set_lighting({ player:set_lighting({
shadows = { intensity = 0.33 } shadows = { intensity = 0.33 }
@ -78,10 +78,10 @@ local function set_default_lighting(playerset)
end end
end end
local function update_weather(playerset) local function update_weather(players)
-- skip cloud randomization if worldgen not supported -- skip cloud randomization if worldgen not supported
if not randomize_clouds then if not randomize_clouds then
set_default_lighting(playerset) set_default_lighting(players)
return return
end end
-- Time in seconds. -- Time in seconds.
@ -98,7 +98,7 @@ local function update_weather(playerset)
local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1 local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
for playername, _ in pairs(playerset) do for playername, _ in pairs(players) do
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
-- Fallback to mid-value 50 for very old worlds -- Fallback to mid-value 50 for very old worlds
local humid = minetest.get_humidity(player:get_pos()) or 50 local humid = minetest.get_humidity(player:get_pos()) or 50